Search found 169 matches
- Fri Jul 10, 2015 11:18 pm
- Forum: Mods
- Topic: [0.11.X] - Discontinued Mod Pack for 11.X
- Replies: 5
- Views: 25245
Re: [0.11.22] Mod Madness ModPack
I wish you goodluck on your journey buddy :P Took me a while to figure out how to make all mods work together as they should normally. Even though they don't with a lot of other mods active. Just a headsup you might want to put your recommended specifications for the computers in to run this modpac...
- Fri Jul 10, 2015 7:23 am
- Forum: Videos
- Topic: Factorio Mod Madness 3.0 + Version 13 [NEW]
- Replies: 64
- Views: 39567
Re: Factorio Mod Madness 2.0 Playthrough (Mod Loaded)
Besides friday's release the series will be delayed because of some unfortunate issues.
Liquid cooler sprung a leak. Hopfully fixed before July 17th.
Liquid cooler sprung a leak. Hopfully fixed before July 17th.
- Thu Jul 09, 2015 1:11 pm
- Forum: Mods
- Topic: [0.11.X] - Discontinued Mod Pack for 11.X
- Replies: 5
- Views: 25245
[0.11.X] - Discontinued Mod Pack for 11.X
Initial Release of modpack for Factorio 11.22 - Modpack 0.1.0 What is Mod Madness ModPack ? Mod Madness is a modpack containing many mods and versions to make the game work together with lots of mods... "Just before the game stops functioning based off a series it was used in." How many m...
- Thu Jul 09, 2015 11:28 am
- Forum: Videos
- Topic: Factorio Mod Madness 3.0 + Version 13 [NEW]
- Replies: 64
- Views: 39567
- Tue Jul 07, 2015 8:53 pm
- Forum: Videos
- Topic: Factorio Mod Madness 3.0 + Version 13 [NEW]
- Replies: 64
- Views: 39567
Re: Factorio Mod Madness 2.0 Playthrough (Mod Loaded)
Internet finally upgraded to 200/20!! It was 30/5. So now i can hopefully start live stream and more videos of Mod Madness 2.0 now! If you check the youtube channel page - : https://www.youtube.com/channel/UCoDW-U-orSIUxK0b-ex3u0g and at the bottom you'll see : Live stream under Events. For schedule...
- Sat Jul 04, 2015 1:46 am
- Forum: Videos
- Topic: Factorio Mod Madness 3.0 + Version 13 [NEW]
- Replies: 64
- Views: 39567
- Thu Jul 02, 2015 4:36 am
- Forum: Mods
- Topic: [MOD 0.11.22] Galactic Trade Mod
- Replies: 69
- Views: 39073
Re: [MOD 0.11.22] Galactic Trade Mod [WIP]
Tried with my mod pack - Failed. Tried with Vanilla no mods but the one on a new map - Failed. The three versions i did try did work with all mods an vanilla. In the latest version I made it to where it calculates the values of all items in the game, if you have a lot of mods that takes a while. If...
- Wed Jul 01, 2015 1:46 am
- Forum: Videos
- Topic: Factorio Mod Madness 3.0 + Version 13 [NEW]
- Replies: 64
- Views: 39567
Re: Factorio Mod Madness 2.0 Playthrough (Mod Loaded)
Episode 24 Part 1 of 2 : Multi Train Rail!
Link : https://youtu.be/46Bzaz_OeRw
Live : 6/30/2015
Part 2 on July 3rd, I want to apologize about the quality as i was encountering problems when uploading i had to change the quality down.
Link : https://youtu.be/46Bzaz_OeRw
Live : 6/30/2015
Part 2 on July 3rd, I want to apologize about the quality as i was encountering problems when uploading i had to change the quality down.
- Tue Jun 30, 2015 3:41 am
- Forum: Mods
- Topic: [MOD 0.11.22] Galactic Trade Mod
- Replies: 69
- Views: 39073
Re: [MOD 0.11.22] Galactic Trade Mod [WIP]
Tried with my mod pack - Failed.
Tried with Vanilla no mods but the one on a new map - Failed.
