Search found 73 matches
- Tue Aug 26, 2014 6:18 pm
- Forum: Implemented Suggestions
- Topic: Copy/paste cargo wagon filters
- Replies: 4
- Views: 2306
- Tue Aug 26, 2014 6:15 pm
- Forum: Ideas and Suggestions
- Topic: Make trees more visible in map
- Replies: 18
- Views: 7699
Re: Make trees more visible in map
For me sometimes only a small amount of the map info matters, so I think having a legend where one can choose what to show would be even better.
- Sat Aug 23, 2014 2:15 pm
- Forum: Technical Help
- Topic: How do I run the game?
- Replies: 5
- Views: 7419
Re: How do I run the game?
Because it's a forum, and most of the people that answers here are players, like you, have other things to do =] Like sleeping, working or playing factorio (depending on the timezone they live in ;)). [edit] but sleeping an playing factorio are conuterindicative :D. [/edit] Hm If one has enought en...
- Sat Aug 23, 2014 11:28 am
- Forum: Technical Help
- Topic: low fps
- Replies: 4
- Views: 9389
Re: low fps
ok something interesting, I have 3 screen, two connected to amd card and the third one to intel integrated card, If i leave chrome with plex website on the intel card and play the game on amd card the fps drop to 15 if I move chrome with plex to the other screen connected to the amd card i get back...
- Wed Aug 20, 2014 7:12 am
- Forum: Resolved Problems and Bugs
- Topic: [10.0.3] Grounds White! Vram issue?
- Replies: 5
- Views: 1742
Re: [10.0.3] Grounds White! Vram issue?
Wow cool you have a new biome
No seriosly I think a tundra/snow biome would be awesome.
No seriosly I think a tundra/snow biome would be awesome.
- Wed Aug 20, 2014 7:09 am
- Forum: Questions, reviews and ratings
- Topic: Bug Reports
- Replies: 200
- Views: 94042
Re: Bug Reports
EDIT: fixed another bug, so you probably want to redownload it anyway Hm in my opinion fixing a bug means that you increase the version number, so that everybody can see there was something fixed. You could use a sceme like A.B.C where A is the mayor release number (only increased in case of rewrit...
- Wed Aug 20, 2014 7:02 am
- Forum: Ideas and Suggestions
- Topic: Thoughts on campaign mission 3
- Replies: 4
- Views: 1959
Re: Thoughts on campaign mission 3
At this point I've already tried to lower the difficulty; if that options exists I couldn't find it. I also looked repeatedly for some magical item I needed to craft but overlooked. But after a long time I've cleared away every biter building and the only enemies left are the big crazy worms in the...
- Tue Aug 19, 2014 4:03 pm
- Forum: General discussion
- Topic: Lag during autosave
- Replies: 11
- Views: 4048
Re: Lag during autosave
<sarcasmon>Save in an Ramdisk.<sarcasmoff>
- Tue Aug 19, 2014 2:50 pm
- Forum: Ideas and Suggestions
- Topic: Glyph's big list of feedback: feature requests and more!
- Replies: 8
- Views: 4663
Re: Glyph's big list of feedback: feature requests and more!
Request: Allow green / red circuits to connect to pretty much anything that moves. This includes all actuators e.g. conveyor belts, factories, refineries, all inserters, etc. The cables will act to turn on/off the things they are connected to in the same way as smart inserters. I'd really rather ha...
- Tue Aug 19, 2014 9:58 am
- Forum: General discussion
- Topic: Factorio Lore
- Replies: 22
- Views: 10401
Re: Factorio Lore
I really like this background story.
- Sat Aug 16, 2014 7:57 am
- Forum: Resolved Problems and Bugs
- Topic: [0.10.8] Error after upgrade from 0.10.6
- Replies: 2
- Views: 1227
Re: [0.10.8] Error after upgrade from 0.10.6
Simply rename the Folders/.zips in the mods folder according to what factorio tells you. Rename S:/Factorio 0.9.8\Factorio_0.9.8.9400\mods\Liquid-Station-Mod to Liquid-Station-S:/Factorio 0.9.8\Factorio_0.9.8.9400\mods\Mod_0.2.0 and so on.
