Search found 87 matches
- Thu Jul 18, 2019 12:13 pm
- Forum: Pending
- Topic: [Twinsen] [0.17.47] Remaining cases of inserter directional asymmetry
- Replies: 5
- Views: 2574
Re: [Twinsen] [0.17.47] Remaining cases of inserter directional asymmetry
Yes, things changed quite a bit in 0.17.50, as I mentioned in this later report . I still saw asymmetries, but in different setups. I haven't run the throughput tests since then. I'll do that with the latest version and update both this ticket and the other one. It'd be great if both this and the it...
- Thu Jun 20, 2019 12:40 am
- Forum: Resolved Problems and Bugs
- Topic: [Twinsen] [0.17.50] Regression: inserters get stuck more easily
- Replies: 2
- Views: 2827
[Twinsen] [0.17.50] Regression: inserters get stuck more easily
Inserters are significantly more prone to get stuck picking up items from belts in 0.17.50. I know it is a regression since 0.17.47, when I last ran my inserter throughput tests and opened a bug report about inserters behaving differently in different directions (which they still do, but not in exac...
- Sat Jun 08, 2019 11:46 pm
- Forum: Pending
- Topic: [Twinsen] [0.17.47] Remaining cases of inserter directional asymmetry
- Replies: 5
- Views: 2574
[Twinsen] [0.17.47] Remaining cases of inserter directional asymmetry
Following up on a discussion about inserter rotational asymmetry , I can note that several cases remain, and all of them happen when inserters pick from belts. Here's an example: https://i.imgur.com/i1ach1W.gif As you can see, the east->west inserter is a lot faster than the north->south one, becaus...
- Mon Jun 03, 2019 2:38 pm
- Forum: News
- Topic: Friday Facts #297 - New resource icons
- Replies: 125
- Views: 52728
Re: Friday Facts #297 - New resource icons
Thanks for the detailed post. I'll look into it. Cool, thanks! Like I said, some situations might end up being slower because of how things are timed, so one slowdown might be fine compared to the many other speedups. Sure, there aren't a lot of big slowdowns like that afaics. I was more concerned ...
- Mon Jun 03, 2019 3:30 am
- Forum: News
- Topic: Friday Facts #297 - New resource icons
- Replies: 125
- Views: 52728
Re: Friday Facts #297 - New resource icons
Thanks for the inserter fixes. Inserter orientation still makes a difference in some cases though. I notice it in particular for long-handed and burner inserters moving items from chest to chest or chest to belt: https://i.imgur.com/bR710OO.gif https://i.imgur.com/XUljxHE.gif In these cases horisont...
- Sun Jun 02, 2019 10:12 pm
- Forum: Cheatsheets / Calculators / Viewers
- Topic: Production Calculator Google Sheet [1.0]
- Replies: 50
- Views: 60455
Re: Production Calculator Google Sheet [0.16 & 0.17]
A few small updates: - The "Resources needed" column now shows ore resources before the mining productivity bonus. (It's still taken into account when calculating the required number of mining drills.) - New measurements of inserter throughput since inserters changed in 0.17.44 and 0.17.45...
- Sat May 25, 2019 8:25 pm
- Forum: Cheatsheets / Calculators / Viewers
- Topic: Production Calculator Google Sheet [1.0]
- Replies: 50
- Views: 60455
Re: Production Calculator Google Sheet [0.16 & 0.17]
I've updated the 0.17 sheets to accurate inserter throughputs. Chest β belt is slightly faster, which I believe is due to the better belt compression (4 items per belt lane per tile instead of the 3.56 in older versions). Belt β chest figures are somewhat lower, even though inserters ought to be a b...
- Tue May 14, 2019 3:55 pm
- Forum: Not a bug
- Topic: [0.17.38] Crash during autosave
- Replies: 5
- Views: 1502
Re: [0.17.38] Crash during autosave
Dunno, you think it's solar winds?
Jokes aside, could flaky graphics memory cause the bit error in my case? Or is it enough that I test main memory? (I haven't doubted the mobo so far, only the graphics card.)
Jokes aside, could flaky graphics memory cause the bit error in my case? Or is it enough that I test main memory? (I haven't doubted the mobo so far, only the graphics card.)
- Sat May 11, 2019 10:36 pm
- Forum: Not a bug
- Topic: [0.17.38] Crash during autosave
- Replies: 5
- Views: 1502
[0.17.38] Crash during autosave
I've been getting intermittent crashes during autosave since the last couple of updates. Not sure in exactly which version it started happening, but it ought to be within the last two weeks, i.e. since 0.17.35 or so. When it crashes, some data gets written to the new save ending with .tmp.zip, but i...
