Search found 7 matches

by eidalac
Sat Oct 31, 2015 2:00 pm
Forum: Bob's mods
Topic: [0.13.x][0.13.3] Bob's Tweaks mod
Replies: 39
Views: 50971

Re: [0.12.x][0.12.0] Bob's Tweaks mod

Thanks for posting those changes. Had to take a break from Factorio due to real life commitments. Will try to update to the recent version of Bob's Mods this week. How's the first impression when it actually loads, though? ;) Sure thing! I defiantly wouldn't want to play Bobs without this - Bob's d...
by eidalac
Tue Oct 27, 2015 12:01 am
Forum: Mods
Topic: [MOD 1.1] Natural Evolution - All things Alien!
Replies: 851
Views: 428570

Re: [MOD 0.12.x] Natural Evolution v5.0.2 - All things Alien!

Eidalac, I get an error when I run "/c remote.call("nevo", TerraCount)" Yeah, it's cause I have the string formatting wrong, but I'm not fluent enough in LUA to see what dumb I'm pulling. Your sorting system was cool to look at. I've attached mine save so you could look at my so...
by eidalac
Sun Oct 25, 2015 4:04 pm
Forum: Mods
Topic: [MOD 1.1] Natural Evolution - All things Alien!
Replies: 851
Views: 428570

Re: [MOD 0.12.x] Natural Evolution v5.0.2 - All things Alien!

Nice base. That's one long rail you got going... :) Yup, sorting system for every Bobs Mod ore. I think it's 3x as long now that it's finished, lol. I found 3 Terraformaing stations on the map, but the game currently only thinks you have 1. You need to force global.numTerraformingStations = 3. .......
by eidalac
Sun Oct 25, 2015 12:37 am
Forum: Mods
Topic: [MOD 1.1] Natural Evolution - All things Alien!
Replies: 851
Views: 428570

Re: [MOD 0.12.x] Natural Evolution v5.0.2 - All things Alien!

Hmm, that does sound a little unusual... Could you give me a save game? Also, have you build the Rocket Silo? The Evo will go up once it's built. What version of the mod did you start your game on. There could also be a problem if you came from 4.4. to 5. Thanks. Sure, save is attached - there is t...
by eidalac
Sat Oct 24, 2015 7:42 pm
Forum: Mods
Topic: [MOD 1.1] Natural Evolution - All things Alien!
Replies: 851
Views: 428570

Re: [MOD 0.12.x] Natural Evolution v5.0.2 - All things Alien!

Hey got a bug to report - loving the mod so far though, as brutal as it has been. After about 83 hours of play, I'm changing the layout of my base after an ugly 'war' to get access to a tin mine (also have bobs mods) about 2500 blocks away from my base. My current Evolution level is about 73%, so I'...
by eidalac
Sun Oct 18, 2015 8:18 pm
Forum: Bob's mods
Topic: [0.13.x][0.13.3] Bob's Tweaks mod
Replies: 39
Views: 50971

Re: [0.12.x][0.12.0] Bob's Tweaks mod

For Bobs Power V0.12.6, this gets an error loading. Looks like the basic accumulators 2/3 have been removed from the mod, and this is still referencing them. The 2 lines with them need to be removed from the data-final-fixes.lua file for it to load. I've attached an edited version. So far no in-game...
by eidalac
Mon Oct 12, 2015 4:27 am
Forum: Bob's mods
Topic: [0.12.x][v0.12.12] Bob's Metals, Chemicals and Intermediates
Replies: 587
Views: 288339

Re: [0.11.22/0.12.x][v0.12.8] Bob's Metals, Chemicals and Intermediates

I had noticed that as of the 12.8 update, I can make a Cobalt Pick with just steel, not cobalt steel. Haven't see it with any other items that call for cobalt steel, but I didn't see may. Couldn't see anything in the configs that would affect it, but did update during a current game, so I don't know...

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