Search found 555 matches
- Sun Mar 29, 2015 12:29 am
- Forum: Modding help
- Topic: need someone for a funny scenario
- Replies: 8
- Views: 2259
Re: need someone for a funny scenario
Hi. I saw this so I decided to add some options for manual building in Test mode.
- Tue Mar 17, 2015 8:23 pm
- Forum: Off topic
- Topic: Infinifactory by Zachtronics - 3D SpaceChem successor
- Replies: 32
- Views: 35003
Re: Infinifactory by Zachtronics - 3D SpaceChem successor
After finishing The heist, I´m returning old puzzles and try to super size them. Improving cycles some degree, ignoring footprint :D Wave Detection Array: 133/281 http://giant.gfycat.com/WeakLightheartedGilamonster.gif Guided Javelin Type 1: 131/452/396 (half of them is wasted in gif for recording r...
- Tue Mar 17, 2015 1:46 pm
- Forum: Ideas and Suggestions
- Topic: Semi-persistent mining
- Replies: 14
- Views: 3434
Re: Semi-persistent mining
Mayby mining target/selected entity could be locked until button is released.
- Wed Mar 04, 2015 2:29 am
- Forum: Modding help
- Topic: Picture positioning
- Replies: 4
- Views: 2436
Re: Picture positioning
I used paint to aid me. Left accumulator: Factorio places center of image in center of entity and shift is used to tweak image position. Right accumulator: This is what I believe to be your case. topleft corners of selectionbox and image in same position. basic-accumulator.png Not sure if this align...
- Tue Feb 24, 2015 2:45 pm
- Forum: Modding help
- Topic: noob help(resolved)
- Replies: 3
- Views: 1504
Re: noob help
There is no custom entities yet and you can't edit map-settings without restarting. You could create radar type entity and use onsectorscanned -event in game to trigger evolutionfactor reduction? control.lua game.onevent(defines.events.onsectorscanned, function(event) if event.radar.name == "my...
- Mon Feb 09, 2015 12:21 pm
- Forum: Modding help
- Topic: Mod load order - Am I missing something?
- Replies: 3
- Views: 5468
Re: Mod load order - Am I missing something?
Key word for searching is dependencies. I think mod loading order forms up from 3 things: 1. Dependencies. Mod with dependency is load later than dependent mod. 2. Dependency count. Mods with 2 dependencies are loads after mods with only one dependency. (optional missing mods does not count) 3. Nami...
- Sat Feb 07, 2015 1:02 am
- Forum: Mods
- Topic: [WIP] PvP gamescript
- Replies: 2
- Views: 10044
Re: [WIP] PvP gamescript
Well I had no desyncs in 0.11.14, but I'm not making any promises.FishSandwich wrote:Nice! Does it work well in multiplayer? Last I heard GUI buttons caused all kinds of desync issues.
- Sat Feb 07, 2015 12:05 am
- Forum: Mods
- Topic: [WIP] PvP gamescript
- Replies: 2
- Views: 10044
[WIP] PvP gamescript
My take on pvp gameplay. I choose to not add/edit items or entities, at least not yet, because main focus was to make independent script just to create pvp game with either mod active or script as part of map. You can create map with editor and paste control.lua of mod to map's folder or paste it to...
- Wed Feb 04, 2015 1:45 pm
- Forum: Modding discussion
- Topic: Boiler energy is bounded ?!
- Replies: 8
- Views: 10478
Re: Boiler energy is bounded ?!
For some reason they add resting consumption also to buffer size. Normally used with electric energy sources. resting_consumption = 1 / 30.0 buffer size = energy_consumption * (1 + 2 * resting_consumption) Side note: I think that energy consumption should be change to output power or something. Beca...
- Mon Feb 02, 2015 9:48 pm
- Forum: Implemented Suggestions
- Topic: Custom Scenariors and MP
- Replies: 0
- Views: 595
Custom Scenariors and MP
I think same interface as in custom scenariors could be used with new mp games. Currently I have to start new scenarior, save it and then load it as mp game. And possible have to repeat if others does not fancy my map selection.
