Search found 138 matches

by Hares
Fri Jan 05, 2024 12:01 pm
Forum: News
Topic: Friday Facts #392 - Parametrised blueprints
Replies: 134
Views: 26752

Re: Friday Facts #392 - Parametrised blueprints

THAT. WAS. I. WAS. LOOKING. FOR.
I lived only to see that moment. Now I would live to see it being released.
by Hares
Tue Jan 02, 2024 11:33 am
Forum: Tools
Topic: Command Line blueprint-storage.dat Export
Replies: 6
Views: 5449

Re: Command Line blueprint-storage.dat Export

I've written a tool to decode the blueprint-storage.dat format into JSON and from there into the standard import/export string. If you are using Linux you can give it a try: https://github.com/asheiduk/factorio-blueprint-decoder Unfortunately, this tool didn't work for me. Any existing alternatives...
by Hares
Mon Jan 01, 2024 4:06 pm
Forum: Documentation Improvement Requests
Topic: Documentation for lualib libraries is missing
Replies: 5
Views: 759

Re: Documentation for lualib libraries is missing

Documenting the contents of libraries in our longterm plan. For now you'll have to make do with the comments in the files/their source code. +1. I've been misled or made faulty assumptions a few times. Prime candidate would be resource_autoplace. Could you expand on specific issues/information that...
by Hares
Sat Dec 30, 2023 6:59 pm
Forum: News
Topic: Friday Facts #391 - 2023 recap
Replies: 60
Views: 12100

Re: Friday Facts #391 - 2023 recap

Please add mod grouping to the mod explorer. For example, when I want to play Space Exploration, I have to browse through the huge list of mods which I have installed and one by one select the ones I use for my SE map. It would be nice and easy to have a SE group, to which I would put all the SE mo...
by Hares
Sat Dec 30, 2023 2:07 pm
Forum: News
Topic: Friday Facts #376 - Research and Technology
Replies: 365
Views: 61499

Re: Friday Facts #376 - Research and Technology

Dear devs. You mentioned a new RCU producivity research. In the FFF-375, you mentioned that 4x Q5 Prod-3 modules will result in +100% producivity, and it is capped at 300%. If you insert these 4x Q5 Prod-3 in both assembler and recycler, and start producing RCUs with a bonus producivity +x, you will...
by Hares
Fri Dec 29, 2023 2:38 pm
Forum: News
Topic: Friday Facts #391 - 2023 recap
Replies: 60
Views: 12100

Re: Friday Facts #391 - 2023 recap

The solution was simple: In 2.0, I added a new Manage mods button that allows full access to the mod manager GUI, including all mod portal functionality. You can see it in the screenshot above. can I ask the same thing but for mod settings? This one is a bit trickier because mod settings rely on mo...
by Hares
Fri Dec 29, 2023 1:18 pm
Forum: News
Topic: Friday Facts #391 - 2023 recap
Replies: 60
Views: 12100

Re: Friday Facts #391 - 2023 recap

Due to my extensive modding experience I just remembered that I wanted to look at the profile of each wube employee on the mod portal and roughly estimate the contribution of the rest of the mods in terms of quantity and downloads (considering that space exploration and krastorio were developed by ...
by Hares
Fri Dec 29, 2023 12:17 pm
Forum: News
Topic: Friday Facts #391 - 2023 recap
Replies: 60
Views: 12100

Re: Friday Facts #391 - 2023 recap

@raiguard, would Factorio CLI also be improved? It would be nice to have FactorioModManager functionality bundled, as well as have options to check/download/install Factorio updates from CLI.
by Hares
Fri Dec 29, 2023 12:14 pm
Forum: News
Topic: Friday Facts #391 - 2023 recap
Replies: 60
Views: 12100

Re: Friday Facts #391 - 2023 recap

"INSTALL MODS LIST" button OMG I HAVE WAITED FOR SO LONG!
by Hares
Tue Dec 26, 2023 4:30 pm
Forum: News
Topic: Friday Facts #390 - Noise expressions 2.0
Replies: 69
Views: 15033

Re: Friday Facts #390 - Noise expressions 2.0

Hey folks, glad to see a bunch of technical details! Especially once you start adding optimizations. E.g. optimizing 0*x into 0 is incorrect if x has side effects. Does not happen yet I believe, but if you allow mods to provide functions in these expressions... Or x-x not always being zero even wit...
by Hares
Sun Dec 24, 2023 11:14 am
Forum: News
Topic: Friday Facts #390 - Noise expressions 2.0
Replies: 69
Views: 15033

