Search found 306 matches

by darkshadow1809
Wed Aug 26, 2015 8:41 pm
Forum: Mods
Topic: [MOD 0.12.X] Equivalent Exchange
Replies: 45
Views: 55404

Re: [MOD 0.12.3] Equivalent Exchange

Once this turns out as a complete mod I will definitely add it to the modpack! Reason I am not doing this right now. Is because A. no mod support (yet) B. should have its own category :) Not under normal vanilla category's especially not in modpacks :P ! C. own graphics ofc :) also on your todo list...
by darkshadow1809
Tue Aug 25, 2015 7:55 am
Forum: Pending
Topic: [0.12.4] [kovarex] Random sprite errors with Modpack.
Replies: 5
Views: 8527

Re: [0.12.4] Random sprite errors with Modpack.

hi, i have some problems with the modpack. I followed the istructions and i have copied the mods in the right folder, but when i start for the second time factorio i have this error message: Cattura.PNG Heres another one guys. I asked for his system specs if he could run the modpack and it turned o...
by darkshadow1809
Sun Aug 23, 2015 1:20 pm
Forum: Pending
Topic: [0.12.4] [kovarex] Random sprite errors with Modpack.
Replies: 5
Views: 8527

Re: [0.12.4] Random sprite errors with Modpack.

orzelek wrote:Did any of those people try to delete the cropcache.dat when the error occurred and check again?
Yes I even had them remove everything factorio related.

Factorio folder in C:/
Factorio %appdata% folder

Reinstalling factorio afterwards and reputting the modpack in. All clean. provided same error.
by darkshadow1809
Sat Aug 22, 2015 7:32 am
Forum: Pending
Topic: [0.12.4] [kovarex] Random sprite errors with Modpack.
Replies: 5
Views: 8527

[0.12.4] [kovarex] Random sprite errors with Modpack.

Hi there! there seems to be a massive issue that over the past few versions developed. Somewhere along the line of converting into 0.12 and 0.12.1, 0.12.2 etc etc. It seems that big modpacks atleast mine at this point. Throw very unsolvable issues that do not lead to the mods and the issue being. th...
by darkshadow1809
Mon Aug 17, 2015 8:00 pm
Forum: Mods
Topic: [MOD 0.12.2+] Evolution | Alien Manipulation
Replies: 90
Views: 72787

Re: [0.12.2] Evolution | Alien Manipulation

unfortunately theres no way to pick up :( I couldnt code it as minable either since its an actual AI controlled. "thing" :P Would also involve a bug when just picking it up dropping it back down resets it to full health.

so unfortunately you'd have to kill them off;(
by darkshadow1809
Tue Aug 11, 2015 11:06 pm
Forum: Modding help
Topic: Find closest enemy? Friendly AI
Replies: 14
Views: 5729

Re: Find closest enemy? Friendly AI

Not so much a question and yes it does work to a certain extent. But what happens 9/10th of the time is when theres no pollution your biters will "patrol" in the middle of your base and clump up .. basically stand there and never go out to kill enemy biters. Which is quite a pain :P So th...
by darkshadow1809
Tue Aug 11, 2015 3:33 pm
Forum: Modding help
Topic: Find closest enemy? Friendly AI
Replies: 14
Views: 5729

Re: Find closest enemy? Friendly AI

Nah, set_multi_command is hardcoded for ordering around enemy biters. For having your own units, creating unit_groups and ordering them around is pretty much the only way. (Or individual orders.) Since enemy bases aren't spawned that often, it should be trivial to implement sending attacks there. A...
by darkshadow1809
Tue Aug 11, 2015 3:32 pm
Forum: Modding help
Topic: Find closest enemy? Friendly AI
Replies: 14
Views: 5729

Re: Find closest enemy? Friendly AI

Nah, set_multi_command is hardcoded for ordering around enemy biters. For having your own units, creating unit_groups and ordering them around is pretty much the only way. (Or individual orders.) Since enemy bases aren't spawned that often, it should be trivial to implement sending attacks there. A...
by darkshadow1809
Mon Aug 10, 2015 11:45 pm
Forum: Modding help
Topic: Find closest enemy? Friendly AI
Replies: 14
Views: 5729

Re: Find closest enemy? Friendly AI

I don't know about finding targets, but you could try making them move around? Have the group when ready move away from the nest a fair distance. This way they will "patrol" and run into the enemy ones. I'd personally try to use the pollution level of a chunk as a indicator for where to a...
by darkshadow1809
Mon Aug 10, 2015 11:42 pm
Forum: Modding help
Topic: Find closest enemy? Friendly AI
Replies: 14
Views: 5729

Re: Find closest enemy? Friendly AI

The option you might choose to have them attack like if you dont find a better option. THen i guess the hacky thing you could do would be to use the find_entities_filtered and check for force enemy or something. And then assign the biters the first target that comes up in that find entities thing ;...
by darkshadow1809
Mon Aug 10, 2015 8:38 pm
Forum: Mods
Topic: [0.12.3+ WIP] Deep Ores
Replies: 21
Views: 16912

Re: [0.12.3+ WIP] Deep Ores

Very awesome concept man :) Looking forward to seeing this stuff in action! Since many of my users do not like endless resources I would like to give this a spin if it has mod support ;) !

