we need some more info to help you
factorio 32/62 bit and 11.22? win or mack, what mod you are playing with and the save game and then we can see what we can do.
Search found 436 matches
- Tue Jul 14, 2015 6:06 pm
- Forum: Bob's mods
- Topic: Smart inserter always inverted
- Replies: 3
- Views: 6117
- Sun Jul 12, 2015 6:05 pm
- Forum: Ideas and Suggestions
- Topic: Love the Game - My Suggestions
- Replies: 6
- Views: 2412
Re: Love the Game - My Suggestions
have a look at https://forums.factorio.com/wiki/index.php?title=Tips_%26_Tricks Train crossing signals It's a good idea to put rail signals on the parts of a track that you will traffic across often, this will give you a heads up if a train is coming and spare you the annoyance of becoming railkill ...
- Fri Jul 10, 2015 8:56 pm
- Forum: News
- Topic: Friday facts #94 - No 0.12 Release today
- Replies: 116
- Views: 70818
Re: Friday facts #94 - No 0.12 Release today
T-Shirt ideas: Big Biter sprite instead of "loading sprites" You could create a "set" where it has one of a sprite of a factory, mining drill, oil refinery, research lab, furnace and boiler One that has a row of each belt wrapped around it. Just some ideas :) you mist one out Bu...
- Fri Jul 10, 2015 7:02 pm
- Forum: General discussion
- Topic: 0.12 status
- Replies: 41
- Views: 21694
- Thu Jul 09, 2015 6:36 pm
- Forum: Show your Creations
- Topic: My First Factory (Opinions)
- Replies: 8
- Views: 14178
- Mon Jul 06, 2015 7:09 pm
- Forum: Bob's mods
- Topic: [0.12.x][v0.12.6] Bob's Electronics
- Replies: 191
- Views: 112550
Re: [0.11.x][v0.1.3]Electronics Overide
there seems to be a bug where even if i got a lot of raw wood or wooden board, it won't let me craft the basic circuit board. as you can see i got 444 wooden boards but the floating tooltip shows 0/1xwooden board. i think it only happens when you got the synthetic wooden board unlocked. http://www....
- Sun Jun 28, 2015 8:26 am
- Forum: Maps and Scenarios
- Topic: [0.10.9]island hoping map (0.3.0)
- Replies: 37
- Views: 41453
Re: [0.10.9]island hoping map (0.3.0)
the 11.22 fix/add/bug a lot of thinks that makes this map not as I like.
if you have 10.x it works but not 11.x
if you have 10.x it works but not 11.x
- Sat Jun 20, 2015 7:04 am
- Forum: Modding help
- Topic: Lua help
- Replies: 3
- Views: 1742
Re: Lua help
This is not the best part to ask you this help.
https://forums.factorio.com/forum/viewforum.php?f=25
(mod may mover it there)
ask/tel what you like to do, you get more help.
look at the mod there look at the code.
https://forums.factorio.com/forum/viewforum.php?f=25
(mod may mover it there)
ask/tel what you like to do, you get more help.
look at the mod there look at the code.
- Wed Jun 17, 2015 5:48 pm
- Forum: Gameplay Help
- Topic: Player inventory in editor
- Replies: 3
- Views: 4751
Re: Player inventory in editor
yes befor MP because of that MP add to the game factorio was one player to full PM with no player cap.
i think may 3 a Script may work?
i think may 3 a Script may work?
- Tue Jun 16, 2015 6:28 pm
- Forum: Gameplay Help
- Topic: Player inventory in editor
- Replies: 3
- Views: 4751
Re: Player inventory in editor
if you make the map in 10.12 you can do it there and then mover it to 11.22 to finsh it.
or put some items in chest next to the player(what i do)
or put some items in chest next to the player(what i do)
- Sun Jun 07, 2015 5:15 pm
- Forum: General discussion
- Topic: Custom scenario world?
- Replies: 10
- Views: 9058
Re: Custom scenario world?