Re: Friday Facts #390 - Noise expressions 2.0

Was thinking, among the planet types you evaluated, have you ever considered a tidal locked one? Like a planet where you have to connect the sunny desert side with the night frozen one through the lush monster filled stripe in between? It could become a the "train planet". Hmm... They've ...
by Hares
Fri Dec 22, 2023 8:18 pm
Forum: Pending
Topic: [1.1.72] Crash drawing font
Replies: 2
Views: 839

Re: [1.1.72] Crash drawing font

Rseding91 wrote:
Mon Dec 18, 2023 9:34 pm
Thanks for the report. Do you have any way to reproduce this issue? Looking at where it shows it crashed for you I don't see any way for it to crash there.
Unfortunately, no. That happened only once, and, as I said above, happened when I was AFK.
by Hares
Fri Dec 22, 2023 6:15 pm
Forum: News
Topic: Friday Facts #390 - Noise expressions 2.0
Replies: 69
Views: 15033

Re: Friday Facts #390 - Noise expressions 2.0

But that shot with the Christmas tree makes me want to request something else: holiday themed sprites. Either as separate mods, or as things built into the game that automatically enable on and for the duration of the holiday, then turn back off after. And some random joke stuff on April 1st. :mrgr...
by Hares
Fri Dec 22, 2023 2:01 pm
Forum: News
Topic: Friday Facts #390 - Noise expressions 2.0
Replies: 69
Views: 15033

Re: Friday Facts #390 - Noise expressions 2.0

This FFF is unreadable : ( I don't get it. What exactly you don't like? screenshot-tick-73528871.png The lengths and direction of all underground belts or pipes are OK. 0eNqlW9lyozgU/ReeTRfapfzKVNcUdpSEaYwpwF2dSvnfh8SJIW0J6UhPWe+5y7mLrsBvxb49235ouql4eCuaw6kbi4d/3oqxee7q9v1302tvi4eimeyx2BVdfXz/aTgdf...
by Hares
Fri Dec 22, 2023 1:46 pm
Forum: News
Topic: Friday Facts #390 - Noise expressions 2.0
Replies: 69
Views: 15033

Re: Friday Facts #390 - Noise expressions 2.0

I have a VERY bold suggestion.
Can we use an AST parser for Arithmetic Combinators?

It would be super-nice to write the whole expressions like this:

Code: Select all

signal_EACH*2 - 3*signal_L
(where signal_EACH & signal_L use respective icons)
by Hares
Fri Dec 22, 2023 1:33 pm
Forum: News
Topic: Friday Facts #384 - Combinators 2.0
Replies: 329
Views: 50275

Re: Friday Facts #384 - Combinators 2.0

I still think we REQUIRE stack comb in the game because there is currently no way to DIVIDE an input signal by respective stack sizes. I.e., you are designing a Garbage Collector for your interrupt-based trains (a system that scans logistics inventory and pushes all items that can & should occup...
by Hares
Fri Dec 22, 2023 1:09 pm
Forum: News
Topic: Friday Facts #390 - Noise expressions 2.0
Replies: 69
Views: 15033

Re: Friday Facts #390 - Noise expressions 2.0

Shadow_Man wrote:
Fri Dec 22, 2023 12:45 pm
Hou-hou-hou!
We really need that snowy sprites and Christmas Tree in-game!
I assume that these snowy sprites are a sneak preview of the next planet and its particle effect covering all sprites with snow.
by Hares
Fri Dec 22, 2023 1:07 pm
Forum: News
Topic: Friday Facts #390 - Noise expressions 2.0
Replies: 69
Views: 15033

Re: Friday Facts #390 - Noise expressions 2.0

So now all noise expressions are parsed from string, and the legacy format which uses Lua tables is removed for 2.0. Regarding the original issue this was all done for, noise expressions take 50% less time during prototype initialization and the prototypes now load 20% faster as a result. Does this...
by Hares
Tue Dec 19, 2023 1:46 pm
Forum: Balancing
Topic: Nerf barrels and buff liquid tanks!
Replies: 20
Views: 8440

Re: Nerf barrels and buff liquid tanks!

As of 1.1, barrels became twice as effective compared to when the post was written. ONE steel chest can now store 24k units of fluid, almost an entire 3x3 entity! What I see should be done, is to reduce the size of the normal fluid tank (to smth like 2x2), and introduce the BIG fluid tank of size 3x...

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