Search found 436 matches

by Lee_newsum
Tue Jul 14, 2015 6:06 pm
Forum: Bob's mods
Topic: Smart inserter always inverted
Replies: 3
Views: 6117

Re: Smart inserter always inverted

we need some more info to help you

factorio 32/62 bit and 11.22? win or mack, what mod you are playing with and the save game and then we can see what we can do.
by Lee_newsum
Sun Jul 12, 2015 6:05 pm
Forum: Ideas and Suggestions
Topic: Love the Game - My Suggestions
Replies: 6
Views: 2412

Re: Love the Game - My Suggestions

have a look at https://forums.factorio.com/wiki/index.php?title=Tips_%26_Tricks Train crossing signals It's a good idea to put rail signals on the parts of a track that you will traffic across often, this will give you a heads up if a train is coming and spare you the annoyance of becoming railkill ...
by Lee_newsum
Fri Jul 10, 2015 8:56 pm
Forum: News
Topic: Friday facts #94 - No 0.12 Release today
Replies: 116
Views: 70818

Re: Friday facts #94 - No 0.12 Release today

T-Shirt ideas: Big Biter sprite instead of "loading sprites" You could create a "set" where it has one of a sprite of a factory, mining drill, oil refinery, research lab, furnace and boiler One that has a row of each belt wrapped around it. Just some ideas :) you mist one out Bu...
by Lee_newsum
Fri Jul 10, 2015 7:02 pm
Forum: General discussion
Topic: 0.12 status
Replies: 41
Views: 21694

Re: 0.12 status

Image
by Lee_newsum
Mon Jul 06, 2015 7:09 pm
Forum: Bob's mods
Topic: [0.12.x][v0.12.6] Bob's Electronics
Replies: 191
Views: 112550

Re: [0.11.x][v0.1.3]Electronics Overide

there seems to be a bug where even if i got a lot of raw wood or wooden board, it won't let me craft the basic circuit board. as you can see i got 444 wooden boards but the floating tooltip shows 0/1xwooden board. i think it only happens when you got the synthetic wooden board unlocked. http://www....
by Lee_newsum
Sun Jun 28, 2015 8:26 am
Forum: Maps and Scenarios
Topic: [0.10.9]island hoping map (0.3.0)
Replies: 37
Views: 41453

Re: [0.10.9]island hoping map (0.3.0)

the 11.22 fix/add/bug a lot of thinks that makes this map not as I like.
if you have 10.x it works but not 11.x
by Lee_newsum
Sat Jun 20, 2015 7:04 am
Forum: Modding help
Topic: Lua help
Replies: 3
Views: 1742

Re: Lua help

This is not the best part to ask you this help.
https://forums.factorio.com/forum/viewforum.php?f=25

(mod may mover it there)

ask/tel what you like to do, you get more help.
look at the mod there look at the code.
by Lee_newsum
Wed Jun 17, 2015 5:48 pm
Forum: Gameplay Help
Topic: Player inventory in editor
Replies: 3
Views: 4751

Re: Player inventory in editor

yes befor MP because of that MP add to the game factorio was one player to full PM with no player cap.
i think may 3 a Script may work?
by Lee_newsum
Tue Jun 16, 2015 6:28 pm
Forum: Gameplay Help
Topic: Player inventory in editor
Replies: 3
Views: 4751

Re: Player inventory in editor

if you make the map in 10.12 you can do it there and then mover it to 11.22 to finsh it.
or put some items in chest next to the player(what i do)
by Lee_newsum
Sun Jun 07, 2015 5:15 pm
Forum: General discussion
Topic: Custom scenario world?
Replies: 10
Views: 9058

Re: Custom scenario world?

It is finite. but so big it will tack you some time to get there but odd you run in to water be for that.
by Lee_newsum
Sun Jun 07, 2015 7:17 am
Forum: Bob's mods
Topic: [0.12.x][v0.12.6] Bob's Electronics
Replies: 191
Views: 112550

Re: [0.11.x][v0.1.3]Electronics Overide

i would like to pont out some over think at this pint there is 9 sub mods. some of them need MCI to work and some not. you can do that all in one mod (but i no not all peaple like all parts). 1) is 9 sub mods more work do than 1 big one 2) i would think one big one would be lest code over all 3) for...
by Lee_newsum
Wed Jun 03, 2015 9:54 pm
Forum: Gameplay Help
Topic: Splitting oil production.
Replies: 9
Views: 6767

Re: Splitting oil production.

add do map and picks to my post of my map. https://forums.factorio.com/forum/vie ... 249#p85249
by Lee_newsum
Tue Jun 02, 2015 6:06 pm
Forum: Gameplay Help
Topic: Splitting oil production.
Replies: 9
Views: 6767

Re: Splitting oil production.

Hi, That`s one helluva build you have there and the pipework is so damn tidy, mine looks like the London Underground built on the back of a large toad. Clearly your pic has shown me i`ve a long way to go and my 12 tank, 2 of everything else will somehow not cut it in the higher echelon of Factorio....
by Lee_newsum
Mon Jun 01, 2015 8:17 pm
Forum: Gameplay Help
Topic: Splitting oil production.
Replies: 9
Views: 6767

Re: Splitting oil production.

by Lee_newsum
Mon Jun 01, 2015 7:55 pm
Forum: Show your Creations
Topic: 1 science pack / second
Replies: 5
Views: 11226

Re: 1 science pack / second

So, I've just started a new factorio save, and i decided that I wanted to research one science "point" every second, giving very fast research through the mid - early game. My setup ATM can research plastics (requiring 100 of each red and green packs) in 120 seconds, as 30 labs work in un...
by Lee_newsum
Mon Jun 01, 2015 7:15 pm
Forum: Bob's mods
Topic: [0.12.x][v0.12.7] Bob's Enemies Mod
Replies: 123
Views: 101878

Re: [0.11.x][v0.1.2] Bob's Enemies Mod

There is no plan to add an item collector, but I'll consider it. I think I want to add an even higher level of biters and spitters too. With all the new warfare stuff I've been adding in the warfare mod, the new enemies are a bit too easy to kill now. And with a fully kitted out mk 5 power armour w...
by Lee_newsum
Sat May 16, 2015 5:54 pm
Forum: Technical Help
Topic: Plz help "changelog.txt has unexpected content" ERROR
Replies: 2
Views: 1708

Re: Plz help "changelog.txt has unexpected content" ERROR

you may like to get a new copy from factorin/redownload it 0.11.22 :)

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