Search found 530 matches

by jorgenRe
Thu Jun 04, 2015 12:14 pm
Forum: Modding help
Topic: Maximum number of frames
Replies: 5
Views: 3095

Re: Maximum number of frames

Direction count have to be all height in frames added together so:
32 + 32 + 32 = 96 so for you:
direction_count = 96
THat is what i think is the way to fix it as i see in vanilla the car has
direction_count = 64
When the combined height in frames = 64 (22 + 22 + 20 = 64)
by jorgenRe
Thu Jun 04, 2015 8:10 am
Forum: Atomic Power
Topic: Support - Uranium Power
Replies: 470
Views: 202709

Re: Support - Uranium Power

The png sizes really needs to increase(2048x2048 spritesheets are too low :O ), but i believe that they may be increased once they improve the vram usage :)
by jorgenRe
Mon Jun 01, 2015 6:54 pm
Forum: Mods
Topic: Bucket Wheel Excavator Development Thread[Hint edition...]
Replies: 5
Views: 14038

Re: WIP Bucket Wheel Excavator

y no comments on this .-. Dude this mod looks beautifull so far :D keep going man :) ! Thanks :D! It is always nice to know that people are finding ones project to be looking good! Edit: Moved the history part here because i could not get the spoilers to work :) Update #1 The rough model is done! A...
by jorgenRe
Mon Jun 01, 2015 6:05 am
Forum: Modding discussion
Topic: [Guide] Making spritesheets with Blender
Replies: 35
Views: 56003

Re: [Guide] Making spritesheets with Blender

Awesome tutorial so BUMP :D!
Because it would have saved me so much time if i had seen it yesterday :D!

Edit:
It would be extremely nice if this post was stickied since it would make life easier for so many newbies :D!
by jorgenRe
Sun May 31, 2015 4:05 pm
Forum: Mods
Topic: Bucket Wheel Excavator Development Thread[Hint edition...]
Replies: 5
Views: 14038

Bucket Wheel Excavator Development Thread[Hint edition...]

Development Thread Follow up on this thread to see what is currently being worked on! Do you dream of big machines? If so then this is the mod for you! http://i.imgur.com/wt6oBx9.png (Blame Imgur for the darker picture :( (it has been brightened up a little bit) ) What is planned for next big relea...
by jorgenRe
Sun May 31, 2015 12:23 pm
Forum: Mods
Topic: [MOD 0.11.x][WIP]Bucket Wheel Excavator Mod
Replies: 5
Views: 13441

Re: [MOD 0.11.x][WIP]Bucket Wheel Excavator Mod

Isnt it a nice little sun i got here :D!
Image
by jorgenRe
Sat May 30, 2015 9:48 am
Forum: Ideas and Requests For Mods
Topic: [Idea] Battery-Pack Charge / Discharge Stations
Replies: 5
Views: 6113

Re: [Idea] Battery-Pack Charge / Discharge Stations

A better idea might be to create hydrogen at your main power station and then transfer it to where power is needed. Then the hydrogen is used in a fuel cell to create energy. Super efficient (like 2 - 3 times or so more efficient than a combustion engine) when used in a fuel cell, but a normal combu...
by jorgenRe
Sat May 30, 2015 9:37 am
Forum: Ideas and Requests For Mods
Topic: Parking Lots
Replies: 3
Views: 4803

Re: Parking Lots

That video....GOSH.... :cry:
It was horriffic :O!
by jorgenRe
Wed May 27, 2015 9:47 am
Forum: Mods
Topic: Engineers mod pack
Replies: 8
Views: 17292

Re: Engineers mod pack

That do sound quite so nice to have a computer like computercraft :D
Being able to have a train yard full of trains that my computer could accesss and have it send a train that is available to where its needed would be quite so nice. :D!
by jorgenRe
Tue May 26, 2015 1:54 pm
Forum: Mods
Topic: [MOD 0.11.x][WIP]Bucket Wheel Excavator Mod
Replies: 5
Views: 13441

Re: [MOD 0.11.x][WIP]Bucket Wheel Excavator Mod

Looks like a good idea for a mod. Mining in the game is pretty much place a drill and done. Any hands-on mining is with an axe, so it'll be nice to have this thing kind of in the middle. I'd probably use this for areas where I feel there's not enough resources to set up a proper drilling operation....
by jorgenRe
Sat May 23, 2015 7:56 am
Forum: Mods
Topic: [MOD][WIP] Rocket Express
Replies: 12
Views: 27316