Goodluck and keep on doing what you do!
by darkshadow1809
Mon Aug 10, 2015 8:33 pm
Forum: Mods
Topic: [Discontinued] Eco Trees (0.0.5)
Replies: 19
Views: 35304

Re: [0.12.x] Eco Trees

Thanks for this amazing mod :) Definitely adding it to the modpack!
by darkshadow1809
Mon Aug 10, 2015 8:26 pm
Forum: Modding help
Topic: Find closest enemy? Friendly AI
Replies: 14
Views: 5729

Find closest enemy? Friendly AI

Hi there! I've been working on my mod Evolution https://forums.factorio.com/forum/viewtopic.php?f=93&t=10256 And lately ive been running into trouble with my AI not being able to reach the opponent base and my biters just clump up and stay there until they get attacked. What I would like for the...
by darkshadow1809
Sun Aug 09, 2015 7:08 pm
Forum: Mods
Topic: [MOD 0.12.2+] Evolution | Alien Manipulation
Replies: 90
Views: 72787

Re: [0.12.2] Evolution | Alien Manipulation

Alright guys! Since the things on my modpack died down a bit and people seem to report it back as stable. I would gladly work on this mod again! Probably a few days and ill have loads of cool new things ready for this mod ;) !

Wish me luck! 8-)
by darkshadow1809
Tue Aug 04, 2015 2:51 pm
Forum: Mods
Topic: [MOD 0.12.2+] Evolution | Alien Manipulation
Replies: 90
Views: 72787

Re: [0.12.2] Evolution | Alien Manipulation

Does this support Resource Spawner Overhaul and/or Natural Evolution? Or do they need to support this mod (optional dependency)? EDIT: Your 1.0.5 migration script is incompatible with 0.12 ;) I found out by loading an existing save. Line 1 should be: game.regenerate_entity("alien-artifacts&quo...
by darkshadow1809
Tue Aug 04, 2015 9:58 am
Forum: Mods
Topic: [0.12.X] Age of Factorio
Replies: 8
Views: 11924

Re: [0.12.X] Age of Factorio

Those little + thingies are called spoilers :) Spoiler = spoiler without description Spoiler + is with titlebar Example hi there this is a spoiler this is a spoiler + Hope this helps :) In spoiler + in between the [ ] theres spoiler= theres where you edit your title so for example [spoiler=title her...
by darkshadow1809
Mon Aug 03, 2015 10:52 pm
Forum: Mods
Topic: [MOD 0.12.2+] Evolution | Alien Manipulation
Replies: 90
Views: 72787

Re: [0.12.2] Evolution | Alien Manipulation

2.0.1

Fixed a lot of biter AI bugs.
Fixed the hive mind controller
Fixed more bugs for behaviour o.o

Added a whole bunch of balancing and carefully planned changes in item recipes :)

Enjoy!
by darkshadow1809
Mon Aug 03, 2015 9:16 pm
Forum: Mods
Topic: [MOD 0.12.2+] Evolution | Alien Manipulation
Replies: 90
Views: 72787

Re: [0.12.2] Evolution | Alien Manipulation

ssilk wrote:
darkshadow1809 wrote:Fully updated and fixed for 0.12 :) Mods please move :D
Done. :)
Thanks bud :) Quick as always !
by darkshadow1809
Mon Aug 03, 2015 8:49 pm
Forum: Mods
Topic: [MOD 0.12.2+] Evolution | Alien Manipulation
Replies: 90
Views: 72787

Re: [0.12.2] Evolution | Alien Manipulation

orzelek wrote:Does it also include re-balancing or only conversion?

I have the rebalancing in tomorrow ;) I am playing with it right now to create a very good feel for the balancing :) I've got it nailed right now so ill ship a completed evolution version 2.0.1 tomorrow :)
by darkshadow1809
Mon Aug 03, 2015 2:28 pm
Forum: Mods
Topic: [MOD 0.12.2+] Evolution | Alien Manipulation
Replies: 90
Views: 72787

Re: [0.11.22] Evolution | Alien Manipulation

Fully updated and fixed for 0.12 :) Mods please move :D

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