The three versions i did try did work with all mods an vanilla.
Black screen happened on 2 computers.
A Quad core and a 8 Core with Factorio/mods on ssd.
Tried with Vanilla no mods but the one on a new map - Failed.
The three versions i did try did work with all mods an vanilla.
Black screen happened on 2 computers.
A Quad core and a 8 Core with Factorio/mods on ssd.
- Sun Jun 28, 2015 9:48 pm
- Forum: Mods
- Topic: [0.11.x] Time Lapse Mod
- Replies: 31
- Views: 27367
Re: [0.11.x] Time Lapse Mod
Using Factorio Version Latest : V0.11.22. Using latest version of Time lapse mod "Nice Mod btw," So with my current mods before using "Time Lapse Mod" Games day an night cycles are fine, Add in the Latest version of your mod and it stays night. I used the Factorio Command to forc...
- Sun Jun 28, 2015 6:57 am
- Forum: Mods
- Topic: [MOD 0.11.22] Galactic Trade Mod
- Replies: 69
- Views: 39073
Re: [MOD 0.11.22] Galactic Trade Mod [WIP]
Latest And older versions cause game to Black Screen on new game / Loading a game.
*EDIT : Only Got Versions 1.0 , 1.1 , 1.2 Work on Factorio Version V0.11.22
*EDIT : Only Got Versions 1.0 , 1.1 , 1.2 Work on Factorio Version V0.11.22
- Sun Jun 28, 2015 6:52 am
- Forum: Mods
- Topic: [0.11.x] Time Lapse Mod
- Replies: 31
- Views: 27367
Re: [0.11.x] Time Lapse Mod
Edit : Found it but for some reason this mod is making my game stay at night time an it no longer becomes day?
- Sat Jun 27, 2015 10:29 pm
- Forum: 5dim's mod
- Topic: General Discussion
- Replies: 293
- Views: 199078
Re: General Discussion
Can this mod be used with Dytech/Treefarm or is it to be used on its own and depending on the modules used for it.
- Sat Jun 27, 2015 10:22 pm
- Forum: Mods
- Topic: [WIP]crude oil proccesing[0.0.2]
- Replies: 8
- Views: 10068
Re: [WIP]crude oil proccesing[0.0.2]
So it was updated to be made in the chemical plant?
- Sat Jun 27, 2015 10:19 pm
- Forum: Mods
- Topic: [Mod 0.11.x] Moving Block Signals
- Replies: 6
- Views: 11697
Re: [Mod 0.11.x] Moving Block Signals
@ James, how many trains did you get it to work on till the game started to grind.
- Sat Jun 27, 2015 10:10 pm
- Forum: Mods
- Topic: [MOD 0.12.1] Supreme Warfare - 1.0.5
- Replies: 139
- Views: 164913
Re: [MOD 0.11.22] Supreme Warfare - 1.0.3
Really cool.
- Sat Jun 27, 2015 2:40 am
- Forum: Mods
- Topic: [0.11.22] Automated Red Alert harvesters 0.1.0
- Replies: 67
- Views: 68024
Re: [0.11.22] Automated Red Alert harvesters 0.0.8
Awesome its now fully automated!
- Sat Jun 27, 2015 2:37 am
- Forum: Mods
- Topic: [MOD 0.15+] Bucket Wheel Excavator 0.3.6(1st October)
- Replies: 70
- Views: 86338
Re: [0.11.22] Bucket Wheel Excavator 0.3.0(New Tiers!)
Really cool!
Installing it now.
Installing it now.
- Fri Jun 26, 2015 9:37 pm
- Forum: Videos
- Topic: Factorio Mod Madness 3.0 + Version 13 [NEW]
- Replies: 64
- Views: 39567
Re: Factorio Mod Madness 2.0 Playthrough (Mod Loaded)
Next episode is next week on Tuesday June 30th.
- Sat Jun 20, 2015 2:39 am
- Forum: Videos
- Topic: Factorio Mod Madness 3.0 + Version 13 [NEW]
- Replies: 64
- Views: 39567