Search found 193 matches
- Thu Jun 02, 2016 8:38 pm
- Forum: Modding help
- Topic: Splitter prototype location?
- Replies: 13
- Views: 3935
Re: Splitter prototype location?
Actually..... a whole other question: Is this something that can even be changed in Factorio right now?
- Thu Jun 02, 2016 8:25 pm
- Forum: Modding help
- Topic: Splitter prototype location?
- Replies: 13
- Views: 3935
Re: Splitter prototype location?
Thanks Arder! That should help a bunch. I'm hoping to make it something that's changeable in-game; you'd click on the spliter, and then you could adjust the split ratios with up & down arrows. What sort of special coding will I need to set that up? Is this a bit too advanced for a 1st-time mod? ...
- Wed Jun 01, 2016 8:54 pm
- Forum: Modding help
- Topic: Splitter prototype location?
- Replies: 13
- Views: 3935
Re: Splitter prototype location?
Splitter prototypes are in __base__/prototypes/entity/entities.lua. Starting at line 321 (for me) or just search for the "splitter" string. Excellent. Thanks! I'd highly recommend the JetBrains IntelliJ IDEA with Lua plugin (the Community Edition is completely free and opensource). It pro...
- Wed Jun 01, 2016 3:53 pm
- Forum: Modding help
- Topic: Splitter prototype location?
- Replies: 13
- Views: 3935
Splitter prototype location?
Hey all, first time modder here, dipping my toes in the water. I'm trying to make a mod that allows the player to select the vanilla (& Bob's mods) splitters and control the split ratio. However, I cannot seem to find the splitter prototype? I'm probably sure it will be something super simple/th...
- Sun May 22, 2016 12:23 am
- Forum: Mods
- Topic: Treefarm Download
- Replies: 117
- Views: 95309
Re: Treefarm Download
Well, that suddenly makes a whole lot of sense . I had a bunch of coal in the fuel slot
It's working fine now. Derp.
It's working fine now. Derp.
- Sat May 21, 2016 2:14 pm
- Forum: Mods
- Topic: Treefarm Download
- Replies: 117
- Views: 95309
Re: Treefarm Download
Yeah, here is a screenshot. I've got an inserter aimed towards the box for seeds, & another away from the box for wood. Even if I take away the wood extractor/inserter, it still just doesn't load the germlings. I can't seem to load them manually either. But, I can plant the germlings myself in t...
- Sat May 21, 2016 12:04 am
- Forum: Mods
- Topic: [UPDATED] Introducing NARMod 3.4
- Replies: 171
- Views: 100224
Re: [UPDATED] Introducing NARMod 3.4
That github thing is its present state. Its not abandoned, but its also a way aways from needing its own forum thread as yet. Unfortunately my time is limited at present, with exams in a couple weeks. I am hoping to be able to put a little more time into it after them. Creating a large mod, even wi...
- Fri May 20, 2016 7:51 pm
- Forum: Mods
- Topic: Treefarm Download
- Replies: 117
- Views: 95309
Re: Treefarm Download
I can't seem to get germlings to auto-load into the tree farms. I have an inserter placed to put the germlings into the farm's box, but it won't load them. Does it have to have fertilizer to auto-load?
- Thu May 19, 2016 2:57 pm
- Forum: Ideas and Suggestions
- Topic: Ropeway conveyor above the factory...
- Replies: 95
- Views: 45954
Re: Ropeway conveyor above the factory...
Do you know if anyone has turned this into a mod?
- Wed May 18, 2016 6:58 pm
- Forum: Mods
- Topic: [MOD 0.12.x] Marathon 1.0.3
- Replies: 204
- Views: 119517
Re: [MOD 0.12.x] Marathon 1.0.3
Does this mod work with Science cost overhaul?
Has anyone been brave enough to try it with Science cost overhaul?
Has anyone been brave enough to try it with Science cost overhaul?
- Wed May 18, 2016 6:14 pm
- Forum: Mods
- Topic: [UPDATED] Introducing NARMod 3.4
- Replies: 171
- Views: 100224
Re: [UPDATED] Introducing NARMod 3.4
Has there been any updates on HARDmod? I've found a github thing, but I haven't been able to find a forum post for it yet.
- Wed May 11, 2016 1:32 am
- Forum: Bob's mods
- Topic: [0.12.x][v0.12.10] Bob's Logistics mod
- Replies: 726
- Views: 315512
Re: [0.12.x][v0.12.7] Bob's Logistics mod
Excellent set of mods! I'm still playing through my first time, but it's tons of fun. I do have a quick question though about the pipes. Are they still set up to where small pipes go with thick liquids, & big pipes go with gas? It's different from real-world, where gases work alright in small pi...
- Fri May 06, 2016 10:38 pm
- Forum: Mods
- Topic: [MOD 0.12.x] Thunder Stone - Thorium and Rare Earth Mod
- Replies: 24
- Views: 23564
Re: [MOD 0.12.x] Thunder Stone - Thorium and Rare Earth Mod
Is this mod compatible with Bob's Mods?