Search found 171 matches
- Mon May 01, 2017 6:37 pm
- Forum: Releases
- Topic: Version 0.15.5
- Replies: 33
- Views: 29194
Re: Version 0.15.5
Why does Storage Tank with steam still signals that it contains water? I mean, steam is water of course, but maybe we may have new "steam" liquid now, since steam is actually present in the game? Steam is just water with a high enough temperature, but the devs have said they may change it...
- Tue Apr 25, 2017 6:35 pm
- Forum: General discussion
- Topic: Have I not noticed this before or is this a 0.15 feature?
- Replies: 3
- Views: 1727
Re: Have I not noticed this before or is this a 0.15 feature?
What exactly are you asking about? I dont notice anything unusual about that screenshot.
- Mon Apr 24, 2017 9:08 pm
- Forum: General discussion
- Topic: Mod Portal: What happened?
- Replies: 6
- Views: 2516
Re: Mod Portal: What happened?
I'm hopeful that its just extremely overloaded.
- Mon Apr 24, 2017 8:14 pm
- Forum: Not a bug
- Topic: [15.1] Player can walk between connected boilers (MotherReport)
- Replies: 6
- Views: 2914
Re: [0.15.0] Walking through connected burners
The new boilers maybe?
- Mon Apr 24, 2017 8:03 pm
- Forum: General discussion
- Topic: 0.15 Mega Feedback Thread
- Replies: 14
- Views: 5694
Re: 0.15 Mega Feedback Thread
First feed back is about the map generation. I started a new game with the "Rich Resources" basic setting. Here is the map string I ended up with and the start I received. Is there anything we can do about these maps that leave absolutly no starting options? Map generation is random, if y...
- Fri Mar 10, 2017 5:34 pm
- Forum: News
- Topic: Friday Facts #181 - Calm before the storm
- Replies: 77
- Views: 38581
Re: Friday Facts #181 - Calm before the storm
Glad you figured out a title!
- Tue Feb 21, 2017 4:06 pm
- Forum: General discussion
- Topic: Barrels post-tanker?
- Replies: 27
- Views: 9403
Re: Barrels post-tanker?
I use the universal barreling mod now for lubricant.
- Wed Dec 28, 2016 9:31 pm
- Forum: Multiplayer / Dedicated Server
- Topic: Disable peaceful mode in existing Headless server
- Replies: 5
- Views: 6195
Re: Disable peaceful mode in existing Headless server
I dont have any strong evidence for this, but I believe that you would need to go clear out any enemies that are currently in your pollution range to allow "hostile" biter nests to spawn in their place.
- Thu Dec 08, 2016 6:14 pm
- Forum: Off topic
- Topic: How did you discover Factorio?
- Replies: 69
- Views: 69839
Re: How did you discover Factorio?
Browsing Indiegogo at work.
- Thu Dec 08, 2016 2:01 pm
- Forum: Ideas and Suggestions
- Topic: Better vehicle camera - panning ahead depending on speed
- Replies: 4
- Views: 1760
Re: Better vehicle camera - panning ahead depending on speed
Seems like a great idea. I believe this stands to benefit those with low performance computers the most since zooming out can have a huge performance hit.
- Tue Nov 22, 2016 2:07 pm
- Forum: Modding help
- Topic: Not using base mod
- Replies: 5
- Views: 2294
Re: Not using base mod
If you plan on distributing your mod, from what I understand, you can not include ANYTHING from the base mod. With that out of the way, I also believe that you SHOULD be able to use the game without the base mod, but you will need to pretty much recreate/modify and other third party mods since most...
- Mon Nov 21, 2016 4:15 pm
- Forum: Gameplay Help
- Topic: Too much petroleum gas
- Replies: 22
- Views: 26387
Re: Too much petroleum gas
If you arent using gas, you may want to switch to basic oil processing, so you make less of gas and light oil to begin with.
- Thu Nov 17, 2016 10:22 pm
- Forum: Gameplay Help
- Topic: Duplicate Train Stations: Behavior Change?
- Replies: 20
- Views: 9947
Re: Duplicate Train Stations: Behavior Change?
Can you take a screenshot of the station names? This should work exactly as you expect, they are all lined up correctly. The only thing I can think, and cant see, is that they have the exact same name.
- Wed Nov 16, 2016 1:49 pm
- Forum: News
- Topic: Friday Facts #164 - Nuclear power
- Replies: 249
- Views: 108402
Re: Friday Facts #164 - Nuclear power
Another reason for circuits & explosion possibility : Yes, IRL "nu-clear" power plants explode extremely rarely, exactly because they DO have heavy automation , that we also should make to work it properly. As proverb says, nuclear reactor is a super-high-tech water boiler... ; ) So w...
- Thu Nov 03, 2016 7:42 pm
- Forum: Off topic
- Topic: What version are you?
- Replies: 9
- Views: 3318
Re: What version are you?
Backed on Indiegogo: 2013-02-15
Joined Forums: 2013-02-17
Version: 0.2.x
Someone should make a retro graphics pack, take us back to the old days
Joined Forums: 2013-02-17
Version: 0.2.x
Someone should make a retro graphics pack, take us back to the old days
- Thu Oct 27, 2016 9:54 pm
- Forum: Ideas and Suggestions
- Topic: Chests like trains
- Replies: 5
- Views: 1928
Re: Chests like trains
I assume that's what they meant, yes.ssilk wrote:Ah. You mean this:
viewtopic.php?f=80&t=15326 Stack Filters for Chest, Vehicles and others
- Thu Oct 27, 2016 9:21 pm
- Forum: Ideas and Suggestions
- Topic: Chests like trains
- Replies: 5
- Views: 1928
Re: Chests like trains
Allowing the user to filter each cell of a chest. Limit it to a specific item type.
- Tue Oct 18, 2016 2:30 pm
- Forum: Gameplay Help
- Topic: Powering 46 distant pumpjacks remotely
- Replies: 10
- Views: 4534
Re: Powering 46 pumpjacks remotely
I'd say your options are to bring in water and fuel with a train for steam, or build enough solar/accumulator to run it.
- Wed Sep 28, 2016 5:56 pm
- Forum: Not a bug
- Topic: [0.14.9] Counting error in missing rail (minor)
- Replies: 7
- Views: 1907
Re: [0.14.9] Counting error in missing rail (minor)
Gotchya, There are 44 rail entities that need to be placed, those will take 98 rail items to make.Boogieman14 wrote:Exactly, that's twice as much as the "45 objects missing materials" indicates.
- Wed Sep 28, 2016 5:50 pm
- Forum: Not a bug
- Topic: [0.14.9] Counting error in missing rail (minor)
- Replies: 7
- Views: 1907
Re: [0.14.9] Counting error in missing rail (minor)
I counted and got 98. What number do you think its should be?Boogieman14 wrote:Point is, there's a discrepancy between the number of rails on the rail icon and the number of missing objects in the dialog.