Search found 181 matches

by Escadin
Sat Feb 03, 2018 1:06 pm
Forum: News
Topic: Friday Facts #228 - High resolution turrets
Replies: 135
Views: 79362

Re: Friday Facts #228 - High resolution turrets

Absolutely love them. Great work! We believe that the new stand fits much better to the laser turret as it doesn't need any super heavy basing, and makes the two turrets more visually distinguishable. I get that I really do. More elegant basing totally fits laser turrets. However,... it's kinda weir...
by Escadin
Fri Jan 19, 2018 6:24 pm
Forum: News
Topic: Friday Facts #226 - New mod portal & other news
Replies: 93
Views: 42122

Re: Friday Facts #226 - New mod portal & other news

we have come to the conclusion that we need more time Calmer heads have prevailed. The solution to most problems is simply time, and I am grad to see that you are taking time here, if not to implement a more complex solution, at least to analyze what has been said more closely. Good luck at the con...
by Escadin
Sat Jan 13, 2018 1:19 pm
Forum: News
Topic: Friday Facts #225 - Bots versus belts (part 2)
Replies: 1016
Views: 380448

Re: Friday Facts #225 - Bots versus belts (part 2)

"5+ times stronger than anything else" I even believe that robot-only Factory should be possible and not useless, I just don't believe, that they should be 5+ times stronger than anything else. Considering in your test setup the bots not only have higher tech / progression as you say but ...
by Escadin
Tue Jan 09, 2018 2:33 pm
Forum: News
Topic: Friday Facts #224 - Bots versus belts
Replies: 905
Views: 351814

Re: Friday Facts #224 - Bots versus belts

I'm pro bot. For one things it's because of that sense of progression. The fact that they let you scale so much higher is what gives them a place in Factorio. I don't like this transition because it isn't smooth but building up to high science pack tech and then building entirely new factory from s...
by Escadin
Sat Dec 09, 2017 12:16 am
Forum: News
Topic: Friday Facts #220 - The best Friday Facts ever
Replies: 197
Views: 78507

Re: Friday Facts #220 - The best Friday Facts ever

And suddenly I have something to look forward to for christmas for a change. Love you guys! :D
by Escadin
Wed Nov 29, 2017 4:27 pm
Forum: General discussion
Topic: Why defending is a dilemma and enemies need polish
Replies: 28
Views: 11244

Re: Why defending is a dilemma and enemies need polish

The problem with defending against aliens is that there is ZERO strategical choice and ZERO combat challenge involved in it. You just draw a line of whatever turret suits your preferences and done, problem solved, come ant or behemoth. Instead of evolving your defense layout you research number upgr...
by Escadin
Thu Nov 23, 2017 5:18 pm
Forum: News
Topic: Friday Facts #217 - Just another Friday Facts
Replies: 84
Views: 35638

Re: Friday Facts #217 - Just another Friday Facts

Passenger seat for vehicles (Rseding91)

Just a minor multiplayer feature.
Thank you! Glad at least one of my suggestions made it through :D
by Escadin
Wed Nov 01, 2017 6:06 pm
Forum: Ideas and Suggestions
Topic: Improve co-op Combat and Vehicles
Replies: 6
Views: 2387

Re: Improve co-op Combat and Vehicles

The braking force on the tank is purposefully weak because it makes for a lot of fun mistakes when you ram into things/people. Don't you think it's a little over the top with rocket fuel? Also, you have to remember your core playerbase are obsessive perfectionists :P the modding community can go wi...
by Escadin
Mon Oct 30, 2017 5:50 pm
Forum: Ideas and Suggestions
Topic: Improve co-op Combat and Vehicles
Replies: 6
Views: 2387

Improve co-op Combat and Vehicles

List of proposed changes * Improve break force of Tanks * Combine both Tank Shell/Ammo types (at least for uranium versions) * Add multipassenger Vehicles Details 1) Break force Tanks should either have a better break by default or benefit from the Breakforce Research (have their own version of it ...
by Escadin
Sat Oct 28, 2017 9:04 pm
Forum: Combinator Creations
Topic: Combinator FACTORIO sign
Replies: 16
Views: 51476

