Narc - got an error for you...
What say you ?
Search found 361 matches
- Fri Jul 01, 2016 8:03 am
- Forum: Mods
- Topic: [MOD 0.12.11+] EvoGUI (Evolution Factor Indicator) v0.4.16
- Replies: 177
- Views: 160927
- Fri Jul 01, 2016 7:34 am
- Forum: Releases
- Topic: Factorio Roadmap for 1.0.
- Replies: 801
- Views: 1008320
Re: Factorio Roadmap for 0.12 + 0.13
People never stop :) People has no ambition... It's time to vote for 1.00 !!! :shock: I hope to wait a long time before 1.0 is announced :) there is so much I want to see in Factorio :) I'd like to see that list... Mine includes a better looking GUI (I think it looks primal - like a first version o...
- Fri Jul 01, 2016 7:15 am
- Forum: Mods
- Topic: [MOD 1.1] Warehousing v0.4.0
- Replies: 251
- Views: 231089
Re: [MOD 0.13] Warehousing v0.0.10
Don't even have to zip it...jakimfett wrote:Yup, just unzip the latest version, replace the graphics/entity/warehouse-basic.png file with the smart warehouse graphic, and re-zip the mod.tehroach wrote:is there an easy way that I could replace the graphics, so the current warehouse looks like the old smart warehouse?
- Thu Jun 30, 2016 8:25 pm
- Forum: Mods
- Topic: [MOD 0.12.0] Fluid Barrel (1.0.0)
- Replies: 42
- Views: 75311
- Thu Jun 30, 2016 7:04 pm
- Forum: Mods
- Topic: [MOD 0.13.x] Better Fluid Colors
- Replies: 12
- Views: 12726
Re: [MOD 0.12.x] Better Fluid Colors
aperently it was done: BetterFluidColorsBizobinator wrote:Are there plans to update this mod for .13.1 and load it to the mod portal?
Please?
- Tue Jun 28, 2016 5:37 pm
- Forum: Mods
- Topic: [MOD 0.12.11+] EvoGUI (Evolution Factor Indicator) v0.4.16
- Replies: 177
- Views: 160927
Re: [MOD 0.12.11+] EvoGUI (Evolution Factor Indicator) v0.4.16
I know narc will update his mods once he had a chance to work on them - you'll just have to be patientChurchOrganist wrote:Are there any plans to update this to be useable in 0.13??
- Tue Jun 28, 2016 10:02 am
- Forum: Releases
- Topic: Version 0.13.0
- Replies: 213
- Views: 195754
Re: Version 0.13.0
If it's not a new map (or even on a new one) - once you've used console commands, the achievements get grayed out (as if you cheated...)Glubo wrote:I've opted in for 0.13 but I have still locked achievements Is it bug or feature?
- Tue Jun 14, 2016 6:04 am
- Forum: Modding discussion
- Topic: Ready to release a mod, but...
- Replies: 3
- Views: 1499
Re: Ready to release a mod, but...
Take a couple of minutes to read the license short explanation or use google to find "free use license explained"
- Sat Jun 11, 2016 3:04 pm
- Forum: Mods
- Topic: [MOD 1.1] Warehousing v0.4.0
- Replies: 251
- Views: 231089
Re: [MOD 0.12.18] Warehousing v0.0.9
nice mod..love it... just one thing... we can have active and requester warehouse BEFORE having regular active and requester chest... it should be at same time as chest, or one more tech for it.. I do believe this is right and there should be a research that opens AFTER "Logistic system" ...
- Sun May 29, 2016 8:41 pm
- Forum: General discussion
- Topic: Suggestion for Steam users
- Replies: 13
- Views: 16803
Re: Suggestion for Steam users
sent request join me on twitter to know when I stream - maybe we play togetherGShark wrote:this is a way to make friends my steamname is Gingershark219 add me.
- Sat May 28, 2016 2:40 pm
- Forum: Mods
- Topic: [MOD 0.12.x] Roadworks 3.0 - Bridges!
- Replies: 29
- Views: 55766
Re: [MOD 0.12.x] Roadworks 3.0 - Bridges!
R u using the latest version? make sure you areAcidStrike wrote:I get the following error while trying to generate a new map to play.
