Search found 229 matches

by The Eriksonn
Tue Sep 05, 2017 9:28 am
Forum: Gameplay Help
Topic: 2 Questions : Map showing factories in zoom & Degradation
Replies: 13
Views: 3967

Re: 2 Questions : Map showing factories in zoom & Degradation

I Think he meant placable enteties (assemblers, pipes, Power poles), not items.
And that they were randomly missing from his base...
by The Eriksonn
Sat Aug 19, 2017 12:08 pm
Forum: General discussion
Topic: [Poll] Is it worth switching to electric furnace
Replies: 36
Views: 24544

Re: [Poll] Is it worth switching to electric furnace

I do Electric for a few reasons, but one is that i Like that they are bigger, the spacing is just right if you want to slap a combinator next to it for some reason :roll:
by The Eriksonn
Fri Aug 18, 2017 5:33 pm
Forum: Gameplay Help
Topic: Circuit for changing belts?
Replies: 3
Views: 1613

Re: Circuit for changing belts?

Not in vanilla, you need mods for that...
by The Eriksonn
Wed Aug 16, 2017 3:35 pm
Forum: General discussion
Topic: What is everyone's preferred train size
Replies: 70
Views: 47122

Re: What is everyone's preferred train size

In my current World all my trains are 1-3-1, i almost Always do that or 1-1-1
by The Eriksonn
Thu Aug 03, 2017 8:59 am
Forum: Gameplay Help
Topic: What particular flashing icons mean
Replies: 9
Views: 4645

Re: What particular flashing icons mean

It means that the chest is not having a roboport nearby
by The Eriksonn
Wed Aug 02, 2017 12:31 pm
Forum: Not a bug
Topic: cant mine robot over ore
Replies: 4
Views: 1738

Re: cant mine robot over ore

that is understandable, i guess he will die eventually becauce of biters or i will have to Place a roboport nearby and have him go into there
by The Eriksonn
Tue Aug 01, 2017 9:38 pm
Forum: Not a bug
Topic: cant mine robot over ore
Replies: 4
Views: 1738

cant mine robot over ore

If you put a lonely robot over an ore patch you cant mine him back becauce you Always select the ore instead:
Bug
by The Eriksonn
Tue Aug 01, 2017 7:53 pm
Forum: Combinator Creations
Topic: Signal pass through help?
Replies: 2
Views: 2772

Re: Signal pass through help?

it worked, yay :D

I am not using overflows that much becauce it kind of feels a bit cheaty... :?

but i guess i could start using them more to see what happens...
by The Eriksonn
Tue Aug 01, 2017 6:03 pm
Forum: Combinator Creations
Topic: Signal pass through help?
Replies: 2
Views: 2772

Signal pass through help?

I need a device with 2 inputs and an output that will pass the first input if that item exist in the second. Example: first input: 100 iron, 36 Circuits, 50 copper, 200 gears second input: 1 iron, 1 gear expected output: 100 iron, 200 gears item amount and type is unknown(exept that it is Always 1 o...
by The Eriksonn
Tue Aug 01, 2017 5:00 pm
Forum: Ideas and Suggestions
Topic: Train wagons carrying one item button
Replies: 74
Views: 20144

Drag filters in trains

If you want to filter an entire cargo wagon full of iron then it would be nice if you could drag in the same way you can by dragging to pick up from furnaces. :roll:

Dragging while shift+leftclick should filter Everything you drag on
by The Eriksonn
Sun Jul 30, 2017 10:12 pm
Forum: Show your Creations
Topic: Mixed smelting (4 products, fully beaconed)
Replies: 5
Views: 5380

Re: Mixed smelting (4 products, fully beaconed)

if you set the filter to nothing it is the same as disabeling it.
by The Eriksonn
Wed Jul 26, 2017 10:35 am
Forum: Resolved Problems and Bugs
Topic: [Harkonnen] Blueprints from map
Replies: 10
Views: 6946

Re: [Harkonnen] Blueprints from map

Harkonnen wrote: P.S: I am waiting with awe for report like "I've marked my entire base for deconstruction by mistake, but then radars went off and I can't cancel it anymore." :D
:lol:
by The Eriksonn
Tue Jul 25, 2017 8:17 pm
Forum: Resolved Problems and Bugs
Topic: [Harkonnen] Blueprints from map
Replies: 10
Views: 6946

[Harkonnen] Blueprints from map

it seems weird to be able to take Blueprints from the map where you cant see...
Picture
by The Eriksonn
Mon Jul 24, 2017 10:53 pm
Forum: Ideas and Suggestions
Topic: [0.15.30] "Products finished" is misleading
Replies: 6
Views: 2230

[0.15.30] "Products finished" is misleading

when you autocraft something with more than one output, belts for example, the assembler says 1 Products finished even when 2 belts was produced. in my opinion it should not say "products" becauce it may produce more than it says it does. if you change it so that it shows 2 Products per Cr...
by The Eriksonn
Wed Jul 19, 2017 9:37 am
Forum: General discussion
Topic: When do they attack?
Replies: 15
Views: 16352

Re: When do they attack?

what usually happens for me is that first 1 or 2 biter come and start eating on a miner or something, small biter take a while to destroy stuff so you can just go there and kill him easily. then put gunturrets in that area and repeat if they attack in some new Place. alsp check your turrets often to...
by The Eriksonn
Mon Jul 17, 2017 9:40 pm
Forum: Gameplay Help
Topic: Help debugging a rail design
Replies: 6
Views: 2807

Re: Help debugging a rail design

i see a signal in the wrong Place
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Stuff.png (4.51 MiB) Viewed 2779 times
by The Eriksonn
Fri Jun 30, 2017 4:45 pm
Forum: Off topic
Topic: Random Word Association Game
Replies: 468
Views: 159642

Re: Random Word Association Game

Triforce
by The Eriksonn
Fri Jun 16, 2017 8:32 pm
Forum: Gameplay Help
Topic: Radar cutting out? Why?
Replies: 5
Views: 1906

Re: Radar cutting out? Why?

screenshots of the radars and the electric info panel would be nice...
by The Eriksonn
Mon Jun 05, 2017 7:45 pm
Forum: Off topic
Topic: The Ctrl+V Game
Replies: 218
Views: 115252

Re: The Ctrl+V Game

using UnityEngine;

oh... hehe... :lol:
(why is it always coding stuff on my clipboard, damnit :? )
by The Eriksonn
Fri May 19, 2017 11:28 am
Forum: Off topic
Topic: Your Logistic Robots Are Broken! [Forum Game]
Replies: 344
Views: 115579

Re: Your Logistic Robots Are Broken! [Forum Game]

The roboport network tries to get a result from this paradox but after about 5 minutes every roboport burns up instead. You get nothing but a burned and lonley robot that does not work.

I request a centrifuge, 40 good uranium and 3 bad uranium and a bunch of combinators. And a substation.

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