Direction count have to be all height in frames added together so:
32 + 32 + 32 = 96 so for you:
direction_count = 96
THat is what i think is the way to fix it as i see in vanilla the car has
direction_count = 64
When the combined height in frames = 64 (22 + 22 + 20 = 64)
Search found 530 matches
- Thu Jun 04, 2015 12:14 pm
- Forum: Modding help
- Topic: Maximum number of frames
- Replies: 5
- Views: 3095
- Thu Jun 04, 2015 8:10 am
- Forum: Atomic Power
- Topic: Support - Uranium Power
- Replies: 470
- Views: 202709
Re: Support - Uranium Power
The png sizes really needs to increase(2048x2048 spritesheets are too low :O ), but i believe that they may be increased once they improve the vram usage
- Mon Jun 01, 2015 6:54 pm
- Forum: Mods
- Topic: Bucket Wheel Excavator Development Thread[Hint edition...]
- Replies: 5
- Views: 14038
Re: WIP Bucket Wheel Excavator
y no comments on this .-. Dude this mod looks beautifull so far :D keep going man :) ! Thanks :D! It is always nice to know that people are finding ones project to be looking good! Edit: Moved the history part here because i could not get the spoilers to work :) Update #1 The rough model is done! A...
- Mon Jun 01, 2015 6:05 am
- Forum: Modding discussion
- Topic: [Guide] Making spritesheets with Blender
- Replies: 35
- Views: 56003
Re: [Guide] Making spritesheets with Blender
Awesome tutorial so BUMP !
Because it would have saved me so much time if i had seen it yesterday !
Edit:
It would be extremely nice if this post was stickied since it would make life easier for so many newbies !
Because it would have saved me so much time if i had seen it yesterday !
Edit:
It would be extremely nice if this post was stickied since it would make life easier for so many newbies !
- Sun May 31, 2015 4:05 pm
- Forum: Mods
- Topic: Bucket Wheel Excavator Development Thread[Hint edition...]
- Replies: 5
- Views: 14038
Bucket Wheel Excavator Development Thread[Hint edition...]
Development Thread Follow up on this thread to see what is currently being worked on! Do you dream of big machines? If so then this is the mod for you! http://i.imgur.com/wt6oBx9.png (Blame Imgur for the darker picture :( (it has been brightened up a little bit) ) What is planned for next big relea...
- Sun May 31, 2015 12:23 pm
- Forum: Mods
- Topic: [MOD 0.11.x][WIP]Bucket Wheel Excavator Mod
- Replies: 5
- Views: 13441
Re: [MOD 0.11.x][WIP]Bucket Wheel Excavator Mod
Isnt it a nice little sun i got here !
- Sat May 30, 2015 9:48 am
- Forum: Ideas and Requests For Mods
- Topic: [Idea] Battery-Pack Charge / Discharge Stations
- Replies: 5
- Views: 6113
Re: [Idea] Battery-Pack Charge / Discharge Stations
A better idea might be to create hydrogen at your main power station and then transfer it to where power is needed. Then the hydrogen is used in a fuel cell to create energy. Super efficient (like 2 - 3 times or so more efficient than a combustion engine) when used in a fuel cell, but a normal combu...
- Sat May 30, 2015 9:37 am
- Forum: Ideas and Requests For Mods
- Topic: Parking Lots
- Replies: 3
- Views: 4803
Re: Parking Lots
That video....GOSH....
It was horriffic :O!
It was horriffic :O!
- Wed May 27, 2015 9:47 am
- Forum: Mods
- Topic: Engineers mod pack
- Replies: 8
- Views: 17292
Re: Engineers mod pack
That do sound quite so nice to have a computer like computercraft
Being able to have a train yard full of trains that my computer could accesss and have it send a train that is available to where its needed would be quite so nice. !
Being able to have a train yard full of trains that my computer could accesss and have it send a train that is available to where its needed would be quite so nice. !
- Tue May 26, 2015 1:54 pm
- Forum: Mods
- Topic: [MOD 0.11.x][WIP]Bucket Wheel Excavator Mod
- Replies: 5
- Views: 13441
Re: [MOD 0.11.x][WIP]Bucket Wheel Excavator Mod
Looks like a good idea for a mod. Mining in the game is pretty much place a drill and done. Any hands-on mining is with an axe, so it'll be nice to have this thing kind of in the middle. I'd probably use this for areas where I feel there's not enough resources to set up a proper drilling operation....
