Search found 56 matches
- Fri Jul 01, 2016 6:31 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.13] [kovarex] Game completion achievements do not register at Steam sometimes
- Replies: 17
- Views: 10004
Re: Game completion achievements do not register @Steam
I just ran into this as well, I thought it was a simultaneous unlock as well, but after further testing Steam just doesn't seem to be taking certain achievements.
- Thu Jun 30, 2016 12:37 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.13.0] stol argument out of range (Error then CTD)
- Replies: 19
- Views: 7166
Re: [0.13.0] stol argument out of range (Error then CTD)
I got this last night, v13.1 - 8 friends were online, 2 were playing Factorio and 6 were Away. I wasn't able to browse (stol error), or even join a friend directly via steam. When attempting to click join friend, it produced another error, though I apologize that I can't recall it (I was just trying...
- Sat Mar 12, 2016 3:30 am
- Forum: Mods
- Topic: [MOD 1.1] Warehousing v0.4.0
- Replies: 251
- Views: 231317
Re: [MOD 0.12.18] Warehousing v0.0.6
I read through the thread to see if there was any mention of this A friend and I just added Warehousing to our multiplayer game, and whenever one of us opens a warehouse or modifies its contents by adding or removing, the game lags significantly. We're playing with Bob's Mods and a few others. I can...
- Mon Mar 07, 2016 5:51 pm
- Forum: Ideas and Suggestions
- Topic: More diverse alien flora and fauna
- Replies: 9
- Views: 3762
Re: More diverse alien flora and fauna
Well, maybe it's just my thoughts, most trees/fish on earth have a common ancestor giving them their common form. I do think you're right about common function dictating form. Though looking at some of the more distantly linked relatives they are very alien looking: https://s-media-cache-ak0.pinimg....
- Mon Mar 07, 2016 4:54 pm
- Forum: Ideas and Suggestions
- Topic: More diverse alien flora and fauna
- Replies: 9
- Views: 3762
More diverse alien flora and fauna
There may be a topic on this already, but I couldn't find anything with the search terms I used. It's always kind of bothered me that the fish and trees look so earth-like (aside from a few exceptions), and that the biters are the only other species around. I feel like everything should have a more ...
- Fri Mar 04, 2016 7:13 pm
- Forum: News
- Topic: Friday Facts #128 - Back down to earth
- Replies: 422
- Views: 208931
Re: Friday Facts #128 - Back down to earth
On the loader:
I think it would be a good addition, however, I don't think it should be part of the main game, maybe at the very least implement the ability for it to be done as a mod, and possibly even release it as a dev-made mod
I think it would be a good addition, however, I don't think it should be part of the main game, maybe at the very least implement the ability for it to be done as a mod, and possibly even release it as a dev-made mod
- Fri Mar 04, 2016 4:12 pm
- Forum: Ideas and Requests For Mods
- Topic: [Request] Chat visibility
- Replies: 2
- Views: 1104
Re: [Request] Chat visibility
Thanks, I had found that, I just didn't know if there could be a workaround for now.
- Thu Mar 03, 2016 8:16 pm
- Forum: Ideas and Requests For Mods
- Topic: [Request] Chat visibility
- Replies: 2
- Views: 1104
[Request] Chat visibility
Is it possible to mod in a semi-transparent background to the console display when a message pops up so multiplayer chat messages are easier to read?
- Thu Mar 03, 2016 6:57 pm
- Forum: Ideas and Suggestions
- Topic: Console contrast improvement (it's hard to read right now)
- Replies: 19
- Views: 8039
Re: Console contrast improvement (it's hard to read right now)
I concur, it's also hard to read in-game chat when watching streams or chat where not everyone is using voice chat
- Mon Feb 29, 2016 2:57 pm
- Forum: Spread the Word
- Topic: Steam-only questions
- Replies: 28
- Views: 28007
Re: Steam-only questions
I would actually suggest browsing the mods on this forum, I haven't run into any huge issues with compatibility since 0.12.11
- Fri Feb 19, 2016 7:36 pm
- Forum: News
- Topic: Friday Facts #126 - Steam Status II and Trains Stuff
- Replies: 69
- Views: 37721
Re: Friday Facts #126 - Steam Status II and Trains Stuff
From the posted FAQ: The experimental versions of 0.13 will be available on the Factorio website as they are released. Does this mean I will only be able to play new versions through Steam once they've reached stable? I would have hoped I could set my update preferences to "Bleeding Edge" ...
