Search found 125 matches
- Tue Jan 10, 2017 1:53 am
- Forum: General discussion
- Topic: Roboport repair pack inventory
- Replies: 17
- Views: 11791
Re: Roboport repair pack inventory
Instead of putting repair packs in the roboports you could just have a storage chest with them in it.
- Thu Jan 05, 2017 10:48 pm
- Forum: Mechanical Throughput Magic (circuit-free)
- Topic: Request: 12 Belt Balancer
- Replies: 36
- Views: 38251
Re: Request: 12 Belt Balancer
I use a lot of 12-belt balancers due to reasons which I plan to eventually make a post about. So far this implementation is the most elegant I'm aware of: http://i.imgur.com/DmxRel3.png?1 I didn't built it myself, and haven't done any careful science to verify its correctness, but, I'm pretty sure,...
- Thu Jan 05, 2017 9:42 pm
- Forum: Mechanical Throughput Magic (circuit-free)
- Topic: Request: 12 Belt Balancer
- Replies: 36
- Views: 38251
Re: Request: 12 Lane Balancer
Thanks. Updated.Optera wrote:PS: These are called belt balancers, lane balancers would balance left-right lanes of belts.
- Thu Jan 05, 2017 8:54 am
- Forum: Mechanical Throughput Magic (circuit-free)
- Topic: Request: 12 Belt Balancer
- Replies: 36
- Views: 38251
Re: Request: 12 Lane Balancer
Thanks for the blueprint. I took out the 12 wide part as I realize that's an impossible request lol.
- Thu Jan 05, 2017 7:57 am
- Forum: Mods
- Topic: [MOD 0.18] Orbital Ion Cannon 1.8.2
- Replies: 502
- Views: 325315
Re: [MOD 0.14] Orbital Ion Cannon 1.4.5
Such an awesome mod. Great job!
- Tue Jan 03, 2017 9:33 pm
- Forum: Mechanical Throughput Magic (circuit-free)
- Topic: Request: 12 Belt Balancer
- Replies: 36
- Views: 38251
Request: 12 Belt Balancer
So far my searches for a 12 lane balancer have been unsuccessful.
If anyone has one ready please feel free to share, otherwise I'll be working on my own when I get a chance and will post when completed.
If anyone has one ready please feel free to share, otherwise I'll be working on my own when I get a chance and will post when completed.
- Fri Dec 30, 2016 11:34 pm
- Forum: News
- Topic: Friday Facts #171 - So long 2016
- Replies: 37
- Views: 22261
Re: Friday Facts #171 - So long 2016
Great year for the factorio team. Well done and happy new year!
- Thu Dec 29, 2016 6:58 pm
- Forum: Ideas and Suggestions
- Topic: Solar boiler / Solar thermal energy
- Replies: 45
- Views: 12722
Re: Solar water heater
Solar boiler + Steam Engine = Electricity
Solar Panel = Electricity
Why?
Solar Panel = Electricity
Why?
- Thu Dec 15, 2016 9:47 pm
- Forum: Ideas and Suggestions
- Topic: Late game annoyance
- Replies: 20
- Views: 5696
Re: Late game annoyance
I say the train should derail, explode, and then the aliens steal yours resources. Welcome to Dark Souls - Factorio.
- Thu Dec 15, 2016 9:24 pm
- Forum: Ideas and Suggestions
- Topic: Improve Long Handed Inserters / Stack and Filtered Long Hand inserters / Increase stack, add filter to long handed inser
- Replies: 33
- Views: 11631
Re: Stack and Filtered Long Hand inserters
Why even place a regular yellow Inserter or Fast inserter if a Filter Inserter can do? Same with Stack Inserter and Stack Filter Inserter... why use the first if I can do it with the second. Requires me to carry around less items. The point of "energy consumption differs"/"speed is d...
- Thu Dec 15, 2016 12:23 am
- Forum: Implemented Suggestions
- Topic: Fast Upgrade (Belt->Splitters, Small Chests -> Bigger Chests... etc.)
