Search found 15 matches

by JudgeArcher
Sat Aug 13, 2016 11:04 am
Forum: Mods
Topic: [MOD 0.13] Black Market (sell and buy on the market)
Replies: 387
Views: 207612

Re: [MOD 0.13] Black Market (sell and buy on the market)

i have a bug, i can buy all items for 100u instead of their price. the price for selling was ok .
by JudgeArcher
Sat Aug 13, 2016 10:42 am
Forum: Mods
Topic: [MOD 0.13] Black Market (sell and buy on the market)
Replies: 387
Views: 207612

Re: [MOD 0.13] Black Market (sell and buy on the market)

this looks nice and ill download it now but is there a way making trader lvls? when you earned your first 100k you can purchuse better items, after 1 mio even more and so on. thisway you need to trade if you want to buy high class item like red or blue chips. in trading you are holding back your bes...
by JudgeArcher
Sun Aug 07, 2016 3:20 pm
Forum: Ideas and Requests For Mods
Topic: [Request] import/export produktion into a virtuel chest
Replies: 0
Views: 849

[Request] import/export produktion into a virtuel chest

i want a mod where all items are exported into a chest/inventory/GUI and imported direkt into any entiti. placeable entitis are only craftable in hand. the idea is to get a feeling like othere strategie games(C&C , Starcraft,etc.). there should be alot of adjusted research cause you wont need in...
by JudgeArcher
Sat Aug 06, 2016 3:28 am
Forum: Ideas and Suggestions
Topic: [0.13] Add Loader into game (officially)
Replies: 17
Views: 16181

Re: [0.13] Add Loader into game (officially)

there is a way to use loader for assambler, only problem is that the assambler most likely overflows, this can be prevented with a loop of 4 belts, connect 3 of them and put read holding, put on each side of a belt one item(i offen put the item used as items base like iron for gears) and connect all...
by JudgeArcher
Thu Aug 04, 2016 12:11 pm
Forum: Show your Creations
Topic: Let's see your clever builds
Replies: 492
Views: 549050

Re: Let's see your clever builds

in my endless game i am trying to get one rocket each 60 sec. this how i build blue and speedmodul 1. my problem is the amount of green getting produced and transported.this setup has 128 assambler for blue. 20160804135317_1.jpg 20160804135258_1.jpg 20160804135334_1.jpg i have now added factorissimo...
by JudgeArcher
Thu Aug 04, 2016 11:47 am
Forum: Ideas and Requests For Mods
Topic: Tiberium, from the Command & Conquer universe.
Replies: 8
Views: 4744

Re: Tiberium, from the Command & Conquer universe.

thats the enemy part of it. im also working on how the tech should be handled. somehow the tiberium would need to be studied to figure out ways to deal with it and eventually utilize it atleast there should be a tiberium sience pack, or maybe 2 for each ore, maybe adding more grow when area is polu...
by JudgeArcher
Thu Aug 04, 2016 5:08 am
Forum: Ideas and Requests For Mods
Topic: Tiberium, from the Command & Conquer universe.
Replies: 8
Views: 4744

Re: Tiberium, from the Command & Conquer universe.

im working on trying to make tiberium. its still major wip as im trying to figure out a good way to make it grow and expand like it should in my free time. plus i need to figure out what to do with it after that point. maybe it would be possible to adap the grows of fields and mod a version where a...
by JudgeArcher
Tue Aug 02, 2016 3:59 pm
Forum: Ideas and Requests For Mods
Topic: [IDEA] tunnel for trains
Replies: 1
Views: 1142

[IDEA] tunnel for trains

is it possible to mod tunnel for trains at the moment? only a strait one fike the tunnel for belts?

Thanks for reading
by JudgeArcher
Mon Jun 27, 2016 6:31 pm
Forum: Releases
Topic: Version 0.12.35
Replies: 285
Views: 139522

Re: Version 0.12.35

[DegC]RubenGass wrote:They should totally just release 0.13 but place the thread somewhere else so everyone keeps F5ing this page for 5 minutes before realising they were at the wrong place xD
maybe this helps relive some stress at the office :lol:
by JudgeArcher
Mon Jun 27, 2016 6:28 pm
Forum: Releases
Topic: Version 0.12.35
Replies: 285
Views: 139522

Re: Version 0.12.35

WoodyDaOcas wrote:exactly and yes, that kinda explain the click itself :)
The waiting game continues, let's just say.. I wouldn't want to be in that office right now :D
i dont know, maybe u can grab a version if you are there :twisted:
by JudgeArcher
Mon Jun 27, 2016 6:20 pm
Forum: Releases
Topic: Version 0.12.35
Replies: 285
Views: 139522

Re: Version 0.12.35

me too now, starting fusion with my seat
by JudgeArcher
Mon Jun 27, 2016 6:18 pm
Forum: Releases
Topic: Version 0.12.35
Replies: 285
Views: 139522

Re: Version 0.12.35

[DegC]RubenGass wrote:
AngryGiant wrote:Just updated on steam DB!!!!
F5ighters are ready on deck. Launch procedure to be started in T minus 4 seconds
i hope you can refill in air :D
by JudgeArcher
Mon Jun 27, 2016 6:03 pm
Forum: Releases
Topic: Version 0.12.35
Replies: 285
Views: 139522

Re: Version 0.12.35

i wish there would be some info, i dont need an ETA just a note that they are working on it or it comes on a other day :(
by JudgeArcher
Mon Jun 27, 2016 5:26 pm
Forum: Releases
Topic: Version 0.12.35
Replies: 285
Views: 139522

Re: Version 0.12.35

Ausprit wrote:This has become, by far, the most popular update thread. Considering it is only a small fix of the GUI, that's quite impressive! :P
yeah i am sitting here wit coke and chips and push F5
by JudgeArcher
Mon Jun 27, 2016 2:57 pm
Forum: Releases
Topic: Version 0.12.35
Replies: 285
Views: 139522

Re: Version 0.12.35

i have a little question about the possibility of player-bots for factorio, would it be possible to mod factorio so you can spawn bots that, for example use weapons and fight with you or repair turrets. or help build blueprints. i thought about bots with some commands like defend here or repair and ...

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