Search found 73 matches

by bulldog98
Tue Aug 26, 2014 6:15 pm
Forum: Ideas and Suggestions
Topic: Make trees more visible in map
Replies: 18
Views: 7699

Re: Make trees more visible in map

For me sometimes only a small amount of the map info matters, so I think having a legend where one can choose what to show would be even better.
by bulldog98
Sat Aug 23, 2014 2:15 pm
Forum: Technical Help
Topic: How do I run the game?
Replies: 5
Views: 7419

Re: How do I run the game?

Because it's a forum, and most of the people that answers here are players, like you, have other things to do =] Like sleeping, working or playing factorio (depending on the timezone they live in ;)). [edit] but sleeping an playing factorio are conuterindicative :D. [/edit] Hm If one has enought en...
by bulldog98
Sat Aug 23, 2014 11:28 am
Forum: Technical Help
Topic: low fps
Replies: 4
Views: 9389

Re: low fps

ok something interesting, I have 3 screen, two connected to amd card and the third one to intel integrated card, If i leave chrome with plex website on the intel card and play the game on amd card the fps drop to 15 if I move chrome with plex to the other screen connected to the amd card i get back...
by bulldog98
Wed Aug 20, 2014 7:12 am
Forum: Resolved Problems and Bugs
Topic: [10.0.3] Grounds White! Vram issue?
Replies: 5
Views: 1742

Re: [10.0.3] Grounds White! Vram issue?

Wow cool you have a new biome ;)

No seriosly I think a tundra/snow biome would be awesome.
by bulldog98
Wed Aug 20, 2014 7:09 am
Forum: Questions, reviews and ratings
Topic: Bug Reports
Replies: 200
Views: 94042

Re: Bug Reports

EDIT: fixed another bug, so you probably want to redownload it anyway Hm in my opinion fixing a bug means that you increase the version number, so that everybody can see there was something fixed. You could use a sceme like A.B.C where A is the mayor release number (only increased in case of rewrit...
by bulldog98
Wed Aug 20, 2014 7:02 am
Forum: Ideas and Suggestions
Topic: Thoughts on campaign mission 3
Replies: 4
Views: 1959

Re: Thoughts on campaign mission 3

At this point I've already tried to lower the difficulty; if that options exists I couldn't find it. I also looked repeatedly for some magical item I needed to craft but overlooked. But after a long time I've cleared away every biter building and the only enemies left are the big crazy worms in the...
by bulldog98
Tue Aug 19, 2014 4:03 pm
Forum: General discussion
Topic: Lag during autosave
Replies: 11
Views: 4048

Re: Lag during autosave

<sarcasmon>Save in an Ramdisk.<sarcasmoff>
by bulldog98
Tue Aug 19, 2014 2:50 pm
Forum: Ideas and Suggestions
Topic: Glyph's big list of feedback: feature requests and more!
Replies: 8
Views: 4663

Re: Glyph's big list of feedback: feature requests and more!

Request: Allow green / red circuits to connect to pretty much anything that moves. This includes all actuators e.g. conveyor belts, factories, refineries, all inserters, etc. The cables will act to turn on/off the things they are connected to in the same way as smart inserters. I'd really rather ha...
by bulldog98
Tue Aug 19, 2014 9:58 am
Forum: General discussion
Topic: Factorio Lore
Replies: 22
Views: 10401

Re: Factorio Lore

I really like this background story.
by bulldog98
Sat Aug 16, 2014 7:57 am
Forum: Resolved Problems and Bugs
Topic: [0.10.8] Error after upgrade from 0.10.6
Replies: 2
Views: 1227

Re: [0.10.8] Error after upgrade from 0.10.6

Simply rename the Folders/.zips in the mods folder according to what factorio tells you. Rename S:/Factorio 0.9.8\Factorio_0.9.8.9400\mods\Liquid-Station-Mod to Liquid-Station-S:/Factorio 0.9.8\Factorio_0.9.8.9400\mods\Mod_0.2.0 and so on.
by bulldog98
Sat Aug 16, 2014 6:17 am
Forum: Releases
Topic: Version 0.10.8
Replies: 20
Views: 31015