- Sat Aug 16, 2014 6:17 am
- Forum: Releases
- Topic: Version 0.10.8
- Replies: 20
- Views: 31015
Re: 0.10.8
That is with the latest developments regarding playing on linux a good idea.starxplor wrote:[...]
Too bad the hotfix wasn't a linux live cd with factorio already installed...
- Fri Aug 15, 2014 9:24 pm
- Forum: Questions, reviews and ratings
- Topic: Mod filename rules for 0.10.7 and later
- Replies: 29
- Views: 34897
Re: Mod filename rules for 0.10.7 and later
I could do with a better explanation for how the version number requirement in directory/zip file name. if I understand correctly, naming the directory exactly the same as listed in the info.json file will work fine. naming the zip file the name_#.#.#.zip is needed to work, where #.#.# = the versio...
- Fri Aug 15, 2014 9:21 pm
- Forum: Development Proposals
- Topic: Railroad
- Replies: 148
- Views: 121860
Re: Railroad
I notice the train is called a diesel locomotive (in English anyway), but it runs on coal rather than a liquid fuel. It would be cool if there were two tiers of train, with a slower steam locomotive first that uses coal, [...] Interesting thing is steam locomotives can be faster than diesel ones, t...
- Fri Aug 15, 2014 9:12 pm
- Forum: Development Proposals
- Topic: Electric energy
- Replies: 285
- Views: 213964
Re: Electric energy
I just wish i could turn off some graphs in Electric network info, i would like to have option where i click on icon and it toggle line on graph so i could turn off lasers to avoid seing graph being just one blue spike and others being unreadably low. I think this is better suited in an extra thread.
- Fri Aug 15, 2014 8:35 pm
- Forum: Ideas and Suggestions
- Topic: [PPA/DEB] easier Ubuntu distribution and installation
- Replies: 7
- Views: 2967
Re: [PPA/DEB] easier Ubuntu distribution and installation
:-) packaging is not rocket science ... its user experience optimalisation and its faster and easier to do than read this thread. Oh yes it is, I did packaging for Kubuntu and you need at least 1h per package to do it right. Also for doing good packages, we'd need working save/mod/data storing in t...
- Fri Aug 15, 2014 8:29 pm
- Forum: Ideas and Suggestions
- Topic: Glyph's big list of feedback: feature requests and more!
- Replies: 8
- Views: 4663
Re: Glyph's big list of feedback: feature requests and more!
Request: Allow green / red circuits to connect to pretty much anything that moves. This includes all actuators e.g. conveyor belts, factories, refineries, all inserters, etc. The cables will act to turn on/off the things they are connected to in the same way as smart inserters. I'd really rather ha...
- Fri Aug 15, 2014 8:06 pm
- Forum: Ideas and Suggestions
- Topic: Changeable limits for Inserters
- Replies: 6
- Views: 2350
Re: Changeable limits for Inserters
You know that one can limit the slots in the chest with the red x?cellery wrote:Although then it fills the entire chest and not just the Machiene.
- Fri Aug 15, 2014 6:38 pm
- Forum: Ideas and Requests For Mods
- Topic: (Request) Lantean Innovations Mod (now with TL;DR!)
- Replies: 4
- Views: 6018
Re: (Request) Lantean Innovations Mod (now with TL;DR!)
Sounds interessting, but I also don't think it's possible atm to implement the part with the overlapping zones. It is possible to check the position where the buildings are, and as such calculate the distance between the buildings and get the space that way. As for the dark area, it can just be an ...
- Fri Aug 15, 2014 6:34 pm
- Forum: News
- Topic: Friday Facts #47 - CRC fun
- Replies: 18
- Views: 23902
Re: Friday Facts #47 - CRC fun
The new rail endings will help a lot. Normally I catch having the extra rail just by looking at hit boxes but this will expedite the process. It's also really nice that y'all are focusing on bugs to begin with instead of letting them pile up while you make new things and new bugs. I can only second...