Search found 21 matches
- Mon Sep 07, 2015 2:15 pm
- Forum: Mods
- Topic: [MOD 0.12.x] Cannon Turret
- Replies: 17
- Views: 29471
Re: [MOD 0.12.x] Cannon Turret
As i understand it the base problem is the collision code pared with bullets. Why not just use the base code of the other turrets and just use the cannon turret animation, graphics, sounds and stats? (with the lack of seeing the bullet actually fly) EDIT: Oke i just fixed it myself. You just take th...
- Mon Sep 07, 2015 2:09 pm
- Forum: Mods
- Topic: [MOD 0.12.1] Supreme Warfare - 1.0.5
- Replies: 139
- Views: 165453
Re: [MOD 0.12.1] Supreme Warfare - 1.0.5
I noticed that the T2 arti only rotates if the biters come in to a certain range. When shooting on a target out of that range the barrels face the wrong direction. Is there a way to change the target range for the rotate animations?
- Mon Sep 07, 2015 1:35 pm
- Forum: Mods
- Topic: The Future of SupremeWarfare
- Replies: 6
- Views: 17131
Re: The Future of SupremeWarfare
Railroad Artillery it is.
- Tue Feb 04, 2014 11:54 am
- Forum: Development Proposals
- Topic: RTS direction
- Replies: 183
- Views: 152686
Re: RTS direction
I want this.ssilk wrote: ... something like the robots factory in Star Wars. A production street, which has a pulsed production cycle. You need to put the right items into it in the right time...
- Tue Dec 10, 2013 11:19 am
- Forum: General discussion
- Topic: Combat system far too fast?
- Replies: 47
- Views: 21430
Re: Combat system far too fast?
I saw this problem early on. I also made some suggestions that could change the way the combat is played in Factorio. Read them, be enlightened and give me your feedback(Especially in the "Fight" Thread): https://forums.factorio.com/forum/viewtopic.php?f=6&t=1512&start=20#p10900 ht...
- Thu Oct 24, 2013 2:01 pm
- Forum: Ideas and Suggestions
- Topic: [CZ/EN] Nápady a celkové zlepšení hry/Ideas UPDATE 2
- Replies: 13
- Views: 6162
Re: [CZ/EN] Nápady a celkové zlepšení hry/Ideas UPDATE 2
Ideas and overall improvement of the game/Nápady a celkové zlepšení hry: "Minecraft" I really hate to be one of them now but i must speak up that most of the things you suggest are based on Minecraft and when i want to play Factorio-MP in Minecraft i join the : http://skcraft.com/ Server
- Thu Oct 24, 2013 1:42 pm
- Forum: Development Proposals
- Topic: Fight
- Replies: 96
- Views: 100958
Re: Fight
[quote="FreeER"][quote="ssilk"]Eventually a simple button, which shows how I can stand against the selected enemy with this weapon, or some more ideas like that.[/quote]So something like a Heads Up Display (HUD) that can be inserted into modular/power armor and shows the weaknes...
- Wed Oct 23, 2013 2:54 pm
- Forum: Releases
- Topic: Version 0.7.4
- Replies: 8
- Views: 5870
Re: Version 0.7.4
Yeah i see the typical bug mashing and glitch fixing after a major update :) . So anyways i have a yes/no question about further releases: Will the combat robot appearance change art technically ? Thanks in Advance and keep up that good work! Yes, we plan it. http://1.bp.blogspot.com/-K1FIKvI6UqA/U...
- Wed Oct 23, 2013 2:52 pm
- Forum: Ideas and Suggestions
- Topic: My observations from playing the game (Trains/wishlist)
- Replies: 40
- Views: 20546
Re: My observations from playing the game (Trains/wishlist)
Teleports Its a nice idea but what should i do with my car then? And whats about the trains? Cars would still be useful for exploration and trains for mass transportation of cargo. I believe that teleports should be fairly slow to recharge after every use and that they should eat up quite a lot of ...
- Wed Oct 23, 2013 1:59 pm
- Forum: Releases
- Topic: Version 0.7.4
- Replies: 8
- Views: 5870
Re: Version 0.7.4
Yeah i see the typical bug mashing and glitch fixing after a major update .
So anyways i have a yes/no question about further releases:
Will the combat robot appearance change art technically ?
Thanks in Advance and keep up that good work!
So anyways i have a yes/no question about further releases:
Will the combat robot appearance change art technically ?
