Search found 3 matches

by Kaydeethree
Mon Jan 22, 2018 3:53 am
Forum: Duplicates
Topic: [16.16] Desync on Will's Megabase
Replies: 3
Views: 1673

Re: Desync on Will's Megabase

For what it's worth, this appears to be a problem with the Linux client. I booted into my Windows partition and I've been stable for a few hours.
by Kaydeethree
Mon Jan 22, 2018 1:43 am
Forum: Duplicates
Topic: [16.16] Desync on Will's Megabase
Replies: 3
Views: 1673

[16.16] Desync on Will's Megabase

Playing on Fedora 27 4.14.13-300.fc27.x86_64. I joined will's original Megabase map (generated in 0.11? 0.12? and converted to 0.16) and have gotten two desyncs. I'm not sure what triggered the first, but on the second I was merely placing map markers. The desync report is 1.1GB, so I'm not going to...
by Kaydeethree
Wed Aug 16, 2017 5:16 am
Forum: Resolved Problems and Bugs
Topic: [0.15.33] Unable to load specific multiplayer game [w mods]
Replies: 3
Views: 3805

[0.15.33] Unable to load specific multiplayer game [w mods]

We appear to have a broken save, caused by a bad blueprint. Playing on ColonelWill's latest MP map (WillSubHype). I took a save while the game was still running a few minutes before we paused it, and I also have the save on the server from a few minutes ago. Both crash the game on load. I can't post...

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