Search found 34 matches

by JoeSchmoe
Thu May 29, 2014 2:03 pm
Forum: General discussion
Topic: How to fake a near-side inserter
Replies: 12
Views: 10982

Re: How to fake a near-side inserter

Garm wrote:This is how I usually solve this problem:

Image

works better with larger factories because you need to do it only once per line
I don't think you need the upper left express belt to be express, since those items are on the outside of the turn
by JoeSchmoe
Wed May 28, 2014 8:02 pm
Forum: General discussion
Topic: Modules in Pumpjacks
Replies: 16
Views: 25053

Re: Modules in Pumpjacks

Sweet, I'll keep using the speed modules then. This map is ridiculously low on oil, 6 wells in my starting area, and my radar has only picked up maybe the same amount in the surrounding area. I'm hoping to find the mother load after clearing some biters.
by JoeSchmoe
Wed May 28, 2014 5:36 pm
Forum: General discussion
Topic: GIF Mini Tutorials!
Replies: 38
Views: 39734

Re: GIF Mini Tutorials!

Great. On the tend up and tend left, it might be helpful to show how the occasional one goes to the "wrong" side. Also could really use some info on underground belts. how to split the two sides of a belt which can be used by inserters taking off a belt which can be used by inserters putti...
by JoeSchmoe
Wed May 28, 2014 5:15 pm
Forum: General discussion
Topic: Modules in Pumpjacks
Replies: 16
Views: 25053

Modules in Pumpjacks

So my map only has a few oil wells, (I'm talking like 2 groups of 3) which are all now producing 0.1 oil / s. Lets say I put in a 20% speed module, does that basically mean I'm getting 0.120 / s? Isn't that much better than say a 8% productivity module which would only be 0.108 / s? Am i right, or a...
by JoeSchmoe
Fri May 23, 2014 2:14 pm
Forum: Gameplay Help
Topic: Oil refinary output logjams (pre-SP3)
Replies: 7
Views: 3083

Re: Oil refinary output logjams (pre-SP3)

Make bigger storage tanks for light / dark.
Start using the solid fuel in all of your burners / boilers.
Or stockpile the solid fuel in chests.
by JoeSchmoe
Thu May 22, 2014 8:58 pm
Forum: Ideas and Suggestions
Topic: Variation in recipes
Replies: 6
Views: 1932

Re: Variation in recipes

My idea is not to scale everything by the same amount, but to scale every individual thing by a different randomly generated number, any where between +25% and -25%. There are enough things that overall the general cost for things on the planet would even out to the same, thus keeping general balanc...
by JoeSchmoe
Thu May 22, 2014 5:17 pm
Forum: Ideas and Suggestions
Topic: Variation in recipes
Replies: 6
Views: 1932

Variation in recipes

I would like to see some randomness in the hard coded factors from game to game. Maybe upon map creation factorio can modify the recipes by changing the input quantities / time / output / impact of module / speed of inserter / etc. by a random amount say +/- 25%. This would mean instead of always fa...
by JoeSchmoe
Wed May 21, 2014 4:28 pm
Forum: Implemented Suggestions
Topic: Voting & Organization (phpbb voting system)
Replies: 9
Views: 3997

Suggestion Organization & Voting

I think we need some organization and voting method. (possibly here, possibly in the wiki) Request Categories (new feature, recipe tweak, audio/visual enhancements) A list of requests, (short titles, with link to full discussion). Users vote yea or nay, Devs brief comment (yes, no, maybe) User prior...
by JoeSchmoe
Tue May 20, 2014 6:20 pm
Forum: Gameplay Help
Topic: Requester boxes for robots to build out of
Replies: 7
Views: 3016

Re: Requester boxes for robots to build out of

Constructions robots will only pick items from storage or provider chests, as far as I'm aware. You can use an inserter to move the items from the requester chest to a provider chest . maybe use a smart inserters and a few different chests to have only a few of each items available at a time. I tri...
by JoeSchmoe
Tue May 20, 2014 4:51 pm
Forum: Gameplay Help
Topic: Requester boxes for robots to build out of
Replies: 7
Views: 3016

Requester boxes for robots to build out of

So I'm ready to start a new section of my base. I'd like to setup a requester box so my logistical robots can bring the bulk of the supplies close by. I would then like my construction robots to use those items to do their building. Any way to make this happen? Or do I just have to allow the constru...
by JoeSchmoe
Tue May 20, 2014 4:22 pm
Forum: Ideas and Suggestions
Topic: Rethinking the (very) early game
Replies: 29
Views: 11588

Re: Rethinking the (very) early game

The problem is that people go to electricity to fast. We should need to use burner inserters. Power plant should be much more expensive so we need to go through burner tier instead of skipping it. Edit: Pumps and boilers should be more expensive too. Electric mining drills also should be more expen...
by JoeSchmoe
Wed May 14, 2014 4:57 pm
Forum: Ideas and Suggestions
Topic: Disassembly Machine/disposing items/Incinerator/Recyling
Replies: 33
Views: 15417

Re: Disassembly Machine

No Burner Inserters?
No Stone Furnaces?
No Wooden Chests?
No Iron Chests?
No Small Electrical Poles?

Either have a really slow start waiting for technology to skip over the lower levels of stuff,
or you don't upgrade anything that is already placed.
by JoeSchmoe
Tue May 13, 2014 5:56 pm
Forum: Ideas and Suggestions
Topic: Disassembly Machine/disposing items/Incinerator/Recyling
Replies: 33
Views: 15417

Re: Disassembly Machine

Maybe the recipes could be changed slightly so that all advanced items require the basic item. For example Current The burner inserter needs 1 Iron plate, 1 Iron Gear Wheel, 1 Time The basic inserter needs 1 iron plate, 1 iron gear wheel, 1 electronic circuit, 1 time Proposed The basic inserter need...
by JoeSchmoe
Thu May 08, 2014 4:10 pm
Forum: Ideas and Suggestions
Topic: Conveyor Belt Router
Replies: 52
Views: 18594

Re: Conveyor Belt Router

tralala wrote:
Tenebrous wrote:A device (or new use for an existing one) that splits the two lanes of a conveyor makes sense in the real world as well as in game - I'd love to have one added also :)
+1
+2

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