THAT. WAS. I. WAS. LOOKING. FOR.
I lived only to see that moment. Now I would live to see it being released.
Search found 138 matches
- Fri Jan 05, 2024 12:01 pm
- Forum: News
- Topic: Friday Facts #392 - Parametrised blueprints
- Replies: 134
- Views: 26752
- Tue Jan 02, 2024 11:33 am
- Forum: Tools
- Topic: Command Line blueprint-storage.dat Export
- Replies: 6
- Views: 5449
Re: Command Line blueprint-storage.dat Export
I've written a tool to decode the blueprint-storage.dat format into JSON and from there into the standard import/export string. If you are using Linux you can give it a try: https://github.com/asheiduk/factorio-blueprint-decoder Unfortunately, this tool didn't work for me. Any existing alternatives...
- Mon Jan 01, 2024 4:06 pm
- Forum: Documentation Improvement Requests
- Topic: Documentation for lualib libraries is missing
- Replies: 5
- Views: 759
Re: Documentation for lualib libraries is missing
Documenting the contents of libraries in our longterm plan. For now you'll have to make do with the comments in the files/their source code. +1. I've been misled or made faulty assumptions a few times. Prime candidate would be resource_autoplace. Could you expand on specific issues/information that...
- Sat Dec 30, 2023 6:59 pm
- Forum: News
- Topic: Friday Facts #391 - 2023 recap
- Replies: 60
- Views: 12100
Re: Friday Facts #391 - 2023 recap
Please add mod grouping to the mod explorer. For example, when I want to play Space Exploration, I have to browse through the huge list of mods which I have installed and one by one select the ones I use for my SE map. It would be nice and easy to have a SE group, to which I would put all the SE mo...
- Sat Dec 30, 2023 2:07 pm
- Forum: News
- Topic: Friday Facts #376 - Research and Technology
- Replies: 365
- Views: 61499
Re: Friday Facts #376 - Research and Technology
Dear devs. You mentioned a new RCU producivity research. In the FFF-375, you mentioned that 4x Q5 Prod-3 modules will result in +100% producivity, and it is capped at 300%. If you insert these 4x Q5 Prod-3 in both assembler and recycler, and start producing RCUs with a bonus producivity +x, you will...
- Sat Dec 30, 2023 1:49 pm
- Forum: Documentation Improvement Requests
- Topic: Documentation for lualib libraries is missing
- Replies: 5
- Views: 759
- Fri Dec 29, 2023 2:38 pm
- Forum: News
- Topic: Friday Facts #391 - 2023 recap
- Replies: 60
- Views: 12100
Re: Friday Facts #391 - 2023 recap
The solution was simple: In 2.0, I added a new Manage mods button that allows full access to the mod manager GUI, including all mod portal functionality. You can see it in the screenshot above. can I ask the same thing but for mod settings? This one is a bit trickier because mod settings rely on mo...
- Fri Dec 29, 2023 1:18 pm
- Forum: News
- Topic: Friday Facts #391 - 2023 recap
- Replies: 60
- Views: 12100
Re: Friday Facts #391 - 2023 recap
Due to my extensive modding experience I just remembered that I wanted to look at the profile of each wube employee on the mod portal and roughly estimate the contribution of the rest of the mods in terms of quantity and downloads (considering that space exploration and krastorio were developed by ...
- Fri Dec 29, 2023 12:17 pm
- Forum: News
- Topic: Friday Facts #391 - 2023 recap
- Replies: 60
- Views: 12100
Re: Friday Facts #391 - 2023 recap
@raiguard, would Factorio CLI also be improved? It would be nice to have FactorioModManager functionality bundled, as well as have options to check/download/install Factorio updates from CLI.
- Fri Dec 29, 2023 12:14 pm
- Forum: News
- Topic: Friday Facts #391 - 2023 recap
- Replies: 60
- Views: 12100
Re: Friday Facts #391 - 2023 recap
"INSTALL MODS LIST" button OMG I HAVE WAITED FOR SO LONG!
- Tue Dec 26, 2023 4:30 pm
- Forum: News
- Topic: Friday Facts #390 - Noise expressions 2.0
- Replies: 69
- Views: 15033
Re: Friday Facts #390 - Noise expressions 2.0
Hey folks, glad to see a bunch of technical details! Especially once you start adding optimizations. E.g. optimizing 0*x into 0 is incorrect if x has side effects. Does not happen yet I believe, but if you allow mods to provide functions in these expressions... Or x-x not always being zero even wit...
