https://mods.factorio.com/mod/pyfunctio ... ial_update
you mean this? yep, thats the i'm using (on 0.15 now again)
Search found 9 matches
- Mon Aug 05, 2019 4:44 pm
- Forum: PyMods
- Topic: PY Functionnal - Discussion
- Replies: 86
- Views: 27408
- Mon Aug 05, 2019 3:27 pm
- Forum: PyMods
- Topic: PY Functionnal - Discussion
- Replies: 86
- Views: 27408
Re: PY Functionnal - Discussion
can confirme this, both normal eletroliser recies got lost. i patched PY functional Unofficial back to 1.15 and now its working again
- Thu Jun 22, 2017 10:14 pm
- Forum: Bob's mods
- Topic: [0.15.x] Bob's Mods: General Discussion
- Replies: 1047
- Views: 359629
Re: [0.15.x] Bob's Mods: General Discussion
hey there! first of all, thanks for your mods,they are part of my new addiction for factorio :) Im currently playing a bobs/angels + (pretty much abplus from arumba/steejo) game and did just settings in the starting options. I noticed that, in the tech tree, there is no connection from angels petroc...
- Sun Sep 25, 2016 2:24 pm
- Forum: Show your Creations
- Topic: Bobs Chaos, My try on Advanced Circuts and a Greenhouse setup
- Replies: 3
- Views: 2852
Re: Bobs Chaos, My try on Advanced Circuts and a Greenhouse setu
Hello there! Even if there where no replys, i wanna post a little update close to hitting 30h logik circuts are rolling, power amor mk2 is on and spawning orepatches are running out one after one. lithium batteries are still not running, so many other things to do. getting gold was a lot of work, ne...
- Thu Sep 22, 2016 4:03 pm
- Forum: Show your Creations
- Topic: Preparing an oil outpost for liquid tankers
- Replies: 12
- Views: 8252
Re: Preparing an oil outpost for liquid tankers
that's gona be a long game with this lonely pump on 0.1/s
- Wed Sep 21, 2016 1:26 pm
- Forum: Show your Creations
- Topic: Bobs Chaos, My try on Advanced Circuts and a Greenhouse setup
- Replies: 3
- Views: 2852
Bobs Chaos, My try on Advanced Circuts and a Greenhouse setup
Hey there! After my first expierience with Bobs mod i startet a new game with the goal to get latest power amore and pretty much build everything i had a hard time in my first game to set up advanced circuts production, so i wanted to spare out the belt for all the parts wich are needed in mass, and...
- Mon Sep 19, 2016 6:12 pm
- Forum: Bob's mods
- Topic: Request for better recepie production information
- Replies: 15
- Views: 5241
Re: Request for better recepie production information
Hey there! First of all, i know that feeling! my first bob's game is now on 23h i guess, and i did not even see the rocket in science tree I', not in game right now, but im pretty sure you can watch all reciepts in your logistics order, and filter inserter should show a lot in there options for your...
- Sun Sep 18, 2016 3:00 pm
- Forum: Bob's mods
- Topic: [0.12.x][v0.12.10] Bob's Logistics mod
- Replies: 726
- Views: 316484
Re: [0.12.x][v0.12.10] Bob's Logistics mod
EG, you place the first piece, place the last, and if the distance from the first is 4 tiles away, it costs the second underground belt piece, plus another 3 standard belts. The cost to construct an underground belt would then need to be adjusted to be cheaper. unfortunately, not a change I can rea...
- Sun Sep 18, 2016 2:07 pm
- Forum: Bob's mods
- Topic: [0.12.x][v0.12.10] Bob's Logistics mod
- Replies: 726
- Views: 316484
Re: [0.12.x][v0.12.10] Bob's Logistics mod
Hey i guys! I got a few rockets in vanilla and wanted to try some mods, now im running my first game with bobs :) and i noticed something i would like to talk about: Red underground belts can now make 9 tiles underground distance. http://images.akamai.steamusercontent.com/ugc/259344255642920463/3EAF...