- Thu Jan 29, 2015 7:27 pm
- Forum: Not a bug
- Topic: game.getlocalised_something_ wrong return type
- Replies: 9
- Views: 5943
Re: game.getlocalised_something_ wrong return type
Not a bug, but outdated information. Reason why you get just key of localized string in table, would be desyncing of players with different language settings.
- Wed Jan 28, 2015 11:41 am
- Forum: Mods
- Topic: Introduction, Downloads & Release history
- Replies: 73
- Views: 103961
Re: Introduction, Downloads & Release history
Update 0.11.5
-Warp to player button should work now.
-Hopefully print events does not desync any more. I have not tested in mp, but I got rid of serpent.line that were used to print out lua table of event.
-Warp to player button should work now.
-Hopefully print events does not desync any more. I have not tested in mp, but I got rid of serpent.line that were used to print out lua table of event.
- Wed Jan 28, 2015 11:21 am
- Forum: Not a bug
- Topic: [0.11.13] onchunkgenerated replacing water with sand bug
- Replies: 6
- Views: 2578
Re: [0.11.13] onchunkgenerated replacing water with sand bug
Ignoring graphics for moment. There is no half tiles. A grass tile is automaticly placed between sand and water, because thats how it is defined in prototypes. Deep-water allows only water as neighbor. Water allow only grass as neighbor. I can think 2 options for you. 1. Edit graphics and/or layer i...
- Tue Jan 27, 2015 4:50 pm
- Forum: Mods
- Topic: [MOD][WIP] Gravitation tech
- Replies: 0
- Views: 3059
[MOD][WIP] Gravitation tech
Alternative for magnet mod. This mod moves items on ground instead of removing and inserting them. Its on standby after researching gravitation technology. Active everytime player pick up something. Might get more gravity related content in future. I had couple crashes, but it might be screen record...
- Mon Jan 26, 2015 11:02 am
- Forum: Gameplay Help
- Topic: Factory stats
- Replies: 2
- Views: 1603
Re: Factory stats
Production stats are behind P-key by default.
Look up from control options if this is not the case.
Look up from control options if this is not the case.
- Thu Jan 22, 2015 11:54 pm
- Forum: Videos
- Topic: Xterminator vs. FishSandwich! A PvP style Youtube series
- Replies: 107
- Views: 31696
Re: Xterminator vs. FishSandwich! A PvP style Youtube series
There is something you can do to make map less effective for spying your opponent. If you set alpha of player color little over 1, the dot on map will become transparent.
- Thu Jan 22, 2015 8:25 pm
- Forum: Mods
- Topic: Introduction, Downloads & Release history
- Replies: 73
- Views: 103961
Re: Introduction, Downloads & Release history
Update 0.11.4 I made a small improvement in itemlisting. Item groups and scroll buttons if there is more then 6 groups. I haven't run into problem with too many items in list but mayby I should add scroll buttons to actual list too. EDIT: I finally did some multiplayer testing. -print events option ...
- Tue Jan 20, 2015 3:20 pm
- Forum: Gameplay Help
- Topic: Recovering game from finished save.
- Replies: 0
- Views: 777
Recovering game from finished save.
So I was standing on railway track, bend over to place signal light for new crossing, then I saw it through my legs getting closer. :) -Nice stats. Ok I just save the replay for testing purposes to see what I get even though replay is disabled. -Now I just load autosave and suffer 15min gameplay los...
- Thu Jan 15, 2015 12:45 am
- Forum: Mods
- Topic: Introduction, Downloads & Release history
- Replies: 73
- Views: 103961
Re: Introduction, Downloads & Release history
A little late but sill: Thanks for the mod, not only is it providing really good features for testing stuff but also helped me learn the gui stuff :) One question though: Under what license is your mod? I'd like to use the way you create your tm-icon- styles in my mod. I could make Test mode a depe...
- Thu Jan 01, 2015 4:45 pm
- Forum: Mods
- Topic: [MOD 0.11.6][WIP] Fluid handling expansion
- Replies: 8
- Views: 16375
Re: [MOD 0.11.6][WIP] Fluid handling expansion
RU: У меня странная проблема из-за этого мода - после того как я его поставил все остальные танкеры перестали заполняться вовсе, или заполняются лишь на 1000 литров. Как это исправить? EN: I have a strange problem because this mod after I put all the rest of the tankers stopped to fill up at all, o...