- Sat May 04, 2019 10:24 pm
- Forum: News
- Topic: Friday Facts #293 - New remnants 2 & 1.0 Marketing plan
- Replies: 124
- Views: 56213
Re: Friday Facts #293 - New remnants 2 & 1.0 Marketing plan
I heard about this game from CGP Grey on YouTube mentioning he was addicted to it and including some references to it in Easter Eggs in his videos. I'm sure he'd give a great endorsement if you sponsored one of his videos. Like this one: https://youtu.be/AM1-ecnQsm4?t=98 Gold. :) (He's only at 1500...
- Sat May 04, 2019 2:11 pm
- Forum: Won't implement
- Topic: Reload mod(s)
- Replies: 12
- Views: 12183
Re: Reload mod(s)
Apologies for necro'ing an old thread, but since this is the top search hit for "factorio reload mod" and is in "Won't implement", I thought it worth pointing out that there is a function to simplify mod reloading. From the LuaGameScript docs : reload_mods() Forces a reload of al...
- Fri May 03, 2019 1:24 am
- Forum: Resolved Problems and Bugs
- Topic: [0.17.35] Extra "parameters" level in LuaArithmeticCombinatorControlBehavior
- Replies: 1
- Views: 767
[0.17.35] Extra "parameters" level in LuaArithmeticCombinatorControlBehavior
The parameters for an arithmetic combinator resides in LuaArithmeticCombinatorControlBehavior.parameters.parameters. From https://lua-api.factorio.com/latest/LuaControlBehavior.html#LuaArithmeticCombinatorControlBehavior.brief I expected one level of "parameters". To reproduce: Place an ar...
- Thu May 02, 2019 11:59 am
- Forum: General discussion
- Topic: Accurate belt segment measurements
- Replies: 9
- Views: 6401
Re: Accurate belt segment measurements
In other words, how would one start the inserter at the appropriate time to ensure the throughput is highest? That's a good question. It might be possible to sense the items on a belt tile before the inserter and use a few combinators to start the inserter at the right moment. However a problem wit...
- Wed May 01, 2019 9:55 pm
- Forum: General discussion
- Topic: Accurate belt segment measurements
- Replies: 9
- Views: 6401
Re: Accurate belt segment measurements
Cool, I'm glad it's appreciated!
- Sat Apr 27, 2019 7:04 pm
- Forum: General discussion
- Topic: Accurate belt segment measurements
- Replies: 9
- Views: 6401
Re: Accurate belt segment measurements
It wasn't only out of idle curiosity, although that is a perfectly sufficient reason in my book. ;) Just to give an example of why belt positions can matter, in these two cases the only difference is that the bottom lane has started one tick later (both inserters use max stack size). The inserter on...
- Sat Apr 27, 2019 4:14 pm
- Forum: General discussion
- Topic: Accurate belt segment measurements
- Replies: 9
- Views: 6401
Re: Accurate belt segment measurements
Well, I think it's interesting to understand the belt mechanics more deeply. In "normal" gameplay it's arguably not of much practical value, but then again people are doing all sorts of cool things in Factorio that isn't "normal" gameplay, and then it might be useful. The reason ...
- Sat Apr 27, 2019 3:48 pm
- Forum: General discussion
- Topic: Accurate belt segment measurements
- Replies: 9
- Views: 6401
Accurate belt segment measurements
I found myself wondering exactly how long belt segments are, or more precisely how long it takes for an item to get from one end to the other. The wiki page (as of the time of this posting) tells us that straight segments have 32 "slots", which are travelled 1 slot per tick on a yellow bel...
- Mon Apr 22, 2019 11:24 pm
- Forum: Ideas and Suggestions
- Topic: Delete signal cables when stamping blueprints on top of existing entities
- Replies: 0
- Views: 692
Delete signal cables when stamping blueprints on top of existing entities
TL;DR Modify the stamping of blueprints to remove red and green cables from overlapping entities on the ground when there are no cables between them in the blueprint. What ? When a blueprint is stamped out on top of existing entities, it replaces the settings in them and adds any red and green cabl...
- Sat Apr 06, 2019 12:36 am
- Forum: Resolved Problems and Bugs
- Topic: [Twinsen] [0.17.25] Pop-ups do not update when shift-click pasting settings into an entity
- Replies: 1
- Views: 1860
[Twinsen] [0.17.25] Pop-ups do not update when shift-click pasting settings into an entity
The left-click pop-up dialogues for (at least) combinators do not update when left-click pasting new settings into them. Example: 1. Place two constant combinators. Let's call them A and B. 2. Add a constant to A, e.g. X=1. 3. Left click on B to open its pop-up dialogue. 4. Shift-right click on A. 5...
- Sun Mar 31, 2019 10:09 pm
- Forum: Cheatsheets / Calculators / Viewers
- Topic: Production Calculator Google Sheet [1.0]
- Replies: 50
- Views: 60455
Re: Production Calculator Google Sheet [0.16 & 0.17]
Does the 0.17 sheet have the new (15/30/45) belt speeds? I've been working on new measurements for inserter throughputs for 0.17, but I wanted to be more thorough than in earlier versions and it's proving to be quite tricky to get reliable readings, so it's taking a bit of time. That's no reason to...