Search found 87 matches

by ignatio
Sat Oct 07, 2017 3:30 pm
Forum: Ideas and Suggestions
Topic: Read inserter stack size from the picked item's channel
Replies: 13
Views: 5267

Re: Read inserter stack size from the picked item's channel

Yes, I think the "each" (yellow star) option is fairly obvious for the interface. As I touched on in the OP, I have been able to work around the problem using the "reverse pick" trick: If I want, let's say, 50 splitters in the train and it currently has 46, then I have one insert...
by ignatio
Tue Jul 18, 2017 11:10 am
Forum: Cheatsheets / Calculators / Viewers
Topic: Production Calculator Google Sheet [1.0]
Replies: 50
Views: 60720

Re: Production Calculator Google Sheet [0.15]

Thanks for noticing. That's one of the hardcoded numbers I haven't been able to find in the data files. Spreadsheets and lua code updated.
by ignatio
Sun Jul 02, 2017 1:47 pm
Forum: Cheatsheets / Calculators / Viewers
Topic: Production Calculator Google Sheet [1.0]
Replies: 50
Views: 60720

Re: Production Calculator Google Sheet [0.15]

Done. I weeded out some alternatives to keep the selection list from getting too long, and also added alternatives for 16 and 20 beacons (possible around larger buildings like refineries and rocket silos). Anyway, if you'd like a beacon configuration that isn't in the list you can just edit it in th...
by ignatio
Sun Jun 11, 2017 5:53 pm
Forum: Ideas and Suggestions
Topic: Read inserter stack size from the picked item's channel
Replies: 13
Views: 5267

Read inserter stack size from the picked item's channel

TL;DR When the inserter stack size is controlled by the circuit network, make it possible to read the size from the same channel as the item it has picked up. What? E.g. if a filter inserter has chosen to pick up pumpjacks, the stack size for that particular pick would be read from the pumpjack cha...
by ignatio
Sun Jun 04, 2017 2:58 pm
Forum: Cheatsheets / Calculators / Viewers
Topic: Production Calculator Google Sheet [1.0]
Replies: 50
Views: 60720

Re: Production Calculator Google Sheet [0.15]

For now I've added coal liquefaction as just another balancing alternative next to basic and advanced processing. Better than nothing.
by ignatio
Sat Jun 03, 2017 2:07 am
Forum: Cheatsheets / Calculators / Viewers
Topic: Production Calculator Google Sheet [1.0]
Replies: 50
Views: 60720

Re: Production Calculator Google Sheet [0.15]

I'm glad you find it useful! My aim is to make it as accurate as possible, so thanks for reporting errors. Chemical Plants and Oil Refineries have 3 module slots, not 2. This changed in 0.15.0; the wiki is out of date. Fixed (in the wiki too), thanks. I've found this spreadsheet really useful, but I...
by ignatio
Sat May 27, 2017 11:41 pm
Forum: Duplicates
Topic: Incomplete blueprint stamps for network connected belts
Replies: 4
Views: 1301

Re: Incomplete blueprint stamps for network connected belts

Yet it added the wires - on the existing belts. What's the purpose with that, then?

Thanks for pointing to the correct dup, btw.
by ignatio
Sat May 27, 2017 9:53 pm
Forum: Duplicates
Topic: Incomplete blueprint stamps for network connected belts
Replies: 4
Views: 1301

Re: Incomplete blueprint stamps for network connected belts

My situation is somewhat different: It does wire up the belt segments, but it doesn't set "Mode of operation" and "Enabled condition" in them. Perhaps it's the wiring of them that is wrong then, although I think it's more consistent that the blueprint adds settings to existing el...
by ignatio
Sat May 27, 2017 1:37 pm
Forum: Duplicates
Topic: Incomplete blueprint stamps for network connected belts
Replies: 4
Views: 1301

Incomplete blueprint stamps for network connected belts

I have a blueprint containing some belts wired up onto a circuit network, and I stamp it out on existing belts without circuit networks but with compatible types and directions. In this case, the belts get wired up, but the "enabled condition" in them doesn't get set properly. It works if ...
by ignatio
Mon May 22, 2017 1:45 am
Forum: Gameplay Help
Topic: Inserter Throughput
Replies: 9
Views: 17001

Re: Inserter Throughput

I've put a bit of effort into measuring inserter throughput in the 0.13+ world where we have varying stack sizes. I've documented my findings on the wiki page . There's also a spreadsheet with all the numbers and plenty of graphs, although I haven't put a whole lot of effort into making it comprehen...
by ignatio
Sun May 21, 2017 12:00 am
Forum: News
Topic: Friday Facts #191 - Gui improvements
Replies: 380
Views: 153350

