Search found 106 matches
- Wed Jul 19, 2017 8:11 pm
- Forum: General discussion
- Topic: Baffled - please provide reasons
- Replies: 13
- Views: 5748
Re: Baffled - please provide reasons
One of the reasons why I would put a roboport in the middle of solar grids is (in my case) that robots at some point need a "home" for when they're idle. When you have 50-100k robots all over your bases, each roboport can only handle so many of them at once in their storage. So since I use...
- Fri Jul 07, 2017 10:01 pm
- Forum: Releases
- Topic: Version 0.15.28
- Replies: 53
- Views: 33842
Re: Version 0.15.28
Maybe an option so that we can click on the train stop, and using the mouse wheel, we can rotate the angle?
- Sat Jun 17, 2017 2:20 pm
- Forum: Gameplay Help
- Topic: Train Traffic jam [picture heavy]
- Replies: 6
- Views: 3922
Re: Train Traffic jam [picture heavy]
I like the analogy,it gives me a new way to think about signals when I lay them down, so I can decide if I actually need a chain signal, or if I'm just putting it down because of the so called rule "chain before intersection". Thank you for that. Using a combination of tips from here and e...
- Thu Jun 15, 2017 1:08 am
- Forum: Technical Help
- Topic: [15.19] long loading time (Updated pastebin)
- Replies: 4
- Views: 1560
Re: [15.19] long loading time (Updated pastebin)
That's awesome, loading time (up to the "Factorio initialized") went from 97 seconds down to 29. Much appreciated, thanks!!Rseding91 wrote:Turn graphics quality to "normal". You have several mods and only 2 GB of VRAM.
- Wed Jun 14, 2017 11:58 am
- Forum: Technical Help
- Topic: [15.19] long loading time (Updated pastebin)
- Replies: 4
- Views: 1560
Re: [15.19] long loading time
Oh.. that was not very useful.. i've updated the original post...Koub wrote:This is a private paste. If you created this paste, please login to view it.
- Wed Jun 14, 2017 2:50 am
- Forum: Technical Help
- Topic: [15.19] long loading time (Updated pastebin)
- Replies: 4
- Views: 1560
[15.19] long loading time (Updated pastebin)
I googled but couldn't find anything that helped. I can't pinpoint exactly when that started (a couple of releases ago maybe?) but I've noticed the game taking substantially longer to load than it used to. Typically, it used to take maybe 20-30 seconds to load, now it's more in the range of 2-3 minu...
- Tue Jun 13, 2017 1:34 am
- Forum: Gameplay Help
- Topic: Train Traffic jam [picture heavy]
- Replies: 6
- Views: 3922
Re: Train Traffic jam [picture heavy]
Thanks gentlemen, that helped. Especially the high throughput merge. I had chain signals there, and when I replaced them with regular, that made things much better at that end. I guess there's not much else I can do, the reality of it being that I am merging 8 lanes into one, so there will be times ...
- Sun Jun 11, 2017 5:43 pm
- Forum: General discussion
- Topic: Logistic Network Needs to be smarter
- Replies: 44
- Views: 16617
Re: Logistic Network Needs to be smarter
Logistic example.gif I think you are mistaken (or my 0.15 is broken). All bots fly to one chest, after xx arrivals the chest is full and all bots fly to the next chest. And it is by no means the closest one. Sorry, I'm late to the party, but from observations only, what I think happens in this case...
- Sun Jun 11, 2017 5:28 pm
- Forum: Gameplay Help
- Topic: Train Traffic jam [picture heavy]
- Replies: 6
- Views: 3922
Train Traffic jam [picture heavy]
Disclaimer: There is nothing wrong with the game, it's all me doing it wrong (as C.Will would say). And this is no sarcasm, I am aware of it, I just can't figure out a way to fix this. I use LTN mod, but this also has nothing to do with the mod. It has to do with my laying down the rails I guess. Bu...
- Sat May 27, 2017 4:13 pm
- Forum: Logistic Train Network
- Topic: old LTN discussion thread
- Replies: 858
- Views: 287012
Re: [Mod 0.14/0.15] Logistic Train Network 1.2.8
Thanks for that info, I'll adjust that. What does usually happen when the timer expires? I know the schedule is already on the train, so the train will eventually make it to the unloading area and then the depot. But does it have any negative repercussions other than displaying that message? Once t...