Re: [MOD][WIP] Rocket Express

Thats a rather interesting way of transfering items :)
However i suppose they may be a little bit inaccurate at it's landing. But its WIP so il just assume you are showing us the lowest tech version of your rockets :D!
by jorgenRe
Fri May 22, 2015 6:19 pm
Forum: News
Topic: Friday Facts #87 - Visitors
Replies: 40
Views: 35409

Re: Friday Facts #87 - Visitors

That was some very nice work :D!
I absoloutly love how well made those tiles look!
by jorgenRe
Wed Nov 19, 2014 9:52 pm
Forum: Mods
Topic: Hardcorio 0.0.1 experemental. Watch Trailer!
Replies: 13
Views: 16556

Re: Hardcorio 0.0.1 experemental. Watch Trailer!

In the future when mod is released, i install the mod on my game...Minutes later the base is probably overrun with biters because my defences could not stand up against your awesome biters!

Looking forward to trye it and so get an even bigger challenge to survive :D
by jorgenRe
Wed Nov 05, 2014 4:15 pm
Forum: Multiplayer
Topic: [GER] German-speaking MP Games
Replies: 16
Views: 7057

Re: [GER] Deutschsprachiger Server

Ich weis nicht was bin mit google, für google übersetzen [Ger] Deutschsprachiger zu [Eng]Engelsktalende (norweagon für (Eng)englishspeaking.
Es klingen gut und könnte gewesen interessant zu versuche ;)

Aber ich bin nicht so gut auf deutch so ich muss noch Verwendung ein bisschen google translate =/
by jorgenRe
Tue Aug 19, 2014 9:12 pm
Forum: General discussion
Topic: If i could move an entity/object/track
Replies: 1
Views: 930

If i could move an entity/object/track

If i could move a track when it receives a green signal then that would be awesome ;) (moving/removing track makes train stuck when i want to = train saving fuel = Efficency!) Going to have some fun poking around in Lua for an hour or possibly 2 or 3 and see what i get 8-) Edit 1: So i managed to te...
by jorgenRe
Sun Jul 13, 2014 1:14 pm
Forum: General discussion
Topic: Ideas and suggestion bot (robotical ssilk)
Replies: 17
Views: 6273

Re: Ideas and suggestion bot (robotical ssilk)

Khyron wrote:Alright, since I was the bigmouth who suggested it, I'll get it started. One of the main goals is to prevent or reduce the number of duplicate idea threads. So I'll start with a forum thread since that's in the same domain.
If you need help im open to help you with it ;)
by jorgenRe
Fri Jun 27, 2014 11:40 pm
Forum: General discussion
Topic: Ideas and suggestion bot (robotical ssilk)
Replies: 17
Views: 6273

Re: Ideas and suggestion bot (robotical ssilk)

Khyron wrote: One of the most common and effective ways to capture the good ideas is for a forum regular/mod to maintain a stickied post which indexes the recurring/good (read: worthy) ideas.

Hmmm a good manual idea i guess ;)
I see they do it on some forums so i guess it could be done here.
by jorgenRe
Fri Jun 27, 2014 11:34 pm
Forum: General discussion
Topic: Ideas and suggestion bot (robotical ssilk)
Replies: 17
Views: 6273

Re: Ideas and suggestion bot (robotical ssilk)

ssilk wrote:- There is the need to add some special plugins to phpbb
Thats true. ;)
by jorgenRe
Thu Jun 26, 2014 11:58 pm
Forum: General discussion
Topic: Ideas and suggestion bot (robotical ssilk)
Replies: 17
Views: 6273

Ideas and suggestion bot (robotical ssilk)

Why? So during the long time ive been using this forum it have come to my mind that alot of people dont read the rules before creating threads this results into the server being filled with unneeded threads. So since it is a terms of conditition they HAVE accepted during the creation of their accoun...
by jorgenRe
Wed Jun 18, 2014 3:27 pm
Forum: Resolved Problems and Bugs
Topic: [0.10.0] Massive base, fps drops, filesize triples
Replies: 10
Views: 6124

Re: [0.10.0] Massive base, fps drops, filesize triples

weird my save is only 19.5 MB and its 91 hours, so i guess i might have not been building so much even thought i am using around 1.5k copper ore a min :roll:

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