Search found 9 matches

by TzwenxD
Mon Aug 05, 2019 4:44 pm
Forum: PyMods
Topic: PY Functionnal - Discussion
Replies: 86
Views: 27408

Re: PY Functionnal - Discussion

https://mods.factorio.com/mod/pyfunctio ... ial_update
you mean this? yep, thats the i'm using (on 0.15 now again)
by TzwenxD
Mon Aug 05, 2019 3:27 pm
Forum: PyMods
Topic: PY Functionnal - Discussion
Replies: 86
Views: 27408

Re: PY Functionnal - Discussion

can confirme this, both normal eletroliser recies got lost. i patched PY functional Unofficial back to 1.15 and now its working again :)
by TzwenxD
Thu Jun 22, 2017 10:14 pm
Forum: Bob's mods
Topic: [0.15.x] Bob's Mods: General Discussion
Replies: 1047
Views: 359629

Re: [0.15.x] Bob's Mods: General Discussion

hey there! first of all, thanks for your mods,they are part of my new addiction for factorio :) Im currently playing a bobs/angels + (pretty much abplus from arumba/steejo) game and did just settings in the starting options. I noticed that, in the tech tree, there is no connection from angels petroc...
by TzwenxD
Sun Sep 25, 2016 2:24 pm
Forum: Show your Creations
Topic: Bobs Chaos, My try on Advanced Circuts and a Greenhouse setup
Replies: 3
Views: 2852

Re: Bobs Chaos, My try on Advanced Circuts and a Greenhouse setu

Hello there! Even if there where no replys, i wanna post a little update close to hitting 30h logik circuts are rolling, power amor mk2 is on and spawning orepatches are running out one after one. lithium batteries are still not running, so many other things to do. getting gold was a lot of work, ne...
by TzwenxD
Thu Sep 22, 2016 4:03 pm
Forum: Show your Creations
Topic: Preparing an oil outpost for liquid tankers
Replies: 12
Views: 8252

Re: Preparing an oil outpost for liquid tankers

that's gona be a long game with this lonely pump on 0.1/s
by TzwenxD
Wed Sep 21, 2016 1:26 pm
Forum: Show your Creations
Topic: Bobs Chaos, My try on Advanced Circuts and a Greenhouse setup
Replies: 3
Views: 2852

Bobs Chaos, My try on Advanced Circuts and a Greenhouse setup

Hey there! After my first expierience with Bobs mod i startet a new game with the goal to get latest power amore and pretty much build everything i had a hard time in my first game to set up advanced circuts production, so i wanted to spare out the belt for all the parts wich are needed in mass, and...
by TzwenxD
Mon Sep 19, 2016 6:12 pm
Forum: Bob's mods
Topic: Request for better recepie production information
Replies: 15
Views: 5241

Re: Request for better recepie production information

Hey there! First of all, i know that feeling! my first bob's game is now on 23h i guess, and i did not even see the rocket in science tree I', not in game right now, but im pretty sure you can watch all reciepts in your logistics order, and filter inserter should show a lot in there options for your...
by TzwenxD
Sun Sep 18, 2016 3:00 pm
Forum: Bob's mods
Topic: [0.12.x][v0.12.10] Bob's Logistics mod
Replies: 726
Views: 316484

Re: [0.12.x][v0.12.10] Bob's Logistics mod

EG, you place the first piece, place the last, and if the distance from the first is 4 tiles away, it costs the second underground belt piece, plus another 3 standard belts. The cost to construct an underground belt would then need to be adjusted to be cheaper. unfortunately, not a change I can rea...
by TzwenxD
Sun Sep 18, 2016 2:07 pm
Forum: Bob's mods
Topic: [0.12.x][v0.12.10] Bob's Logistics mod
Replies: 726
Views: 316484

Re: [0.12.x][v0.12.10] Bob's Logistics mod

Hey i guys! I got a few rockets in vanilla and wanted to try some mods, now im running my first game with bobs :) and i noticed something i would like to talk about: Red underground belts can now make 9 tiles underground distance. http://images.akamai.steamusercontent.com/ugc/259344255642920463/3EAF...

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