Search found 5 matches

by Necandum
Wed May 29, 2024 5:02 am
Forum: Fixed for 2.0
Topic: [1.1.107] Too many silent alarms silence game sounds
Replies: 7
Views: 453

Re: [Donion] [1.1.107] Too many silent alarms silence game sounds

Ah. Yea, now I think about it, that is pretty funny. C'est la vie.

Thank you!
by Necandum
Tue May 28, 2024 3:41 pm
Forum: Fixed for 2.0
Topic: [1.1.107] Too many silent alarms silence game sounds
Replies: 7
Views: 453

Re: [Donion] [1.1.107] Too many silent alarms silence game sounds

Hi Donion, Thanks for the reply! I completely agree with you that it falls a little in the "if it hurts, just don't do that" category and I definitely know to avoid it now. However, as the behaviour is otherwise unexpected, some time went towards troubleshooting the cause, and it might be ...
by Necandum
Mon May 27, 2024 4:43 am
Forum: Fixed for 2.0
Topic: [1.1.107] Too many silent alarms silence game sounds
Replies: 7
Views: 453

[1.1.107] Too many silent alarms silence game sounds

What: Having too many programmable speakers active (sending an alarm) with volume set to zero and global playback enabled prevents many game sounds from being played. Music and some background noises continue (factory chugging etc.), but many interaction sounds are lost (placing buildings, combat e...
by Necandum
Fri Apr 05, 2024 12:05 pm
Forum: News
Topic: Friday Facts #405 - Whole belt reader, New logistics GUI
Replies: 139
Views: 17939

Re: Friday Facts #405 - Whole belt reader, New logistics GUI

I second, third and fourth the ability to select items and have the GUI filter to display where those items are. Even better if you can also filter for certain members. The new GUI looks great, this would just be the icing on the cake. The read whole belt contents feature is super neat. Filtered pum...
by Necandum
Wed Jan 10, 2024 6:47 am
Forum: Ideas and Suggestions
Topic: Train Memory
Replies: 1
Views: 339

Train Memory

TL;DR Adding memory to trains which can be set and read by the circuit network, increasing automation and creating novel gameplay. What ? The memory can only be read/set when the train is at a station. Other than that, I'm not sure implementation details make much of a difference. Why ? Main reason...

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