Re: Combinator FACTORIO sign

Can somebody re-upload the file? Would like to learn something from Twinsen but the map cannot be loaded. "init.dat" produces CRC error when trying to unpack. Archive is probably damaged.
by Escadin
Fri Oct 27, 2017 8:59 pm
Forum: News
Topic: Friday Facts #214 - Concrete rendering
Replies: 129
Views: 67554

Re: Friday Facts #214 - Concrete rendering


Secondly, what's going on with the border images? Why is there a drop shadow?
They are my favorite feature. :o
by Escadin
Fri Oct 27, 2017 6:44 pm
Forum: News
Topic: Friday Facts #214 - Concrete rendering
Replies: 129
Views: 67554

Re: Friday Facts #214 - Concrete rendering

You know ow, since we cannot "rotate" bricks and concrete how about you guys bind "rotate through available textutes" to "R" and add all the options that have come up to it? :D That way we can have the old concrete texture, this new one as an alternative to bricks and t...
by Escadin
Fri Oct 27, 2017 5:00 pm
Forum: Implemented Suggestions
Topic: Storage chest filter
Replies: 29
Views: 14728

Re: Storage chest filter

Well stack filter inserters weren't needed to beat the game either :x

Can't argue with performance though.
by Escadin
Fri Oct 27, 2017 4:52 pm
Forum: News
Topic: Friday Facts #214 - Concrete rendering
Replies: 129
Views: 67554

Re: Friday Facts #214 - Concrete rendering

I also agree with @Pinga, the hazard lines should be square or diagonal, not faded like they are now. Fading is really weird IMO and doesn't happen IRL. It doesn't fade, it's just a sloppy paint job around the edges. And why not? The edges aren't important, neither are the looks. It just needs to w...
by Escadin
Fri Oct 27, 2017 4:23 pm
Forum: News
Topic: Friday Facts #214 - Concrete rendering
Replies: 129
Views: 67554

Re: Friday Facts #214 - Concrete rendering

What you created here may not look like concrete but.... can we keep it, please? Please! It looks absolutely gorgeous and I need to have that in my factory. That aside,... One issue Factorio has always had with flooring which I haven't seen mentioned is plants and grass sticking out from under a sol...
by Escadin
Fri Oct 27, 2017 1:42 am
Forum: Implemented Suggestions
Topic: Storage chest filter
Replies: 29
Views: 14728

Re: Storage chest filter

aklesey1 wrote:I want that box with the filter was same as well as the wagon with the filter - i want to chose cells to fliter and its filter
May be some mod exists which adding filter chest? Pls
What a coincidence. I was just about to suggest the very same idea. Thanks for merging!
by Escadin
Thu Oct 26, 2017 1:10 am
Forum: General discussion
Topic: Difficulty curve and how to keep players till end game
Replies: 60
Views: 20794

Re: Difficulty curve and how to keep players till end game

You can easily handcraft EVERYTHING involved in oil setups which are powerful enough to supply rockets. It gets more convenient if you automate pipes and underground pipes but that is trivial to do even with grey assemblers. I don't get the ruckus about oil. Yeah I still remember it was a tougher th...
by Escadin
Mon Oct 23, 2017 9:49 pm
Forum: General discussion
Topic: Difficulty curve and how to keep players till end game
Replies: 60
Views: 20794

Re: Difficulty curve and how to keep players till end game

This is such a non-issue. Why does it keep getting bumped? I'd wager the vast majority of games only takes like 1/3 of it's buyers through a decent attempt and even less through a worthy playthrough. Just check a number of games on my steam achievement list and they all shared the same or even worse...
by Escadin
Mon Oct 23, 2017 8:03 pm
Forum: General discussion
Topic: Factorio is not a game.
Replies: 26
Views: 11162

Re: Factorio is not a game.

There is an awesome first person shooter called Join the Army in RL. The tutorial is rough and long but in the end you get to shoot bad guys, rank up your career and if you stick with your team you may actually win a war. You can use the money you make while playing for the inbuilt feature "pla...
by Escadin
Mon Oct 23, 2017 12:48 am
Forum: Ideas and Suggestions
Topic: Rename certain terms to improve new user experience
Replies: 21
Views: 6719

Re: Rename certain terms to improve new user experience

Loewchen wrote:
ktjones wrote: - rename "Steam Engine" to "Steam Generator"
That would be an even worse name, a Steam Generator is a device that produces steam, not power from steam.
How about steam power generator?

Go to advanced search