- Sat May 23, 2015 7:56 am
- Forum: Mods
- Topic: [MOD][WIP] Rocket Express
- Replies: 12
- Views: 27316
Re: [MOD][WIP] Rocket Express
Thats a rather interesting way of transfering items
However i suppose they may be a little bit inaccurate at it's landing. But its WIP so il just assume you are showing us the lowest tech version of your rockets !
However i suppose they may be a little bit inaccurate at it's landing. But its WIP so il just assume you are showing us the lowest tech version of your rockets !
- Fri May 22, 2015 6:19 pm
- Forum: News
- Topic: Friday Facts #87 - Visitors
- Replies: 40
- Views: 35409
Re: Friday Facts #87 - Visitors
That was some very nice work !
I absoloutly love how well made those tiles look!
I absoloutly love how well made those tiles look!
- Wed Nov 19, 2014 9:52 pm
- Forum: Mods
- Topic: Hardcorio 0.0.1 experemental. Watch Trailer!
- Replies: 13
- Views: 16556
Re: Hardcorio 0.0.1 experemental. Watch Trailer!
In the future when mod is released, i install the mod on my game...Minutes later the base is probably overrun with biters because my defences could not stand up against your awesome biters!
Looking forward to trye it and so get an even bigger challenge to survive
Looking forward to trye it and so get an even bigger challenge to survive
- Wed Nov 05, 2014 4:15 pm
- Forum: Multiplayer
- Topic: [GER] German-speaking MP Games
- Replies: 16
- Views: 7057
Re: [GER] Deutschsprachiger Server
Ich weis nicht was bin mit google, für google übersetzen [Ger] Deutschsprachiger zu [Eng]Engelsktalende (norweagon für (Eng)englishspeaking.
Es klingen gut und könnte gewesen interessant zu versuche
Aber ich bin nicht so gut auf deutch so ich muss noch Verwendung ein bisschen google translate =/
Es klingen gut und könnte gewesen interessant zu versuche
Aber ich bin nicht so gut auf deutch so ich muss noch Verwendung ein bisschen google translate =/
- Tue Aug 19, 2014 9:12 pm
- Forum: General discussion
- Topic: If i could move an entity/object/track
- Replies: 1
- Views: 930
If i could move an entity/object/track
If i could move a track when it receives a green signal then that would be awesome ;) (moving/removing track makes train stuck when i want to = train saving fuel = Efficency!) Going to have some fun poking around in Lua for an hour or possibly 2 or 3 and see what i get 8-) Edit 1: So i managed to te...
- Sun Jul 13, 2014 1:14 pm
- Forum: General discussion
- Topic: Ideas and suggestion bot (robotical ssilk)
- Replies: 17
- Views: 6273
Re: Ideas and suggestion bot (robotical ssilk)
If you need help im open to help you with itKhyron wrote:Alright, since I was the bigmouth who suggested it, I'll get it started. One of the main goals is to prevent or reduce the number of duplicate idea threads. So I'll start with a forum thread since that's in the same domain.
- Fri Jun 27, 2014 11:40 pm
- Forum: General discussion
- Topic: Ideas and suggestion bot (robotical ssilk)
- Replies: 17
- Views: 6273
Re: Ideas and suggestion bot (robotical ssilk)
Khyron wrote: One of the most common and effective ways to capture the good ideas is for a forum regular/mod to maintain a stickied post which indexes the recurring/good (read: worthy) ideas.
Hmmm a good manual idea i guess
I see they do it on some forums so i guess it could be done here.
- Fri Jun 27, 2014 11:34 pm
- Forum: General discussion
- Topic: Ideas and suggestion bot (robotical ssilk)
- Replies: 17
- Views: 6273
Re: Ideas and suggestion bot (robotical ssilk)
Thats true.ssilk wrote:- There is the need to add some special plugins to phpbb
- Thu Jun 26, 2014 11:58 pm
- Forum: General discussion
- Topic: Ideas and suggestion bot (robotical ssilk)
- Replies: 17
- Views: 6273
Ideas and suggestion bot (robotical ssilk)
Why? So during the long time ive been using this forum it have come to my mind that alot of people dont read the rules before creating threads this results into the server being filled with unneeded threads. So since it is a terms of conditition they HAVE accepted during the creation of their accoun...
- Wed Jun 18, 2014 3:27 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.10.0] Massive base, fps drops, filesize triples
- Replies: 10
- Views: 6124
Re: [0.10.0] Massive base, fps drops, filesize triples
weird my save is only 19.5 MB and its 91 hours, so i guess i might have not been building so much even thought i am using around 1.5k copper ore a min