- Replies: 13
- Views: 7170
Re: Fast Upgrade (Belt->Splitters, Small Chests -> Bigger Chests... etc.)
I was referring to future releases lol. I know the deconstruction tool will be receiving some love in 0.15, any talk of upgrade planner functionality?ssilk wrote:Why should someone plan suggestions? That would be also a suggestion.
- Thu Dec 15, 2016 12:13 am
- Forum: Implemented Suggestions
- Topic: Filters on (De)construction Planner
- Replies: 4
- Views: 6762
Re: Filters on (De)construction Planner
Sweet (-:
- Wed Dec 14, 2016 3:42 am
- Forum: Implemented Suggestions
- Topic: Fast Upgrade (Belt->Splitters, Small Chests -> Bigger Chests... etc.)
- Replies: 13
- Views: 7170
Re: Fast Upgrade (Belt->Splitters, Small Chests -> Bigger Chests... etc.)
Any planned changes or updates on this subject?
- Wed Dec 14, 2016 2:42 am
- Forum: General discussion
- Topic: Poll: Horizontal or Vertical?
- Replies: 12
- Views: 6467
Poll: Horizontal or Vertical?
Extremely important question for those who have evolved from spaghetti.
- Thu Dec 08, 2016 3:09 am
- Forum: Ideas and Suggestions
- Topic: More ideas for Alien Types, Evolution, & Artifact Use
- Replies: 7
- Views: 1772
Re: More ideas for Alien Types, Evolution, & Artifact Use
if you've basically ignored military until much later in the game suddenly your huge iron deposit is running out and you need endgame weapons but you never bothered to get artefacts and now you can't research the weapons without killing spawners which you can't do without endgame weapons. This is a...
- Thu Dec 01, 2016 10:56 pm
- Forum: Implemented Suggestions
- Topic: Filter Inserters: INVERT filter.
- Replies: 23
- Views: 10501
Re: Filter Inserters: INVERT filter.
couple of points I can't think why anyone would want to automatically load/unload cars and tanks In lieu of vehicle logistic/trash slots I would definitely be interested in setting up SOME kind of system that stocks my car with what I need for outposts while taking the stuff I don't want out. This ...
- Wed Nov 30, 2016 4:10 am
- Forum: Ideas and Suggestions
- Topic: More ideas for Alien Types, Evolution, & Artifact Use
- Replies: 7
- Views: 1772
More ideas for Alien Types, Evolution, & Artifact Use
From some of the combat mods, I like the concept of the aliens dropping the artifacts upon death making them farmable as this offers a solution to the automation issue. However, it looks like alien artifacts are going away since even if automated they still conflict with peaceful playthroughs. I'd l...
- Wed Nov 30, 2016 2:35 am
- Forum: Implemented Suggestions
- Topic: Filter Inserters: INVERT filter.
- Replies: 23
- Views: 10501
Re: Filter Inserters: INVERT filter.
So does this fall into the category of "already possible with existing tools so won't be implemented"?
- Fri Nov 25, 2016 8:53 pm
- Forum: News
- Topic: Friday Facts #166 - Combat Revisit
- Replies: 158
- Views: 65032
Re: Friday Facts #166 - Combat Revisit
Things I like about the combat system: Tank combat in desert biome before Behemoth biters (Best stage IMO) Weapon variety (even if only some are viable) Things I don't like about the combat system: Behemoth biters (I don't want them removed but they need to be tweaked. They are almost impossible to ...
- Fri Nov 25, 2016 7:47 am
- Forum: Ideas and Suggestions
- Topic: Auto Trash Toggle
- Replies: 2
- Views: 1598
Auto Trash Toggle
I've seen a couple other threads on how the auto trash functionality can be improved but my suggestion is simply to have the ability to toggle it off and on. This would be for when there is something that you want to grab out of your trash but are unable to because of auto trash. So normally you wou...