Search found 503 matches

by DerivePi
Thu Dec 15, 2016 2:52 pm
Forum: General discussion
Topic: Are the developers geniuses?
Replies: 15
Views: 5157

Re: Are the developers geniuses?

Your fear of inadequacy is an addressable problem. You are as smart as you are and that is not up to you. Don't be afraid of who you are. Having good teachers or going to great colleges will not change that inherent ability (pretty much guaranteed to work the other way around actually). What is up t...
by DerivePi
Wed Jul 13, 2016 7:37 pm
Forum: Gameplay Help
Topic: Is Storage useless?
Replies: 18
Views: 8199

Re: Is Storage useless?

Storage is useful for: - keeping your factory going when you have mined out a resource. - Providing a buffer for transient resources (like intermittent train deliveries) - Deferring what to make with resources until you have a need (ex. you've got 1,000 batteries but no copper for circuits now) - Ke...
by DerivePi
Fri Jun 03, 2016 12:59 pm
Forum: General discussion
Topic: Fighting Big bases.
Replies: 22
Views: 9620

Re: Fighting Big bases.

With exoskeletons and shields - drop a couple distractors near the swarm to pull them away. While running in, continue to lay down distractors to keep the worms busy. Shotgun the worms first and then the spawners while circling around. Save ammo by staying ahead of the beasties and leading them back...
by DerivePi
Mon May 09, 2016 8:32 pm
Forum: General discussion
Topic: Belt Corner Speed or .12 got it wrong
Replies: 71
Views: 27114

Re: Belt Corner Speed or .12 got it wrong

Now if only you can get her to play too. Going to bed after 12 wouldn't be so awkward.
by DerivePi
Mon May 09, 2016 7:51 pm
Forum: General discussion
Topic: Belt Corner Speed or .12 got it wrong
Replies: 71
Views: 27114

Re: Belt Corner Speed or .12 got it wrong

Consider your conveyor picture in your first post except there are 2 lines of boxes being conveyed and all of the boxes have a very small space between items (fully compressed). Under .11 mechanics, those 2-dimensional boxes arrive at the corner but the inside line of boxes smash up against each oth...
by DerivePi
Fri May 06, 2016 2:34 am
Forum: Show your Creations
Topic: First try on bob's mods
Replies: 1
Views: 2062

Re: First try on bob's mods

Not my first try - but still fun - have a look
Research Area and chemical processing to the left
research.jpg
research.jpg (857.78 KiB) Viewed 1827 times
Furnace storage
furnace storage.jpg
furnace storage.jpg (844 KiB) Viewed 1827 times
Electronic Area
bobselectronics.jpg
bobselectronics.jpg (757.73 KiB) Viewed 1827 times
by DerivePi
Mon May 02, 2016 5:28 pm
Forum: Fan Art
Topic: Fan Fiction - Factorio Story - Chapters 1 through 8
Replies: 35
Views: 49445

Re: Fan Fiction - Factorio Story - Chapters 1 through 7

Chapter 8 – Homeward Bound, TBD Komás observed the flat terrain floating past him through the front windshield. Only scattered trees, the electric transmission lines and the regularly spaced bunkers marked the passage of distance as the locomotive and 2 freight cars, filled with urgently needed coa...
by DerivePi
Mon May 02, 2016 12:30 pm
Forum: Show your Creations
Topic: Curious how I'm doing
Replies: 6
Views: 3412

Re: Curious how I'm doing

My biggest issue going into blue research is I know I have to deal with the waste from the other 2 materials created and not sure what to plan for that. Are you referring to heavy oil and light oil? I suggest keeping it easy for your first time through blue science. Getting blue science automated i...
by DerivePi
Thu Apr 28, 2016 4:31 pm
Forum: Show your Creations
Topic: Oil Refining
Replies: 27
Views: 9867

Re: Oil Refining

Kamata - For Bobs Mod I typically separate my factory into plate processing, chemical processing, electronics department, research department, power supply and then the factory proper. For the factory proper I've done pretty well with 6 sets of 4 belts plus 2 sets of 4 pipes. At some point in the la...
by DerivePi
Thu Apr 28, 2016 12:57 am
Forum: Show your Creations
Topic: Oil Refining
Replies: 27
Views: 9867

Re: Oil Refining

ilostmahbucket wrote:Nice layout derivepi
- Thanks!
ilostmahbucket wrote:is that the ratio you use?
- no. For 6 refineries I'd need 14 L oil crackers and probably 1 more h oil cracker. For beacons, the OPs design would probably be easier to integrate since its not as tight.
by DerivePi
Wed Apr 27, 2016 8:50 pm
Forum: Show your Creations
Topic: Oil Refining
Replies: 27
Views: 9867

Re: Oil Refining

I've always been a fan of this kind of configuration -

ADVREFINELAYOUT.jpg
ADVREFINELAYOUT.jpg (503.1 KiB) Viewed 7359 times
by DerivePi
Wed Apr 27, 2016 7:13 pm
Forum: Show your Creations
Topic: How do you think this solar panel / accumulator design?
Replies: 10
Views: 8640

Re: How do you think this solar panel / accumulator design?