- Sun Dec 24, 2023 11:14 am
- Forum: News
- Topic: Friday Facts #390 - Noise expressions 2.0
- Replies: 69
- Views: 15033
Re: Friday Facts #390 - Noise expressions 2.0
Was thinking, among the planet types you evaluated, have you ever considered a tidal locked one? Like a planet where you have to connect the sunny desert side with the night frozen one through the lush monster filled stripe in between? It could become a the "train planet". Hmm... They've ...
- Fri Dec 22, 2023 8:18 pm
- Forum: Pending
- Topic: [1.1.72] Crash drawing font
- Replies: 2
- Views: 839
- Fri Dec 22, 2023 6:15 pm
- Forum: News
- Topic: Friday Facts #390 - Noise expressions 2.0
- Replies: 69
- Views: 15033
Re: Friday Facts #390 - Noise expressions 2.0
But that shot with the Christmas tree makes me want to request something else: holiday themed sprites. Either as separate mods, or as things built into the game that automatically enable on and for the duration of the holiday, then turn back off after. And some random joke stuff on April 1st. :mrgr...
- Fri Dec 22, 2023 2:01 pm
- Forum: News
- Topic: Friday Facts #390 - Noise expressions 2.0
- Replies: 69
- Views: 15033
Re: Friday Facts #390 - Noise expressions 2.0
This FFF is unreadable : ( I don't get it. What exactly you don't like? screenshot-tick-73528871.png The lengths and direction of all underground belts or pipes are OK. 0eNqlW9lyozgU/ReeTRfapfzKVNcUdpSEaYwpwF2dSvnfh8SJIW0J6UhPWe+5y7mLrsBvxb49235ouql4eCuaw6kbi4d/3oqxee7q9v1302tvi4eimeyx2BVdfXz/aTgdf...
- Fri Dec 22, 2023 1:46 pm
- Forum: News
- Topic: Friday Facts #390 - Noise expressions 2.0
- Replies: 69
- Views: 15033
Re: Friday Facts #390 - Noise expressions 2.0
I have a VERY bold suggestion.
Can we use an AST parser for Arithmetic Combinators?
It would be super-nice to write the whole expressions like this:
(where signal_EACH & signal_L use respective icons)
Can we use an AST parser for Arithmetic Combinators?
It would be super-nice to write the whole expressions like this:
Code: Select all
signal_EACH*2 - 3*signal_L
- Fri Dec 22, 2023 1:33 pm
- Forum: News
- Topic: Friday Facts #384 - Combinators 2.0
- Replies: 329
- Views: 50275
Re: Friday Facts #384 - Combinators 2.0
I still think we REQUIRE stack comb in the game because there is currently no way to DIVIDE an input signal by respective stack sizes. I.e., you are designing a Garbage Collector for your interrupt-based trains (a system that scans logistics inventory and pushes all items that can & should occup...
- Fri Dec 22, 2023 1:09 pm
- Forum: News
- Topic: Friday Facts #390 - Noise expressions 2.0
- Replies: 69
- Views: 15033
Re: Friday Facts #390 - Noise expressions 2.0
I assume that these snowy sprites are a sneak preview of the next planet and its particle effect covering all sprites with snow.Shadow_Man wrote: ↑Fri Dec 22, 2023 12:45 pmHou-hou-hou!
We really need that snowy sprites and Christmas Tree in-game!
- Fri Dec 22, 2023 1:07 pm
- Forum: News
- Topic: Friday Facts #390 - Noise expressions 2.0
- Replies: 69
- Views: 15033
Re: Friday Facts #390 - Noise expressions 2.0
So now all noise expressions are parsed from string, and the legacy format which uses Lua tables is removed for 2.0. Regarding the original issue this was all done for, noise expressions take 50% less time during prototype initialization and the prototypes now load 20% faster as a result. Does this...
- Tue Dec 19, 2023 1:46 pm
- Forum: Balancing
- Topic: Nerf barrels and buff liquid tanks!
- Replies: 20
- Views: 8440
Re: Nerf barrels and buff liquid tanks!
As of 1.1, barrels became twice as effective compared to when the post was written. ONE steel chest can now store 24k units of fluid, almost an entire 3x3 entity! What I see should be done, is to reduce the size of the normal fluid tank (to smth like 2x2), and introduce the BIG fluid tank of size 3x...