Search found 132 matches
- Fri May 10, 2024 9:57 pm
- Forum: News
- Topic: Friday Facts #410 - Rocket turret & Target priorities
- Replies: 101
- Views: 13959
Re: Friday Facts #410 - Rocket turret & Target priorities
>To save ammo I sometimes try really hard to keep the worms alive. I would love a toggle to only shoot spawners. Um, artillery only target spawners and worms. They do not target biters or spitters. Exactly, worms and spawners. I want to target only spawners in most situations. Targeting both takes ...
- Fri May 10, 2024 7:12 pm
- Forum: News
- Topic: Friday Facts #410 - Rocket turret & Target priorities
- Replies: 101
- Views: 13959
Re: Friday Facts #410 - Rocket turret & Target priorities
The artillery turret does not support the priorities/filters, due to the way the optimized artillery shooting logic works. This probably isn't a big problem because we should just kill everything anyway. To save ammo I sometimes try really hard to keep the worms alive. I would love a toggle to only...
- Fri May 10, 2024 1:16 pm
- Forum: News
- Topic: Friday Facts #410 - Rocket turret & Target priorities
- Replies: 101
- Views: 13959
Re: Friday Facts #410 - Rocket turret & Target priorities
> The artillery turret does not support the priorities/filters, due to the way the optimized artillery shooting logic works. This probably isn't a big problem because we should just kill everything anyway. To save ammo I sometimes try really hard to keep the worms alive. I would love a toggle to onl...
- Mon Apr 15, 2024 9:21 am
- Forum: News
- Topic: Friday Facts #406 - Space Age Music
- Replies: 152
- Views: 21431
Re: Friday Facts #406 - Space Age Music
May I suggest manual-auto-correct, like Grammarly? I often see missing "a" or "an" in FFF. Last week, it was the very first sentence: Hello, Today we have a quite a range of new features and improvements coming in 2.0. Which should have been "Today we have quite a range"...
- Fri Mar 29, 2024 2:53 pm
- Forum: News
- Topic: Friday Facts #404 - Frustration not found
- Replies: 112
- Views: 16419
Re: Friday Facts #404 - Frustration not found
One thing that would be really cool for pipetting: If you pipette a power pole you get a power pole entity. If you pipette a power pole twice you get a cooper wire entity (to cut wires/put wires without having to select wires elsewhere) If you pipette a power pole thrice, you get a green wire. If y...
- Fri Mar 29, 2024 1:03 pm
- Forum: News
- Topic: Friday Facts #404 - Frustration not found
- Replies: 112
- Views: 16419
Re: Friday Facts #404 - Frustration not found
QOLs are nice, but aren't exciting. I just hope that the devs are pushing out all QOL stuff first and once they run out of them they will post content FFFs (rather than the update and expansion being mostly about QOLs) To me, QoL are the most exciting thing! I loved the last FFFs! Namely: 397, 400,...
- Fri Mar 29, 2024 12:28 pm
- Forum: News
- Topic: Friday Facts #404 - Frustration not found
- Replies: 112
- Views: 16419
Re: Friday Facts #404 - Frustration not found
With these changes, an RTS (Real Time Strategy) in Factorio can be made! Imagine having blueprints for "unit production" "gold mining" "towers" etc. Then RTS could be a vanilla Factorio experience! Edit: it has been discussed: https://www.reddit.com/r/factorio/comments/...
- Fri Mar 22, 2024 12:13 pm
- Forum: News
- Topic: Friday Facts #403 - Train stops 2.0
- Replies: 130
- Views: 18941
Re: Friday Facts #403 - Train stops 2.0
Amazing! I will feel some of those intensely. Remote control will be a huge time saver on large maps.
My current run of Space Exploration is more and more outdated. I cannot wait for 2.0!
My current run of Space Exploration is more and more outdated. I cannot wait for 2.0!
- Fri Dec 08, 2023 6:34 pm
- Forum: Fixed for 2.0
- Topic: [1.1.87] Freeze at specific time
- Replies: 12
- Views: 40552
Re: [1.1.87] Freeze at specific time
According to last FFF https://factorio.com/blog/post/fff-388, this will be solved for 2.0 coming out with the expansion in about a year or so.
- Sun Dec 03, 2023 5:35 pm
- Forum: Ideas and Suggestions
- Topic: Accumulator charge history in electric info
- Replies: 1
- Views: 686
Re: Accumulator charge history in electric info
I have the same problem and feature request.