Re: 0.10.8

starxplor wrote:[...]
Too bad the hotfix wasn't a linux live cd with factorio already installed...
That is with the latest developments regarding playing on linux a good idea.
by bulldog98
Fri Aug 15, 2014 9:24 pm
Forum: Questions, reviews and ratings
Topic: Mod filename rules for 0.10.7 and later
Replies: 29
Views: 34897

Re: Mod filename rules for 0.10.7 and later

I could do with a better explanation for how the version number requirement in directory/zip file name. if I understand correctly, naming the directory exactly the same as listed in the info.json file will work fine. naming the zip file the name_#.#.#.zip is needed to work, where #.#.# = the versio...
by bulldog98
Fri Aug 15, 2014 9:21 pm
Forum: Development Proposals
Topic: Railroad
Replies: 148
Views: 121860

Re: Railroad

I notice the train is called a diesel locomotive (in English anyway), but it runs on coal rather than a liquid fuel. It would be cool if there were two tiers of train, with a slower steam locomotive first that uses coal, [...] Interesting thing is steam locomotives can be faster than diesel ones, t...
by bulldog98
Fri Aug 15, 2014 9:12 pm
Forum: Development Proposals
Topic: Electric energy
Replies: 285
Views: 213964

Re: Electric energy

I just wish i could turn off some graphs in Electric network info, i would like to have option where i click on icon and it toggle line on graph so i could turn off lasers to avoid seing graph being just one blue spike and others being unreadably low. I think this is better suited in an extra thread.
by bulldog98
Fri Aug 15, 2014 8:35 pm
Forum: Ideas and Suggestions
Topic: [PPA/DEB] easier Ubuntu distribution and installation
Replies: 7
Views: 2967

Re: [PPA/DEB] easier Ubuntu distribution and installation

:-) packaging is not rocket science ... its user experience optimalisation and its faster and easier to do than read this thread. Oh yes it is, I did packaging for Kubuntu and you need at least 1h per package to do it right. Also for doing good packages, we'd need working save/mod/data storing in t...
by bulldog98
Fri Aug 15, 2014 8:29 pm
Forum: Ideas and Suggestions
Topic: Glyph's big list of feedback: feature requests and more!
Replies: 8
Views: 4663

Re: Glyph's big list of feedback: feature requests and more!

Request: Allow green / red circuits to connect to pretty much anything that moves. This includes all actuators e.g. conveyor belts, factories, refineries, all inserters, etc. The cables will act to turn on/off the things they are connected to in the same way as smart inserters. I'd really rather ha...
by bulldog98
Fri Aug 15, 2014 8:06 pm
Forum: Ideas and Suggestions
Topic: Changeable limits for Inserters
Replies: 6
Views: 2350

Re: Changeable limits for Inserters

cellery wrote:Although then it fills the entire chest and not just the Machiene.
You know that one can limit the slots in the chest with the red x?
by bulldog98
Fri Aug 15, 2014 6:38 pm
Forum: Ideas and Requests For Mods
Topic: (Request) Lantean Innovations Mod (now with TL;DR!)
Replies: 4
Views: 6018

Re: (Request) Lantean Innovations Mod (now with TL;DR!)

Sounds interessting, but I also don't think it's possible atm to implement the part with the overlapping zones. It is possible to check the position where the buildings are, and as such calculate the distance between the buildings and get the space that way. As for the dark area, it can just be an ...
by bulldog98
Fri Aug 15, 2014 6:34 pm
Forum: News
Topic: Friday Facts #47 - CRC fun
Replies: 18
Views: 23902

Re: Friday Facts #47 - CRC fun

The new rail endings will help a lot. Normally I catch having the extra rail just by looking at hit boxes but this will expedite the process. It's also really nice that y'all are focusing on bugs to begin with instead of letting them pile up while you make new things and new bugs. I can only second...

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