Search found 282 matches

by oLaudix
Fri Jul 03, 2015 5:07 pm
Forum: News
Topic: Friday Facts #93 - Furious Finish
Replies: 62
Views: 44832

Re: Friday Facts #93 - Furious Finish

Image
by oLaudix
Fri Jul 03, 2015 11:58 am
Forum: Mods
Topic: [MOD 0.9.x] Colorblind Roboport Radius Overlay
Replies: 12
Views: 21880

Re: [MOD 0.9.x] Colorblind Roboport Radius Overlay

I fixed the blue one. Some roboports might need replacing since they keep orange one if you put them before installing the mod.

Edit1: Actually not. Those were roboports from other mod.
by oLaudix
Fri Jul 03, 2015 10:43 am
Forum: Off topic
Topic: Reddit Protests - Should /r/Factorio go private?
Replies: 14
Views: 13944

Re: Reddit Protests - Should /r/Factorio go private?

I guess we do.
by oLaudix
Fri Jul 03, 2015 10:07 am
Forum: Off topic
Topic: Reddit Protests - Should /r/Factorio go private?
Replies: 14
Views: 13944

Re: Reddit Protests - Should /r/Factorio go private?

You still don't get my point. It might be fault of my medicore usage of english since its not my native language. I will summarise it in one sentence. Don't USE ppl for your cause but instead TALK them into backing you up on their own. You can't deal with smth? ASK for help. Asking is the keyword he...
by oLaudix
Fri Jul 03, 2015 9:53 am
Forum: Off topic
Topic: Reddit Protests - Should /r/Factorio go private?
Replies: 14
Views: 13944

Re: Reddit Protests - Should /r/Factorio go private?

I think you fail to understand what a protest, strike, or rebellion is about. Of course people not involved are going to be affected, the moderators acted to get the admins to open up communication. Otherwise, they should have all just quit being mods. Which by the way, would have affected people t...
by oLaudix
Fri Jul 03, 2015 9:34 am
Forum: Off topic
Topic: Reddit Protests - Should /r/Factorio go private?
Replies: 14
Views: 13944

Re: Reddit Protests - Should /r/Factorio go private?

It hardly matters in the long run, but it's better to have compassion than apathy. Well, we are quite different there. Im not telling the admins of reddit handled matters well, cuz they didnt, but i will never symathize with ppl that try to solve their matters by doing stuff that affects ppl comple...
by oLaudix
Fri Jul 03, 2015 9:26 am
Forum: Development Proposals
Topic: Electric energy
Replies: 285
Views: 214952

Re: Electric energy

ssilk wrote:There is no 100% clean nuclear power ever.
Not now. But we must remember game is set up in cosmos era. There may be processes to get rid of nuclear waste in the future. (radiation "eating" fungi: http://www.scienceagogo.com/news/200704 ... _sys.shtml)
by oLaudix
Fri Jul 03, 2015 9:13 am
Forum: Off topic
Topic: Reddit Protests - Should /r/Factorio go private?
Replies: 14
Views: 13944

Re: Reddit Protests - Should /r/Factorio go private?

I don't see how the Factorio community would profit in any way shape or form by becoming involved in the workings of a completely unrelated company. This. Same goes to other reddits that got closed. Someone got fired ... who gives a crap? Why should anyone give a crap? The only people who should ca...
by oLaudix
Fri Jul 03, 2015 8:54 am
Forum: Off topic
Topic: Reddit Protests - Should /r/Factorio go private?
Replies: 14
Views: 13944

Re: Reddit Protests - Should /r/Factorio go private?