__RoadWorks__/control.lua:17: attempt to index global 'game' (a nil value)
- Sat May 28, 2016 9:57 am
- Forum: Mods
- Topic: Introduction, Downloads & Release history
- Replies: 73
- Views: 103886
Re: Introduction, Downloads & Release history
rk84 - you need to update the change log to 0.12.14
- Sun May 08, 2016 6:03 pm
- Forum: Mod Packs / Libs / Special Interest
- Topic: [EN+HE] My testing grounds mod pack (mod's I translate) ืืืืื ืฉืื ื ืืชืจืื ืืขืืจืืช ืืืฆืื ืืฉืืืืจ
- Replies: 0
- Views: 2246
[EN+HE] My testing grounds mod pack (mod's I translate) ืืืืื ืฉืื ื ืืชืจืื ืืขืืจืืช ืืืฆืื ืืฉืืืืจ
ืขืืจืืช ืืืจื ืืื ืืืืช Following is the list of mods I use on my stream when testing the hebrew translations with download links ืฉืื ืื ื ืืืืง ืืช ืืชืจืืืืื ืฉืื ื ืืืกืืฃ ืขื ืงืืฉืืจืื ืืืืจืืืช ืืฉืืืืจ ืืืื ืจืฉืืืช ืืืืืื/ืืจืืืืช ืฉืื ื ืืฉืชืืฉ Since Factorio 0.13 came out with a mod portal There is no need to use the li...
- Sat May 07, 2016 10:30 am
- Forum: Off topic
- Topic: Youtubin' & Streamin'
- Replies: 16
- Views: 20775
Re: Youtubin' & Streamin'
Roo - I know this thread is old but I'm disappointed :( - I thought you'd give more information & some technical explanations on post processing (what is that ??) and other stuff like how to overcome the 15 min. limit by YT and downsizing your video while not loosing quality (as much)... those a...
- Fri May 06, 2016 8:53 am
- Forum: Technical Help
- Topic: Frame Drop near woods
- Replies: 8
- Views: 3292
Re: Frame Drop near woods
You're running on a laptop are you ? That Quadcore and GTX are actually the M versions ? I guessed it from the G-card Vram size. I have essentially the same setup but on a desktop (with the full 4Gb Vram & 16Gb ram) and no frame drop - certainly not this high... Also there could be another expla...
- Wed Apr 06, 2016 4:50 pm
- Forum: Minor issues
- Topic: [0.12.1] Right-To-Left languages are presented Left-To-Right
- Replies: 50
- Views: 37323
Re: [0.12.x] Right-To-Left languages are presented Left-To-Right
cube, I found some interesting answers here (How can I recognize RTL strings in C++) - those guys are talking about a C++ unit called ICU (answer 2) AND there is also a short code example (answer 3) - will you please reconsider ?
- Sun Apr 03, 2016 3:30 am
- Forum: Mods
- Topic: [MOD 0.12.11+] AmmoBox 0.3.0 - Fun with Turrets & Logistics
- Replies: 58
- Views: 46547
Re: [MOD 0.12.11+] AmmoBox 0.3.0 - Fun with Turrets & Logistics
Afforess - I was thinking about ammobox and remembered there is a similar stacker for the combat shotgun too, so I did some googling, and found this AA-12 combat shotgun (article picture below) with this MD-20 drum (20-round magazine/drum article) and a youtube video to show it off (don't mind the c...
- Sun Mar 27, 2016 3:06 pm
- Forum: Minor issues
- Topic: [0.12.1] Right-To-Left languages are presented Left-To-Right
- Replies: 50
- Views: 37323
Re: [0.12.1] Right-To-Left languages are presented Left-To-Right
Where are we about this ? Is there any chance that that python-bidi makes it into the game code instead of in your deploy scripts ?
I'm tired of inverting every translation I add to mods...
I'm tired of inverting every translation I add to mods...
- Sun Mar 27, 2016 2:49 pm
- Forum: News
- Topic: Friday Facts #131 - Roadmap shuffle
- Replies: 114
- Views: 57606
Re: Friday Facts #131 - Roadmap shuffle
all these things are great, and we appreciate them, but honestly, a better mining drill is one of the easiest to code things ever. You could even be lazy and take a modders pre codded one, and just change it a little. still love everything else, but it seems like we need less shiny things, more fun...
- Sun Mar 27, 2016 11:23 am
- Forum: Multiplayer / Dedicated Server
- Topic: Windows Server - Download Package
- Replies: 2
- Views: 2932
Re: Windows Server - Download Package
bumping - This question is important imho :?: quote="yngndrw"]Will you guys be making a publicly-accessible Windows download (Limited to headless / server usage) like you do for Linux ? Ideally with an RSS feed to something similar as I would like to automate the updating of my server. You...