Search found 10 matches

by Taniotoshi
Sat Sep 03, 2016 11:28 am
Forum: Mods
Topic: [MOD 0.12.x] Reverse Factory
Replies: 32
Views: 49359

Re: [MOD 0.12.x] Reverse Factory

For informations, I remove the license because of the mod I based my work : Recycling Plant. The author send me a message to remove the MIT License because he dislikes MIT license. For the question of credits, it doesn't matter ^^. This is Factorio, a beautiful community which all mods are for every...
by Taniotoshi
Mon Aug 22, 2016 6:53 pm
Forum: Mods
Topic: [MOD 0.12.x] Reverse Factory
Replies: 32
Views: 49359

Re: [MOD 0.12.x] Reverse Factory

Hi ! The mod isn't dead. I just couldn't work on this recently. I was also waiting the release of the 0.13 to add the mod on the platform at https://mods.factorio.com/ If you had time to work on this, you can submit your modifications as a pull request on GitHub. I can also add you on GitHub to work...
by Taniotoshi
Sat Dec 05, 2015 3:21 pm
Forum: Mods
Topic: [MOD 0.12.x] Reverse Factory
Replies: 32
Views: 49359

Re: [MOD 0.12.x] Reverse Factory

Small update which adding recipes for repair tools and mining tools.
Working with 0.12.20
by Taniotoshi
Thu Nov 19, 2015 11:39 am
Forum: Mods
Topic: [MOD 0.12.x] Reverse Factory
Replies: 32
Views: 49359

Re: [MOD 0.12.x] Reverse Factory

It's working with the last update 0.12.17.
by Taniotoshi
Fri Aug 28, 2015 10:57 pm
Forum: Mods
Topic: [MOD 0.12.x] Reverse Factory
Replies: 32
Views: 49359

Re: [MOD 0.12.x] Reverse Factory

The error Ralord89 got will be corrected in the next release of Cursed PI (link).

@bruteman : I don't have time now for developping but your request takes into account.
by Taniotoshi
Sat Aug 15, 2015 9:45 am
Forum: Mods
Topic: [MOD 0.12.x] Reverse Factory
Replies: 32
Views: 49359

Re: [Mod 0.12.x] Reverse Factory

@Programmdude : Thank you for this feedback. After your post I think about the « module_slot » field for the Reverse Factory and I will delete it unless I find a way to accept all modules except productivty module to avoid this.



Version 1.1.3 : Let me know if you encounter errors.
by Taniotoshi
Sat Aug 08, 2015 2:26 pm
Forum: Mods
Topic: [MOD 0.12.x] Reverse Factory
Replies: 32
Views: 49359

Re: [Mod 0.12.x] Reverse Factory

@DreamSmith : I put result_inventory_size default value to 10. So you just need to download the new version. @RadioMan : I fixed the problem. Now it's working with Yuoki Industries and Yuoki Engines. @Ralord89 : I looked at Cursed Programmable Inserter and when I checked the content of the recipe o...
by Taniotoshi
Sat Aug 08, 2015 1:37 pm
Forum: Mods
Topic: [MOD 0.12.x] Reverse Factory
Replies: 32
Views: 49359

Re: [Mod 0.12.x] Reverse Factory

@DreamSmith : You can do that by modifying the value « result_inventory_size » in the file entity.lua %Reverse-Factory-directory%/prototypes/entity.lua at line 33 Default it's 8. When the value of result_inventory_size increased, the window when you right click on the reverse factory in game is def...
by Taniotoshi
Wed Jul 29, 2015 10:18 pm
Forum: Mods
Topic: [MOD 0.12.x] Reverse Factory
Replies: 32
Views: 49359

Re: [Mod 0.12.x] Reverse Factory

Thank you everyone for your feedbacks. I forgot to test my mod with Bob's mods so maybye it explains why there're those feedbacks ^^ I'm grateful Bob you helped me to find a solution to fix this issue. I find a way in the wiki on data lifecycle. On load, and for all mods, data.lua are first load, th...
by Taniotoshi
Sat Jul 25, 2015 12:35 pm
Forum: Mods
Topic: [MOD 0.12.x] Reverse Factory
Replies: 32
Views: 49359

[MOD 0.12.x] Reverse Factory

LAST UPDATE : 2016-02-15 Type: Mod Name: Reverse Factory Description: Adding a new entity, the Reverse Factory License: No license Version: 1.1.5 Release: 2015-07-25 Tested-With-Factorio-Version: 0.12.0 to 0.12.20 Category: Entity GitHub Repository: https://github.com/VictorRos/reverse-factory It's...

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