I Think he meant placable enteties (assemblers, pipes, Power poles), not items.
And that they were randomly missing from his base...
Search found 229 matches
- Tue Sep 05, 2017 9:28 am
- Forum: Gameplay Help
- Topic: 2 Questions : Map showing factories in zoom & Degradation
- Replies: 13
- Views: 3967
- Sat Aug 19, 2017 12:08 pm
- Forum: General discussion
- Topic: [Poll] Is it worth switching to electric furnace
- Replies: 36
- Views: 24544
Re: [Poll] Is it worth switching to electric furnace
I do Electric for a few reasons, but one is that i Like that they are bigger, the spacing is just right if you want to slap a combinator next to it for some reason
- Fri Aug 18, 2017 5:33 pm
- Forum: Gameplay Help
- Topic: Circuit for changing belts?
- Replies: 3
- Views: 1613
Re: Circuit for changing belts?
Not in vanilla, you need mods for that...
- Wed Aug 16, 2017 3:35 pm
- Forum: General discussion
- Topic: What is everyone's preferred train size
- Replies: 70
- Views: 47122
Re: What is everyone's preferred train size
In my current World all my trains are 1-3-1, i almost Always do that or 1-1-1
- Thu Aug 03, 2017 8:59 am
- Forum: Gameplay Help
- Topic: What particular flashing icons mean
- Replies: 9
- Views: 4645
Re: What particular flashing icons mean
It means that the chest is not having a roboport nearby
- Wed Aug 02, 2017 12:31 pm
- Forum: Not a bug
- Topic: cant mine robot over ore
- Replies: 4
- Views: 1738
Re: cant mine robot over ore
that is understandable, i guess he will die eventually becauce of biters or i will have to Place a roboport nearby and have him go into there
- Tue Aug 01, 2017 9:38 pm
- Forum: Not a bug
- Topic: cant mine robot over ore
- Replies: 4
- Views: 1738
cant mine robot over ore
If you put a lonely robot over an ore patch you cant mine him back becauce you Always select the ore instead:
Bug
- Tue Aug 01, 2017 7:53 pm
- Forum: Combinator Creations
- Topic: Signal pass through help?
- Replies: 2
- Views: 2772
Re: Signal pass through help?
it worked, yay
I am not using overflows that much becauce it kind of feels a bit cheaty...
but i guess i could start using them more to see what happens...
I am not using overflows that much becauce it kind of feels a bit cheaty...
but i guess i could start using them more to see what happens...
- Tue Aug 01, 2017 6:03 pm
- Forum: Combinator Creations
- Topic: Signal pass through help?
- Replies: 2
- Views: 2772
Signal pass through help?
I need a device with 2 inputs and an output that will pass the first input if that item exist in the second. Example: first input: 100 iron, 36 Circuits, 50 copper, 200 gears second input: 1 iron, 1 gear expected output: 100 iron, 200 gears item amount and type is unknown(exept that it is Always 1 o...
- Tue Aug 01, 2017 5:00 pm
- Forum: Ideas and Suggestions
- Topic: Train wagons carrying one item button
- Replies: 74
- Views: 20144
Drag filters in trains
If you want to filter an entire cargo wagon full of iron then it would be nice if you could drag in the same way you can by dragging to pick up from furnaces.
Dragging while shift+leftclick should filter Everything you drag on
Dragging while shift+leftclick should filter Everything you drag on
- Sun Jul 30, 2017 10:12 pm
- Forum: Show your Creations
- Topic: Mixed smelting (4 products, fully beaconed)
- Replies: 5
- Views: 5380
Re: Mixed smelting (4 products, fully beaconed)
if you set the filter to nothing it is the same as disabeling it.
- Wed Jul 26, 2017 10:35 am
- Forum: Resolved Problems and Bugs
- Topic: [Harkonnen] Blueprints from map
- Replies: 10
- Views: 6946
Re: [Harkonnen] Blueprints from map
Harkonnen wrote: P.S: I am waiting with awe for report like "I've marked my entire base for deconstruction by mistake, but then radars went off and I can't cancel it anymore."
- Tue Jul 25, 2017 8:17 pm
- Forum: Resolved Problems and Bugs
- Topic: [Harkonnen] Blueprints from map
- Replies: 10
- Views: 6946
[Harkonnen] Blueprints from map
it seems weird to be able to take Blueprints from the map where you cant see...
Picture
- Mon Jul 24, 2017 10:53 pm
- Forum: Ideas and Suggestions
- Topic: [0.15.30] "Products finished" is misleading
- Replies: 6
- Views: 2230
[0.15.30] "Products finished" is misleading
when you autocraft something with more than one output, belts for example, the assembler says 1 Products finished even when 2 belts was produced. in my opinion it should not say "products" becauce it may produce more than it says it does. if you change it so that it shows 2 Products per Cr...
- Wed Jul 19, 2017 9:37 am
- Forum: General discussion
- Topic: When do they attack?
- Replies: 15
- Views: 16352
Re: When do they attack?
what usually happens for me is that first 1 or 2 biter come and start eating on a miner or something, small biter take a while to destroy stuff so you can just go there and kill him easily. then put gunturrets in that area and repeat if they attack in some new Place. alsp check your turrets often to...
- Mon Jul 17, 2017 9:40 pm
- Forum: Gameplay Help
- Topic: Help debugging a rail design
- Replies: 6
- Views: 2807
Re: Help debugging a rail design
i see a signal in the wrong Place
- Fri Jun 30, 2017 4:45 pm
- Forum: Off topic
- Topic: Random Word Association Game
- Replies: 468
- Views: 159642
Re: Random Word Association Game
Triforce
- Fri Jun 16, 2017 8:32 pm
- Forum: Gameplay Help
- Topic: Radar cutting out? Why?
- Replies: 5
- Views: 1906
Re: Radar cutting out? Why?
screenshots of the radars and the electric info panel would be nice...
- Mon Jun 05, 2017 7:45 pm
- Forum: Off topic
- Topic: The Ctrl+V Game
- Replies: 218
- Views: 115252
Re: The Ctrl+V Game
using UnityEngine;
oh... hehe...
(why is it always coding stuff on my clipboard, damnit )
oh... hehe...
(why is it always coding stuff on my clipboard, damnit )
- Fri May 19, 2017 11:28 am
- Forum: Off topic
- Topic: Your Logistic Robots Are Broken! [Forum Game]
- Replies: 344
- Views: 115579
Re: Your Logistic Robots Are Broken! [Forum Game]
The roboport network tries to get a result from this paradox but after about 5 minutes every roboport burns up instead. You get nothing but a burned and lonley robot that does not work.
I request a centrifuge, 40 good uranium and 3 bad uranium and a bunch of combinators. And a substation.
I request a centrifuge, 40 good uranium and 3 bad uranium and a bunch of combinators. And a substation.