Search found 36 matches
- Fri Apr 26, 2024 8:58 pm
- Forum: News
- Topic: Friday Facts #408 - Statistics improvements, Linux adventures
- Replies: 143
- Views: 13534
Re: Friday Facts #408 - Statistics improvements, Linux adventures
Great job on the progress, I'm reading every week with great joy :) 2 hour, 5 hour and 20 hour graphs would be nice, the current step from 1h to 10h is just too large. Or better yet, add a "custom" button instead, where you can manually input the timescale for the X-axis I also agree with ...
- Fri Oct 13, 2023 8:29 pm
- Forum: Implemented in 2.0
- Topic: Redo functionality
- Replies: 51
- Views: 16571
Re: add CTRL+Y [redo]
Sorry if this has been posted before, given the functional characters in the search command, I couldn't figure out how to search correctly (searching "CTRL+Y" returns every post containign just "CTRL", which are many)
- Fri Oct 13, 2023 8:25 pm
- Forum: Implemented in 2.0
- Topic: Redo functionality
- Replies: 51
- Views: 16571
add CTRL+Y [redo]
TL;DR Add "redo" (CTRL+Y) to "un-undo" accidental CTRL+Z presses. What ? I love that the CTRL+Z hotkey was added to the copy/paste/cut arsenal a long while ago. However, not ALL operations can be undone with CTRL+Z, things like cable wiring, belt/inserter rotating, etc. However,...
- Fri Aug 25, 2023 5:48 pm
- Forum: News
- Topic: Friday Facts #373 - Factorio: Space Age
- Replies: 267
- Views: 71279
Re: Friday Facts #373 - Factorio: Space Age
The weekly FFF was my favorite read of the week, I'm glad it's gonna be back! Can't wait to slowly discover all that you've been working on all this time! A year seems like a long time, but secretly I'm glad, because that means I'll be able to finish all my current and planned projects before the re...
- Fri Nov 13, 2020 7:58 pm
- Forum: News
- Topic: Friday Facts #363 - 1.1 is getting close
- Replies: 178
- Views: 99798
Re: Friday Facts #363 - 1.1 is getting close
Awesome ! Could we also get an option to change the zoom level which changes from normal view to map view? +1 Even on maximum zoom out, it's a bit tricky to see biter nests south of you in time (aka before you trigger an attack), as the quickbars "hide" them even longer. Perhaps we could ...
- Fri Oct 16, 2020 11:14 am
- Forum: Videos
- Topic: GUIDE: get the "There is no spoon"-achievement like a real man, on 100% default settings!
- Replies: 0
- Views: 2468
GUIDE: get the "There is no spoon"-achievement like a real man, on 100% default settings!
Would you like to get the "There is no spoon"-achievement like a real man, on 100% default settings? (Biters ON, default resources) In the past months I've been designing, refining and optimizing a step-by-step guide, defining a build order that will work on most to all default maps on def...
- Sun Aug 09, 2020 11:33 am
- Forum: News
- Topic: Friday Facts #359 - Crash site: The beginning
- Replies: 95
- Views: 105265
Re: Friday Facts #359 - Crash site: The beginning
This is the perfect opportunity to change the start from 8 iron plates to --->>> 9 iron plates start <<<--- Isn't the 8 plates start just an obsolete artifact which allowed you to craft 2 pickaxes to start off with? With 9 iron plates, a new player could mine a big rock and immediately build a 2nd b...
- Thu May 28, 2020 6:40 pm
- Forum: General discussion
- Topic: Quarantaine Challenge! The Highest Output 7 tile high Nuclear Reactor design wins FAME, HONOR and $10!
- Replies: 59
- Views: 19351
Re: Quarantaine Challenge! The Highest Output 7 tile high Nuclear Reactor design wins FAME, HONOR and $10!
I forgot to include my own design, which makes use of one of those 6000 water/s 'super pump' combiners. It's half of the contraption in the screenshot below, which shows 2 6000/s pumps combining into 1 12000/s pump. (fun fact, infinity pipes do not consume 12000/s each, you need 2 of them to consume...
- Fri May 22, 2020 12:18 pm
- Forum: General discussion
- Topic: Quarantaine Challenge! The Highest Output 7 tile high Nuclear Reactor design wins FAME, HONOR and $10!
- Replies: 59
- Views: 19351
Re: Quarantaine Challenge! The Highest Output 7 tile high Nuclear Reactor design wins FAME, HONOR and $10!
Yeah, it's taking longer than expected, basically my first priority is keeping my weekly series going which atm consumes (more than) all of my available time, and I really had to finish the Landblock map first, so I could delete the raw files to free up hard drive space. Anyway, all submitted bluepr...
- Sun May 10, 2020 7:49 am
- Forum: Gameplay Help
- Topic: Train stop on 2-way train track 'overrides' chain signals? [solved]
- Replies: 6
- Views: 2194
Re: Train stop on 2-way train track 'overrides' chain signals? [solved]
@disentius, can you add a 4th and a 5th train to that system? it's impossible for 3 trains to gridlock the system, as there is room on either side for 3 trains. The rail signal seems placed correctly, it makes the first bay look into the 2nd bay, and if its free the train can depart. (edit: it's the...
- Sat May 09, 2020 5:49 pm
- Forum: Gameplay Help
- Topic: Train stop on 2-way train track 'overrides' chain signals? [solved]
- Replies: 6
- Views: 2194
Re: Train stop on 2-way train track 'overrides' chain signals? Any solutions?