They went full retard over nothing ...
by oLaudix
Thu Jul 02, 2015 5:32 pm
Forum: Show your Creations
Topic: Challenge: Unreasonable Smelting
Replies: 8
Views: 14906

Re: Challenge: Unreasonable Smelting

Xterminator wrote:Hmm yea I think like 100k plate a minute is a reasonable challenge. :D
0 factory, 100% smelting :D
by oLaudix
Thu Jul 02, 2015 5:23 pm
Forum: Gameplay Help
Topic: Yet Another junction problem (signals).
Replies: 4
Views: 4719

Yet Another junction problem (signals).

http://i.imgur.com/ki8nT9F.jpg

I want the marked signal to let through trains that are going from left to top when there is train going from right to bottom. Is there a way to do it or do i have to build it bigger to fit signals in the middle?
by oLaudix
Thu Jul 02, 2015 8:19 am
Forum: Show your Creations
Topic: Challenge: Unreasonable Smelting
Replies: 8
Views: 14906

Re: Challenge: Unreasonable Smelting

This big setup: http://i.imgur.com/RnIMSXM.jpg makes over 5000 plates per minute (http://i.imgur.com/Az7kNl8.jpg) with nothing but tier 1 speed modules in the beacons. If i would put tier 3s in the small setup it could probably make 6k per minute.
by oLaudix
Mon Jun 29, 2015 4:30 pm
Forum: Gameplay Help
Topic: Track junctions + singals problem.
Replies: 4
Views: 3846

Re: Track junctions + singals problem.

Exactly. A single signal effectively makes a one-way track. Edit: To make a two-way track, make sure the signals are coupled - they need to be exactly opposite eachother, and when one is highlighted the other will be highlighted as well, letting you know they are indeed coupled. Thank you. Now I un...
by oLaudix
Mon Jun 29, 2015 4:03 pm
Forum: Gameplay Help
Topic: Track junctions + singals problem.
Replies: 4
Views: 3846

Re: Track junctions + singals problem.

Signals should always be to the right of the train. A signal on one side is equivalent to having signals on both sides, with the other side constantly red. The signal on top is on the left in the direction the train is coming, so it is considered to be always red. Move it to the other side of the s...
by oLaudix
Mon Jun 29, 2015 3:42 pm
Forum: Gameplay Help
Topic: Track junctions + singals problem.
Replies: 4
Views: 3846

Track junctions + singals problem.

I wanted to learn Colonel Will's way of trains but i have porblem signaling junctions. I build this: http://i.imgur.com/Y5nEAaM.jpg and the signal i marked with red rectangle makes the train go "no path". How do I put signals in junctions like this? IF i remove that signal it works but I o...
by oLaudix
Sun Jun 28, 2015 5:16 pm
Forum: Show your Creations
Topic: Let's see your clever builds
Replies: 492
Views: 548410

Re: Let's see your clever builds

I haven't seen anything to suggest that this would eliminate the "accordion effect" that happens when one item bumps into another, which is what throws most balancing/splitting layouts off. Afaik items on new belts are not individual entities anymore, so they dont have collision box. Not ...
by oLaudix
Sun Jun 28, 2015 10:40 am
Forum: Gameplay Help
Topic: Ore transport - double red to double blue throughput
Replies: 4
Views: 3958

Re: Ore transport - double red to double blue throughput

I remade it like this: http://i.imgur.com/i6X14pr.png and it works great. Thank you for your help.
by oLaudix
Sun Jun 28, 2015 10:28 am
Forum: Gameplay Help
Topic: Ore transport - double red to double blue throughput
Replies: 4
Views: 3958

Re: Ore transport - double red to double blue throughput

I do it like this: http://i.imgur.com/H3tLKPw.png

First set is old one from red belt. I added 2nd set when i upgraded to blue but the red set just turned off with no room to place ore. You mean i should have 4 belts merging into 2 instead so many inserters at one?
by oLaudix
Sun Jun 28, 2015 8:52 am
Forum: Off topic
Topic: Real Life Factorio
Replies: 1
Views: 5578

Real Life Factorio

Image?
Someone played factorio one too many times.
by oLaudix
Sat Jun 27, 2015 11:52 pm
Forum: Gameplay Help
Topic: Ore transport - double red to double blue throughput
Replies: 4
Views: 3958

Ore transport - double red to double blue throughput

I recently went from red to blue belts for the first time and I must say im disappointed. I usually go with double red belt with 10 fast inserters feeding each of them (5 per side 20 in total). Another pair didnt really change anything so i decided to go with blue belt but after adding yet another p...

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