- Fri Nov 17, 2023 12:45 pm
- Forum: News
- Topic: Friday Facts #381 - Space Platforms
- Replies: 209
- Views: 44624
Re: Friday Facts #381 - Space Platforms
Directly in previous FFF:alfredwallace wrote: ↑Fri Nov 17, 2023 12:33 pmhi
i didn't play factorio since 1 year and see that
this will be released as something like a DLC ? If yes where can I found more info about this and when !?
https://www.factorio.com/blog/post/fff-373
- Sun Nov 12, 2023 9:32 pm
- Forum: Ideas and Suggestions
- Topic: Image selector for blueprint description
- Replies: 0
- Views: 266
Image selector for blueprint description
Please add an image selection button to the blueprint description. Factorio-image-selector.png I noticed now the image selector is in the name of blueprint, so at least I don't have to go to renaming station GUI whenever I need an item icon. I reported it as a bug since it seems like an oversight.
- Fri Nov 10, 2023 8:14 pm
- Forum: News
- Topic: Friday Facts #384 - Combinators 2.0
- Replies: 329
- Views: 49128
Re: Friday Facts #384 - Combinators 2.0
I would like to get a specific tick (morning perhaps) on this surface. I made combinator based calculation of how much power does my anti-meteor defence need until morning and checked that the accumulators will last. This is based on number of ticks in a day, solar power multiplier, ammount of sola...
- Fri Nov 10, 2023 2:58 pm
- Forum: News
- Topic: Friday Facts #384 - Combinators 2.0
- Replies: 329
- Views: 49128
Re: Friday Facts #384 - Combinators 2.0
I would like to get a specific tick (morning perhaps) on this surface. I made combinator based calculation of how much power does my anti-meteor defence need until morning and checked that the accumulators will last. This is based on number of ticks in a day, solar power multiplier, ammount of solar...
- Sat Nov 04, 2023 7:29 am
- Forum: News
- Topic: Friday Facts #383 - Super force building
- Replies: 172
- Views: 31152
Re: Friday Facts #383 - Super force building
Seems really cool! I love the landfill stuff in particular. While you are working in this anyways, what do you think about moving the automatic deconstruction if trees and rock to normal placement? To me personally it feels like I never don't force print as there always is any tree or rock or cliff...
- Fri Nov 03, 2023 9:11 pm
- Forum: News
- Topic: Friday Facts #383 - Super force building
- Replies: 172
- Views: 31152
Re: Friday Facts #383 - Super force building
2 questions: 1: Would Waterfill be implemented in the game? 2: Will the space platform have the option to have a cleaner look (aka fewer details on the surface)? For example, if I choose to remove all the decorations from the land, I make my factory look way cleaner. 1: I think they mentioned in pa...
- Thu Oct 26, 2023 1:01 pm
- Forum: News
- Topic: Friday Facts #381 - Space Platforms
- Replies: 209
- Views: 44624
Re: Friday Facts #381 - Space Platforms
if we can dump things in space, would we be able to also dump things into water for them to disappear in the same fashion? A similar fashion sounds like cool mechanics. Since Factorio is a game about polluting the world, throwing stuff into the water should release pollution, maybe with the excepti...
- Tue Oct 24, 2023 12:07 pm
- Forum: News
- Topic: Friday Facts #381 - Space Platforms
- Replies: 209
- Views: 44624
Re: Friday Facts #381 - Space Platforms
There's something "off" about the thrusters visuals. I think it's the smoke. It moves backwards - shouldn't it just stay put (edit; or at least move away as fast as the platform is moving)? Maybe it works different in a vaccuum? I don't know. It looks weird, though, when the smoke is prod...
- Sun Oct 22, 2023 5:23 pm
- Forum: News
- Topic: Friday Facts #381 - Space Platforms
- Replies: 209
- Views: 44624
Re: Friday Facts #381 - Space Platforms
I wonder how repair packs work...
- Wed Jun 28, 2023 9:17 pm
- Forum: Ideas and Suggestions
- Topic: Boot game load save, then PAUSE the game with single button
- Replies: 0
- Views: 388
Boot game load save, then PAUSE the game with single button
You can launch specific save by launching with the command --load-game FILE source: https://wiki.factorio.com/Command_line_parameters I miss the option of making the game PAUSED after loading, or automatically pressing ESCape. Use case: Click play on Steam, go away. Return to the loaded game ready t...