Search found 20 matches
- Sat May 25, 2024 10:29 am
- Forum: Ideas and Suggestions
- Topic: Reverse or delete entire belt
- Replies: 0
- Views: 28
Reverse or delete entire belt
TL;DR I believe it would improve the user experience of the game if there were controls/actions on entire transport lines of belts: specifically, one to reverse them and one to mark them for deletion. What ? The recent FFF on a whole-belt reader https://factorio.com/blog/post/fff-405 offers the pos...
- Mon Dec 18, 2023 7:05 am
- Forum: Ideas and Suggestions
- Topic: Add reqests when pasting recipe in requester chest
- Replies: 3
- Views: 381
Re: Add reqests when pasting recipe in requester chest
+1 to making something like Ctrl-Shift-click add instead of replacing.
- Fri Sep 08, 2023 8:57 pm
- Forum: News
- Topic: Friday Facts #375 - Quality
- Replies: 808
- Views: 138839
Re: Friday Facts #375 - Quality
This... must be a late April Fools.
- Sun Jul 30, 2023 8:31 pm
- Forum: Ideas and Suggestions
- Topic: Paint belts (cosmetic)
- Replies: 2
- Views: 577
Re: Paint belts (cosmetic)
Are you looking for a feature that would automatically colour connected lanes? Or effectively just a manual paintbrush?
- Sun Dec 25, 2022 9:27 am
- Forum: Mods
- Topic: [>= 0.17.73] GCKI -- Gizmos Car Keys (improved)
- Replies: 18
- Views: 4604
Re: [>= 0.17.73] GCKI -- Gizmos Car Keys (improved)
Error while running event GCKI::on_configuration_changed __GCKI__/scripts/event_handlers.lua:795: attempt to index field '?' (a nil value) OK, I'll try to fix that ASAP! I couldn't reproduce the bug. But If you comment out line 795 of __GCKI__/scripts/event_handlers.lua (it's just dumping the value...
- Sat Dec 24, 2022 11:57 am
- Forum: Mods
- Topic: [>= 0.17.73] GCKI -- Gizmos Car Keys (improved)
- Replies: 18
- Views: 4604
Re: [>= 0.17.73] GCKI -- Gizmos Car Keys (improved)
Just to let you know I've encountered a crash when opening an existing save with GCKI 1.1.3 and Nullius 1.5.22, error message given below. Let me know if you need a save file. (do you prefer bug reports here or on the mod portal?) The mod Gizmos Car Keys (improved) (1.1.3) caused a non-recoverable e...
- Sat Dec 10, 2022 2:54 pm
- Forum: Ideas and Suggestions
- Topic: Remember the Electric Network Time Span
- Replies: 26
- Views: 4516
- Wed Apr 13, 2022 11:34 am
- Forum: Ideas and Suggestions
- Topic: Configurable screen edge for hot-/shortcut-bars
- Replies: 5
- Views: 1490
Re: Configurable screen edge for hot-/shortcut-bars
This is an excellent idea.
- Mon Sep 06, 2021 11:38 am
- Forum: Ideas and Suggestions
- Topic: Remember the Electric Network Time Span
- Replies: 26
- Views: 4516
Re: [1.1.38] Production GUI does not remember previous tab and timeframe selected when it is re-opened
Can a moderator move the thread to suggestions, then? This would be a useful change.
- Tue Feb 16, 2021 1:12 pm
- Forum: Outdated/Not implemented
- Topic: Split Belt
- Replies: 11
- Views: 3550
Re: Split Belt
With some effort i could change the splitter code so it would have 2 separate data blocks, one for left and one for right lines and then i could make them not merge left lines with right lines. If it's not an enormous amount of work, it might be worth doing to split some lines and speed up the belt...
- Tue Nov 24, 2020 8:35 am
- Forum: Ideas and Suggestions
- Topic: Give an option in the interface menu to revert to old quickbar behavior.
- Replies: 12
- Views: 2684
Re: Give an option in the interface menu to revert to old quickbar behavior.
+1 to an option for the old behaviour or to change it to behave like filter slots.
- Tue Nov 24, 2020 8:20 am
- Forum: Not a bug
- Topic: [1.1.0] Menu item bar
- Replies: 10
- Views: 2789
Re: [1.1.0] Menu item bar
+1 to reverting this, or at least giving an option to disable it/lock the contents of the bar.
- Fri Nov 06, 2020 10:13 pm
- Forum: Ideas and Suggestions
- Topic: Specify Lamp Colour On Lamp Itself
- Replies: 5
- Views: 1725
Re: Specify Lamp Colour On Lamp Itself
This is one of the smallest possible changes that would significantly increase quality of like.
- Mon Sep 14, 2020 1:20 pm
- Forum: 1 / 0 magic
- Topic: [1.0.0] Crash while game paused, garbled stack
- Replies: 6
- Views: 2244
Re: [1.0.0] Crash while game paused, garbled stack
Doesn't seem to be swap related. I'm on Ubuntu 19.10, 16GB RAM, and there isn't any swap pressure. I'll try logging for the next time, but shows even after playing for a while.
Code: Select all
cat /proc/$PID/status
Code: Select all
VmSwap: 0kB
- Fri Sep 11, 2020 8:46 pm
- Forum: 1 / 0 magic
- Topic: [1.0.0] Crash while game paused, garbled stack
- Replies: 6
- Views: 2244
Re: [0.18.30] Crash while game paused: "Character::postCloned"
@Rseding91: Another garbled stack, this time in 1.0. I saved, paused the game, and went AFK, coming back to the following: 5359.755 Info AppManagerStates.cpp:1837: Saving finished 7012.618 Warning Logger.cpp:522: Symbols.size() == 18, usedSize == 12 Factorio crashed. Generating symbolized stacktrace...
- Tue Jun 16, 2020 12:15 pm
- Forum: 1 / 0 magic
- Topic: [1.0.0] Crash while game paused, garbled stack
- Replies: 6
- Views: 2244
Re: [0.18.30] Crash while game paused: "Character::postCloned"
Running memtest overnight a few times didn't reveal any issues. I haven't seen the bug again.
- Mon Jun 08, 2020 7:08 am
- Forum: Off topic
- Topic: Songs to Factorioize by
- Replies: 62
- Views: 102315
Re: Songs to Factorioize by
Tommy Four Seven, and all the 47xxx compilations.
- Thu Jun 04, 2020 5:39 pm
- Forum: 1 / 0 magic
- Topic: [1.0.0] Crash while game paused, garbled stack
- Replies: 6
- Views: 2244
[1.0.0] Crash while game paused, garbled stack
Started up a new Angel's (minimum Bob's) modded game, played about 25 minutes, got called away and paused the game. Switched to another workspace, did various unrelated tasks. Switched back to the original workspace back about fifteen minutes later to see the crash dialog. I believe it happened befo...
- Sat May 04, 2019 6:01 am
- Forum: Ideas and Suggestions
- Topic: Rail signal placement should show also ghosts in front of the train signal
- Replies: 18
- Views: 3240
Re: Rail signal placement should show ghosts in front of the signal
This is an excellent idea.
- Fri May 03, 2019 5:11 am
- Forum: Yuoki Industries
- Topic: 17.35 crash
- Replies: 3
- Views: 3029
Re: 17.35 crash
The 0.17.35 release changes the mod API:
viewtopic.php?t=43759&start=1180
viewtopic.php?t=43759&start=1180