- Sat May 27, 2017 2:26 pm
- Forum: Logistic Train Network
- Topic: old LTN discussion thread
- Replies: 858
- Views: 287012
Re: [Mod 0.14/0.15] Logistic Train Network 1.2.8
Thanks for that info, I'll adjust that. What does usually happen when the timer expires? I know the schedule is already on the train, so the train will eventually make it to the unloading area and then the depot. But does it have any negative repercussions other than displaying that message?
- Sat May 27, 2017 12:40 pm
- Forum: Logistic Train Network
- Topic: old LTN discussion thread
- Replies: 858
- Views: 287012
Re: [Mod 0.14/0.15] Logistic Train Network 1.2.8
"Delivery from A to B running for 18060 ticks removed after time out". So as I expand, the mines get further away from the main base, hence, the main reason I use trains. This is the first one (mine) I get this message consistently. So a pickup job gets dispatched there, trains head out in...
- Thu May 25, 2017 12:54 pm
- Forum: Logistic Train Network
- Topic: old LTN discussion thread
- Replies: 858
- Views: 287012
Re: [Mod 0.14/0.15] Logistic Train Network 1.2.8
I just wanted to say thank you. I'm still learning and fine-tuning based on everything I read here, but for the most part, I have converted my ~30 mining areas, and I have 20-22 trains being dispatched all over to get the needed stuff. The only issue I have found (And for now have a workaround) is m...
- Wed May 24, 2017 7:29 pm
- Forum: General discussion
- Topic: Blueprint edit not working anymore?
- Replies: 2
- Views: 1120
Re: Blueprint edit not working anymore?
I think what you're describing is discussed in this thread: viewtopic.php?f=3&t=48349&start=20#p280122
- Tue May 23, 2017 3:12 pm
- Forum: General discussion
- Topic: Loading Items/Fluids - Does it Make a Train Heavier?
- Replies: 2
- Views: 1434
Re: Loading Items/Fluids - Does it Make a Train Heavier?
Not at all. To elaborate a tad on this, (and please correct me if I'm wrong) I never actually tested, but what seem to happen is that loaded or not, a train will make it to maximum speed. The longer the train, the longer it takes to reach that speed, but loaded or not seem to make no difference. In...
- Tue May 23, 2017 3:08 pm
- Forum: General discussion
- Topic: First time doing robot logistics!
- Replies: 6
- Views: 2070
Re: First time doing robot logistics!
It took me quite a while to get started with bots. At first, I just couldn't see the point, since I could do everything with belts anyway.. My first experience was with construction bots. I quickly realized I built the same thing over and over, and it just became tedious really fast doing it by hand...
- Mon May 22, 2017 4:09 pm
- Forum: Logistic Train Network
- Topic: old LTN discussion thread
- Replies: 858
- Views: 287012
Re: [Mod 0.14/0.15] Logistic Train Network 1.2.7
Alright, so I decided to start over and actually use (and study, to the best of my abilities) the blueprints provided. So the depot works great, the requester stations appear to request the proper number of items, based on what's already in the chest, my issue is with the provider. I used the bluep...
- Mon May 22, 2017 3:35 pm
- Forum: Logistic Train Network
- Topic: old LTN discussion thread
- Replies: 858
- Views: 287012
Re: [Mod 0.14/0.15] Logistic Train Network 1.2.7
Alright, so I decided to start over and actually use (and study, to the best of my abilities) the blueprints provided. So the depot works great, the requester stations appear to request the proper number of items, based on what's already in the chest, my issue is with the provider. I used the bluepr...
- Sun May 21, 2017 4:06 pm
- Forum: Logistic Train Network
- Topic: old LTN discussion thread
- Replies: 858
- Views: 287012
Re: [Mod 0.14/0.15] Logistic Train Network 1.2.7
Greetings, I've watched Nilaus tutorial, and with that, was succesful in setting up all my stations fairly quickly. They all seem to work, as far as I can tell. (ie, I've seen my trains being dispatched to more than one of them). The issue I am encountering is that when the base runs low on, say, co...
- Sat May 20, 2017 1:58 pm
- Forum: Gameplay Help
- Topic: Content display
- Replies: 2
- Views: 1694
Re: Content display
In 0.15.x there is a separate window for looking at logistics networks, the default keybind for that is "L". From that window you can view the contents of each logistic network in your game including your player character inventory. I'm not sure if it can be filtered, but it is very simil...