- Wed Oct 21, 2015 5:57 pm
- Forum: Mods
- Topic: [MOD 0.12.x] Autofill
- Replies: 293
- Views: 229274
Re: [MOD 0.12.x] Autofill
I'm getting a crash when I attempt to place a turretBartimaeus wrote:*snip* here is the full solution to fix 1.3.8 for 0.12.12: *snip*
- Error while running the event handler:
__autofill__/control.lua:190: attempt to
index field '?' (a nil value)
- Mon Oct 19, 2015 7:56 pm
- Forum: Mods
- Topic: [MOD 0.12] Color Coding - Trains, Lights, and Concrete!
- Replies: 160
- Views: 124996
Re: [MOD 0.12] Color Coding - Trains, Lights, and Concrete!
Fair enough, I'll try my hand at making a mod for this.
Have you considered adding color options to the cargo wagons?
Have you considered adding color options to the cargo wagons?
- Mon Oct 19, 2015 3:09 pm
- Forum: Mods
- Topic: [MOD 0.12] Color Coding - Trains, Lights, and Concrete!
- Replies: 160
- Views: 124996
Re: [MOD 0.12] Color Coding - Trains, Lights, and Concrete!
Would you consider adding support for the MK2, MK3, and armored trains in Bob's Mods? I had all my trains color-coded, and went to upgrade to the next set of trains, but couldn't keep my coloring
- Mon Oct 19, 2015 2:54 pm
- Forum: Mods
- Topic: [MOD 0.12.x] Blueprint Flipper - mirror your blueprints!
- Replies: 25
- Views: 30610
Re: [MOD 0.12.x] Blueprint Flipper - mirror your blueprints!
Most likely just unzip it. Mod is broke in 0.12.11 No open the control.lua file and search replace "game.on_" with "script.on_" worked for me for every mod that hasn't been updated yet. I take it back, I had it working, but now I can't get it to work, even starting from scratch
- Fri Oct 16, 2015 6:48 pm
- Forum: Mods
- Topic: [MOD 0.16.x] Large Chests
- Replies: 73
- Views: 44623
Re: [MOD 0.12.x] Large Boxes
Could you possibly add the mk2 and mk3 (silver and gold) larger inventory 1x1 logistic chests that Dytech has, and add a config option to enable disable them?
I think it would be great to have them for my bob's mods game.
I think it would be great to have them for my bob's mods game.
- Fri Oct 16, 2015 4:56 am
- Forum: F.A.R.L
- Topic: [0.12] Bugs, crashes & other issues
- Replies: 309
- Views: 132775
Re: [0.12] Bugs, crashes & other issues
Error on startup after updating to 12.11: FARL.png changelog shows this: "- Replaced entity type "rail" with types "straight-rail" and "curved-rail". Property "bending_type" is optional for rail entities, but is still mandatory for rail remnants."
- Wed Oct 14, 2015 2:32 am
- Forum: Mods
- Topic: [MOD 0.12.x] SmallFixes 0.1.22
- Replies: 24
- Views: 31056
Re: [MOD 0.12.x] SmallFixes 0.1.1
Excellent! Thank you, it works great!
- Mon Oct 12, 2015 11:51 pm
- Forum: Mods
- Topic: [MOD 0.12.X] Concrete 1K
- Replies: 2
- Views: 9294
Re: [MOD 0.12.X] Concrete 1K
Could you add compatibility for the color coding mod? https://forums.factorio.com/forum/viewtopic.php?f=144&t=13907 I did so just by adding the default ones to the data file, but I'm not very skilled with coding, and don't know if there's a more elegant way, especially since it looks like the co...
- Mon Oct 12, 2015 8:41 pm
- Forum: Resolved Problems and Bugs
- Topic: Random Crash (Multiplayer)
- Replies: 5
- Views: 5057
Re: Random Crash (Multiplayer)
Interesting, I wonder if it's some sort of functionality in one of the mods calling it, because we can load the save and literally do nothing and it will crash