Try this modular layout with free aisles -
SPACCUM LAYOUT.jpg
SPACCUM LAYOUT.jpg (310.36 KiB) Viewed 8186 times
For a group of 4 (as shown) - 75 panels to 63 accumulators - 25 to 21
by DerivePi
Wed Apr 27, 2016 1:10 pm
Forum: Show your Creations
Topic: Bot Cell Diffusion build - could use some help!
Replies: 10
Views: 4725

Re: Bot Cell Diffusion build - could use some help!

I like the idea of using a latch to set the direction of flow. - Instead of setting each material's margin to 1,000 items, use a constant combinator so that each item's margin can be set. Ex. speed module at 50 items, iron plate at 2,000 items. - This allows items to be transferred up to A = B and a...
by DerivePi
Tue Apr 26, 2016 12:27 pm
Forum: Show your Creations
Topic: Bot Cell Diffusion build - could use some help!
Replies: 10
Views: 4725

Re: Bot Cell Diffusion build - could use some help!

Can't do decimals - whoops! That's what I get for doing it on paper. I like your solution. You can also try a Constant Combinator chest - connect the CC to the item count and set the items in the CC to the margin amount you want for each item (100 iron pl, 100 cu pl, 50 wood, etc...) - then multiply...
by DerivePi
Mon Apr 25, 2016 6:30 pm
Forum: Show your Creations
Topic: Buffer optimization and compression
Replies: 9
Views: 22758

Re: Buffer optimization and compression

I've updated them a little but not really enough to repost. They are almost the same still.
by DerivePi
Mon Apr 25, 2016 6:29 pm
Forum: Show your Creations
Topic: Bot Cell Diffusion build - could use some help!
Replies: 10
Views: 4725

Re: Bot Cell Diffusion build - could use some help!

This should work - transferchests.jpg I'd set your requester chests to receive 10 or 50 items automatically and then leave them out of the wired networks. Multiply 1 side of "Each" item x-1.1 and add it to the other side. Then connect the outgoing smart inserters for the other side to that...
by DerivePi
Fri Apr 22, 2016 4:30 pm
Forum: News
Topic: Friday Facts #135 - Getting Organized
Replies: 60
Views: 32615

Re: Friday Facts #135 - Getting Organized

Recently finished reading Ed Catmull's book "Creativity Inc" about building the creative climate at Pixar. He provides some insight for how Pixar has been able to prevent management from overtaking creativity. In particular is the discussion on the critiquing sessions and the protection of...
by DerivePi
Tue Apr 19, 2016 2:10 pm
Forum: General discussion
Topic: Balancing Steel Barrels in Oil Barreling stations
Replies: 25
Views: 12102

Re: Balancing Steel Barrels in Oil Barreling stations

OK, this should work - Just like Nobodx's post, this uses the first item off the wagon to start a timer. It unloads all barrels from the wagon but only counts the full ones and then replaces the full barrels with empty ones plus a marginal amount (1 stack should do). OIL STATION.jpg Still need somet...
by DerivePi
Wed Mar 30, 2016 3:39 pm
Forum: Show your Creations
Topic: A simple sensor for keeping belts moving
Replies: 12
Views: 8134

Re: A simple sensor for keeping belts moving

Your method however will shove half of you plate and ore into storage during peak demand only to take it back out again which is a little wasteful of energy Yes, it does add to the energy bill as well as the flurry of robots that have to be active. To prevent this, I'm thinking that an inline senso...
by DerivePi
Tue Mar 29, 2016 9:08 pm
Forum: Show your Creations
Topic: A simple sensor for keeping belts moving
Replies: 12
Views: 8134

Re: A simple sensor for keeping belts moving

To keep the furnaces running I have to store excess iron plateBut during peak load I want to be releasing iron plate How about a mass storage solution? All of the ore comes off of the train and goes straight to the furnaces. The output of the furnaces, plate, has a higher stacking value so this is ...

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