It is finite. but so big it will tack you some time to get there but odd you run in to water be for that.
- Sun Jun 07, 2015 7:17 am
- Forum: Bob's mods
- Topic: [0.12.x][v0.12.6] Bob's Electronics
- Replies: 191
- Views: 112550
Re: [0.11.x][v0.1.3]Electronics Overide
i would like to pont out some over think at this pint there is 9 sub mods. some of them need MCI to work and some not. you can do that all in one mod (but i no not all peaple like all parts). 1) is 9 sub mods more work do than 1 big one 2) i would think one big one would be lest code over all 3) for...
- Wed Jun 03, 2015 9:54 pm
- Forum: Gameplay Help
- Topic: Splitting oil production.
- Replies: 9
- Views: 6767
Re: Splitting oil production.
add do map and picks to my post of my map. https://forums.factorio.com/forum/vie ... 249#p85249
- Wed Jun 03, 2015 9:52 pm
- Forum: Maps and Scenarios
- Topic: [0.9.6+] Biters_Bite_Back
- Replies: 7
- Views: 23498
Re: [0.9.6+] Biters_Bite_Back
because of this post https://forums.factorio.com/forum/vie ... 18&t=12606 i am adding some picks of my done map see
http://s1083.photobucket.com/user/capta ... _Bite_Back
and link to my map
https://www.dropbox.com/s/4f7bhd5iu40o3 ... e.zip?dl=0
so have fun
http://s1083.photobucket.com/user/capta ... _Bite_Back
and link to my map
https://www.dropbox.com/s/4f7bhd5iu40o3 ... e.zip?dl=0
so have fun
- Tue Jun 02, 2015 6:06 pm
- Forum: Gameplay Help
- Topic: Splitting oil production.
- Replies: 9
- Views: 6767
Re: Splitting oil production.
Hi, That`s one helluva build you have there and the pipework is so damn tidy, mine looks like the London Underground built on the back of a large toad. Clearly your pic has shown me i`ve a long way to go and my 12 tank, 2 of everything else will somehow not cut it in the higher echelon of Factorio....
- Mon Jun 01, 2015 8:17 pm
- Forum: Gameplay Help
- Topic: Splitting oil production.
- Replies: 9
- Views: 6767
- Mon Jun 01, 2015 7:55 pm
- Forum: Show your Creations
- Topic: 1 science pack / second
- Replies: 5
- Views: 11226
Re: 1 science pack / second
So, I've just started a new factorio save, and i decided that I wanted to research one science "point" every second, giving very fast research through the mid - early game. My setup ATM can research plastics (requiring 100 of each red and green packs) in 120 seconds, as 30 labs work in un...
- Mon Jun 01, 2015 7:15 pm
- Forum: Bob's mods
- Topic: [0.12.x][v0.12.7] Bob's Enemies Mod
- Replies: 123
- Views: 101878
Re: [0.11.x][v0.1.2] Bob's Enemies Mod
There is no plan to add an item collector, but I'll consider it. I think I want to add an even higher level of biters and spitters too. With all the new warfare stuff I've been adding in the warfare mod, the new enemies are a bit too easy to kill now. And with a fully kitted out mk 5 power armour w...
- Mon Jun 01, 2015 7:04 pm
- Forum: General discussion
- Topic: Iron Plate Maintenance
- Replies: 16
- Views: 9759
Re: Iron Plate Maintenance
Have a look at this post= https://forums.factorio.com/forum/vie ... f=5&t=3920
and the wiki on https://forums.factorio.com/wiki/inde ... %26_Tricks
and the wiki on https://forums.factorio.com/wiki/inde ... %26_Tricks
- Sat May 16, 2015 5:54 pm
- Forum: Technical Help
- Topic: Plz help "changelog.txt has unexpected content" ERROR
- Replies: 2
- Views: 1708
Re: Plz help "changelog.txt has unexpected content" ERROR
you may like to get a new copy from factorin/redownload it 0.11.22