Thanks in Advance and keep up that good work!
- Wed Oct 23, 2013 1:53 pm
- Forum: Development Proposals
- Topic: Fight
- Replies: 96
- Views: 100958
Re: Fight
realistically there is no way that you could 'roll away' OR 'jump' far enough to avoid a rocket exploding (not to mention most modern rockets do not actually hit their target before exploding). Same for the biters, you will almost never be fighting a biter one on one and even if you were jumping/ro...
- Fri Oct 18, 2013 1:24 pm
- Forum: Ideas and Suggestions
- Topic: My observations from playing the game (Trains/wishlist)
- Replies: 40
- Views: 20546
Re: My observations from playing the game (Trains/wishlist)
Trains are good: Blue prints: Repair robots: Teleports Balance fixes Blue prints: I really just want them to see building robots fly around and build them(add an Animation that goes like: fly there - make cool blue welding sparks with lighting effects , fly here - make cool welding sparks with ligh...
- Fri Oct 18, 2013 12:35 pm
- Forum: Development Proposals
- Topic: Fight
- Replies: 96
- Views: 100958
Re: Fight
Improve the fighting not by adding more content (i really don't like all the micro management with the new armor upgrades), make the mechanics better. For example introduce side rolling and jumping. It could be achieved easy even in a 2D isometric game just let the player avoid collision in a distan...
- Fri Oct 18, 2013 11:21 am
- Forum: News
- Topic: Random Ramblings #5
- Replies: 13
- Views: 22493
Re: Random Ramblings #5
Like i worte on the second part in this wall of textkovarex wrote: Yes, I agree, they build it longer, and it adds the cool factor to the game.
Also the factor of the player getting power and you can just watch your little slaves working
https://forums.factorio.com/forum/vie ... 9045#p9045
- Fri Oct 04, 2013 1:37 pm
- Forum: Releases
- Topic: Version 0.7.0
- Replies: 110
- Views: 62224
Re: Version 0.7.0
Yes, or you can call this one game.mapsettings.pollution.ageing=1000 this will remove 1000 pollution on every chunk every tick (instead of the default 0.6). And thanks again, will try this when i'm back home from work :D EDIT: I try'd it out and it works and now i realized that was not my problem t...
- Fri Oct 04, 2013 1:33 pm
- Forum: Development Proposals
- Topic: RTS direction
- Replies: 183
- Views: 152686
Re: RTS direction
@Imp0815 We are aware that a distinguishing feature of Factorio is the building and automation. That is also what the community likes the most. On the other hand we have decided to include fight and survival elements in the game to provide some sort of pressure on the player and motivate him in his...
- Wed Oct 02, 2013 6:22 pm
- Forum: Releases
- Topic: Version 0.7.0
- Replies: 110
- Views: 62224
Re: Version 0.7.0
thanks for the info, so i have to wait for the hotfix...kovarex wrote:I can.Imp0815 wrote:Can you tell me why the game.mapsettings.pollution.enabled = false command won't work? And how it should work maybe?
...
...
It is bug
- Wed Oct 02, 2013 6:13 pm
- Forum: Releases
- Topic: Version 0.7.0
- Replies: 110
- Views: 62224
Re: Version 0.7.0
Oke i like the progress, but the enemy and pollution mechanic need tweaking. Also the command to turn it off don't work with my old saves so my nice big factory just gets overrun :,( Also i really didn't carve for more weapons or armors, i just look for a way to don't do all this dirty hand work fo...
- Wed Oct 02, 2013 5:43 pm
- Forum: Releases
- Topic: Version 0.7.0
- Replies: 110
- Views: 62224
Re: Version 0.7.0
Oke i like the progress, but the enemy and pollution mechanic need tweaking. Also the command to turn it off don't work with my old saves so my nice big factory just gets overrun :,( Also i really didn't carve for more weapons or armors, i just look for a way to don't do all this dirty hand work for...
- Wed Oct 02, 2013 2:34 pm
- Forum: Development Proposals
- Topic: RTS direction
- Replies: 183
- Views: 152686
Re: RTS direction
Here is what I think, in short : Blueprints, having automated builders etc, YES. RTS like, definitely NO. It doesn't fit Factorio IMO, and I've bought the game for what it is atm. I don't want it to become another starcraft-like. I prefer to run over creepers with my car or burn them with my flamet...