Re: Friday Facts #191 - Gui improvements

I like the change of making the quickbar a "view" into the inventory. However, not getting it automatically filled with "random items" would be a loss. It works really well when you're doing one task and then switch to another: If I'm e.g. setting up a smelter I need furnaces, be...
by ignatio
Sat May 13, 2017 12:26 am
Forum: Not a bug
Topic: Read train contents doesn't work in manual mode
Replies: 2
Views: 1595

Re: Read train contents doesn't work in manual mode

Well, I note the inconsistency between the wagon being present to inserters at the same time as its content isn't available on the circuit network. I can very well understand that a manually driven train not parked exactly at the right spot wouldn't be registered with the train stop, but this is abo...
by ignatio
Fri May 12, 2017 11:16 pm
Forum: Not a bug
Topic: Read train contents doesn't work in manual mode
Replies: 2
Views: 1595

Read train contents doesn't work in manual mode

See title. I have some train stations with circuit logic to balance the number of items exactly, and this causes the train to overfill when it's set to "Manual" in the Schedule tab: According to the train stop there's essentially no train there, yet the wagon is in place and is open, so th...
by ignatio
Sun May 07, 2017 12:43 am
Forum: Resolved Problems and Bugs
Topic: Rocket shooting speed 6 description
Replies: 4
Views: 1660

Rocket shooting speed 6 description

A tiny but simple bug: "Rocket shooting speed 6" tech description says "one of the prerequisites for spaceworthy rockets". That's true for the 1-5 techs which actually are prerequisites for the rocket silo, but 6 isn't.
by ignatio
Sun Apr 30, 2017 5:08 am
Forum: Cheatsheets / Calculators / Viewers
Topic: Production Calculator Google Sheet [1.0]
Replies: 50
Views: 60720

Re: Production Calculator Google Sheet [0.15]

I've got a new sheet for all the goodness in 0.15, and I've also added beacon support. Actually it's two sheets now, since there are "normal" and "expensive" variants of some recipes. Updated links in the original post.
by ignatio
Sat Jan 14, 2017 11:06 pm
Forum: Gameplay Help
Topic: [0.15.x] Fluid mechanics
Replies: 72
Views: 204006

Re: Fluid mechanics

I found the maths in another post , so I can answer most of my questions myself: - I'm interested in the maths there, can you show the formulas you found out? Taking the result from said post: Distance in pipe segments = (20 - 2 Flow) / (3 Flow - 5 * Min[Flow*0.59, 1]) Plugging in DaveMcW's values, ...
by ignatio
Sat Jan 14, 2017 1:43 pm
Forum: Gameplay Help
Topic: [0.15.x] Fluid mechanics
Replies: 72
Views: 204006

Re: Fluid mechanics

This is very interesting and I have some questions on the OP: - I'm interested in the maths there, can you show the formulas you found out? - In your graph I take it that the pipes are full, so it's only the flow rate (2nd component) that influences it. Is that correct? - What is the reason for the ...
by ignatio
Mon Nov 07, 2016 1:02 am
Forum: Resolved Problems and Bugs
Topic: [Rseding91] [0.14.19] "e" no longer closes dialog with num field focus
Replies: 3
Views: 2828

[Rseding91] [0.14.19] "e" no longer closes dialog with num field focus

When I focus on a text field accepting numbers, I can't close the dialog by pressing "e" (bound to "Close window"). I have to remove focus from the field first, e.g. by pressing Tab to cycle to a different field. This happens for instance when I edit item numbers in the Logistics...
by ignatio
Wed Sep 07, 2016 1:29 am
Forum: Cheatsheets / Calculators / Viewers
Topic: Production Calculator Google Sheet [1.0]
Replies: 50
Views: 60720

Re: Production Calculator Google Sheet [0.13 & 0.14]

Not a lot feedback on this, but I have noticed a few visitors on the spreadsheet so I hope it's useful to some. Anyway, I've extended the spreadsheet with a function to calculate the cheapest combination of factories and speed modules that gives you the production capacity you need: First, make a ca...
by ignatio
Sat Aug 13, 2016 9:01 pm
Forum: 1 / 0 magic
Topic: [0.13.9][posila] Deserialisation error
Replies: 3
Views: 1351

Re: [0.13.9][posila] Deserialisation error

Thanks for your effort! I can confirm the fixed save works fine for me. However I have since then replayed from an earlier save I managed to salvage from another computer. Since then I have taken the habit of flipping between two different saves, so I know there's always one that loads. Anyway, I ha...

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