Thanks so much
I have just made my first ever working circuit in Factorio
I have just made my first ever working circuit in Factorio
- Sat May 09, 2020 2:11 pm
- Forum: Gameplay Help
- Topic: Train stop on 2-way train track 'overrides' chain signals? [solved]
- Replies: 6
- Views: 2194
Train stop on 2-way train track 'overrides' chain signals? [solved]
So I have this 2-way train network with 'passing bays' below, with a train stop on either end, the trains are driving between those two train stops. This network works correctly, as in no train ever drives on the 2-way track before the next 'passing bay' is free, preventing gridlocks. . . In the scr...
- Sat May 09, 2020 8:36 am
- Forum: Maps and Scenarios
- Topic: Factorio LandBlock
- Replies: 0
- Views: 3211
Factorio LandBlock
Welcome to Factorio Landblock! It's a small world ain't it! Claim your space on this heavily populated chunk of land, but watch out! The locals evolve at double speed, and have fierce guards the further you push into their territory! Survived the beginning? Good! Now use your engineering skills and ...
- Fri May 01, 2020 9:12 am
- Forum: General discussion
- Topic: Quarantaine Challenge! The Highest Output 7 tile high Nuclear Reactor design wins FAME, HONOR and $10!
- Replies: 59
- Views: 19351
Re: Quarantaine Challenge! The Highest Output 7 tile high Nuclear Reactor design wins FAME, HONOR and $10!
The closing date has passed. In the end, 6 designs got submitted, all of which beat my 728MW... The winner of the challenge is...... <<< coppercoil >>> (check your pm) While not an officially submitted design, I'd say ColonelSandersLite gets awarded the "most beautiful nuclear reactor'-award (s...
- Sun Apr 26, 2020 11:33 am
- Forum: General discussion
- Topic: Quarantaine Challenge! The Highest Output 7 tile high Nuclear Reactor design wins FAME, HONOR and $10!
- Replies: 59
- Views: 19351
Re: Quarantaine Challenge! The Highest Output 7 tile high Nuclear Reactor design wins FAME, HONOR and $10!
Lol, it took me only 5,5 years of forum membership to lose my "burner inserter" status It's easy to have those mods, and they probably won't mess with any fluid mechanics, though because of the word "probably" I try to keep it to vanilla (so far less than 10 designs have been sub...
- Sun Apr 26, 2020 11:30 am
- Forum: General discussion
- Topic: Quarantaine Challenge! The Highest Output 7 tile high Nuclear Reactor design wins FAME, HONOR and $10!
- Replies: 59
- Views: 19351
Re: Quarantaine Challenge! The Highest Output 7 tile high Nuclear Reactor design wins FAME, HONOR and $10!
Zillard, you can send the blueprint via pm, it'd be cool to check it out anyway. I guess in a 'real' world you could landfill over your pumps too, although if you ever accidentally deconstruct one you're screwed, so because of that (and to keep the playing field even with the other submissons) I'm i...
- Fri Apr 24, 2020 9:51 am
- Forum: General discussion
- Topic: Quarantaine Challenge! The Highest Output 7 tile high Nuclear Reactor design wins FAME, HONOR and $10!
- Replies: 59
- Views: 19351
Re: Quarantaine Challenge! The Highest Output 7 tile high Nuclear Reactor design wins FAME, HONOR and $10!
@Zillard: "then i read you can place an offshore pump, and landfill around it." --> That is exactly NOT what I said, but what I want to prevent! (This makes it difficult to actually put down the blueprint, especially if you landfill around the pumps and build other stuff where the water su...
- Thu Apr 23, 2020 8:01 am
- Forum: General discussion
- Topic: Quarantaine Challenge! The Highest Output 7 tile high Nuclear Reactor design wins FAME, HONOR and $10!
- Replies: 59
- Views: 19351
Re: Quarantaine Challenge! The Highest Output 7 tile high Nuclear Reactor design wins FAME, HONOR and $10!
My reactor runs slighly different too every time I move/replace something. Also the identical mirrored right side runs different than the left side. It may have something to do with the order things are placed/stacking rounding errors/dividing odd numbers into 2 parts. Anyway, it not has been a prob...
- Wed Apr 22, 2020 8:50 am
- Forum: General discussion
- Topic: Quarantaine Challenge! The Highest Output 7 tile high Nuclear Reactor design wins FAME, HONOR and $10!
- Replies: 59
- Views: 19351
Re: Quarantaine Challenge! The Highest Output 7 tile high Nuclear Reactor design wins FAME, HONOR and $10!
coppercoil, could you pm me the blueprint with the exact MW you get on 0.17?
I'll then test in in 0.18 and see if there is a difference
I'll then test in in 0.18 and see if there is a difference
- Wed Apr 22, 2020 8:49 am
- Forum: General discussion
- Topic: Quarantaine Challenge! The Highest Output 7 tile high Nuclear Reactor design wins FAME, HONOR and $10!
- Replies: 59
- Views: 19351
Re: Quarantaine Challenge! The Highest Output 7 tile high Nuclear Reactor design wins FAME, HONOR and $10!
Game version, yeah good one. I'm on 0.18, so that's going to be the choice since I'll need to run the tests. So far all designs entered have run their claimed MW in my 0.18.12, if there will be a submitted design which has a different output than mentioned, I'll update the game. Unless a new experim...