Search found 7 matches
- Fri May 17, 2024 12:04 pm
- Forum: News
- Topic: Friday Facts #411 - All about asteroids
- Replies: 69
- Views: 9828
Re: Friday Facts #411 - All about asteroids
It seems that the axis of rotation for every single asteroid is aligned vertically (straight into the screen). I wonder what process in space causes this to happen? Actually that is quite common. the rotational axis of celestial bodies within a solar system get quite similar over the eons. This is ...
- Fri May 17, 2024 12:01 pm
- Forum: News
- Topic: Friday Facts #411 - All about asteroids
- Replies: 69
- Views: 9828
Re: Friday Facts #411 - All about asteroids
I know it helps giving the impression of movement, but having "stars" moving in the background is very un-realistic...
- Fri Mar 29, 2024 4:34 pm
- Forum: News
- Topic: Friday Facts #404 - Frustration not found
- Replies: 112
- Views: 17128
Re: Friday Facts #404 - Frustration not found
This is already something.trad_emark wrote: βFri Mar 29, 2024 3:57 pmpipette should allow to put ghost item into cursor if i dont have it in my inventory
esc -> gui -> check one box and boom.
- Fri Mar 29, 2024 4:32 pm
- Forum: News
- Topic: Friday Facts #404 - Frustration not found
- Replies: 112
- Views: 17128
Re: Friday Facts #404 - Frustration not found
Pipette spidertron to get remote. (but this may be an issue since we already expect a spidertron from pipetting a spidertron) --------------- About blueprints : can the absolute base number be the one it was currently on the ground when you blueprinted it ? So if you blueprint, check absolute, then ...
- Fri Jan 26, 2024 12:25 pm
- Forum: News
- Topic: Friday Facts #395 - Generic interrupts and Train stop priority
- Replies: 138
- Views: 19358
Re: Friday Facts #395 - Generic interrupts and Train stop priority
I am currently in the process of building a factory where some trains leaves their stop without knowing where they will go, and their actual destination is decided by the factory in mid-route. Some kind of "well I have iron, and there is a huge need of iron here that wasn't made clear by the fa...
- Thu Jan 18, 2024 12:34 am
- Forum: Implemented in 2.0
- Topic: Flip using F and G whith in-hand entities
- Replies: 7
- Views: 926
Re: Flip using F and G whith in-hand entities
Oh, forgot about F taking what's down. Agree then that it should be G then ^^
- Sat Jan 06, 2024 4:21 pm
- Forum: Implemented in 2.0
- Topic: Flip using F and G whith in-hand entities
- Replies: 7
- Views: 926
Flip using F and G whith in-hand entities
TL;DR Flip using F and G whith in-hand entities What ? Blueprints can be flipped using F and G. When having an entity in hand, like inserter, belt, UG pipes, ect. it could be helpful to be able to flip using F and G instead of rotating twice. Should both F and G flip any orientation ? Or should F o...