Search found 30 matches
- Sat Mar 16, 2013 11:15 am
- Forum: Gameplay Help
- Topic: Editing recipes/result count
- Replies: 23
- Views: 21545
Re: Editing recipes/result count
@kovarex: thanks for the reply! i'm using 0.2.10 alpha version, but the command won't run. The error is: cannot execute command. error: [string "game.getplayer()....*everything else of code*....to-gound]:1:LuaRecipe::luaIndex:unknow key reload Naturally, if i try to delete reload() function, it...
- Sat Mar 16, 2013 12:57 am
- Forum: Gameplay Help
- Topic: Editing recipes/result count
- Replies: 23
- Views: 21545
Re: Editing recipes/result count
@kovarex: well, i read the wiki you linked and i tried the console command but i can't let him work :( I'm a bit confused about <<[recipe-name]>> in the command. What do i write in there? Using the example in my first post (result 2 underground conveior belts instead 1), i open the "recipe.json...
- Thu Mar 14, 2013 9:55 pm
- Forum: Outdated/Not implemented
- Topic: [SUGGEST] Garage: repair car
- Replies: 11
- Views: 15771
Re: [SUGGEST] Garage: repair car
yeah, if you decide to consider introducing an official repair tool, it could be a thing like a "wrench" and "small toolbox" that repairs at low speed, one hp at a time and with a small "container of tools" (i mean, like the number of bullet in a pistol ammo). Maybe the...
- Thu Mar 14, 2013 4:23 pm
- Forum: Outdated/Not implemented
- Topic: [SUGGEST] Garage: repair car
- Replies: 11
- Views: 15771
[SUGGEST] Garage: repair car
Hello everyone!
As the title says, what do you think about a garage where we can park our car when repair are needed?
Yes, i had this idea from the "repair tool mod", but i think that the garage could be useful without adding mods.
Bests,
Andrea
As the title says, what do you think about a garage where we can park our car when repair are needed?
Yes, i had this idea from the "repair tool mod", but i think that the garage could be useful without adding mods.
Bests,
Andrea
- Thu Mar 14, 2013 4:20 pm
- Forum: Ideas and Suggestions
- Topic: Suggest: advanced mining drills and changeable craft order
- Replies: 10
- Views: 13457
Re: Suggest: advanced mining drills and changeable craft ord
yeah, but when needs to delete? using "del" key? it could be so...
- Tue Mar 12, 2013 12:20 pm
- Forum: Ideas and Suggestions
- Topic: Suggest: advanced mining drills and changeable craft order
- Replies: 10
- Views: 13457
Re: Suggest: advanced mining drills and changeable craft ord
I agree that some control over the ordering could be helpful. Perhaps a simpler implementation is just something like shift-clicking on the item to build would put it at the front of the build queue, instead of at the end. That way if you have 10 rockets in the queue or something and all you need i...
- Sat Mar 09, 2013 12:07 pm
- Forum: Ideas and Suggestions
- Topic: Suggest: advanced mining drills and changeable craft order
- Replies: 10
- Views: 13457
Suggest: advanced mining drills and changeable craft order
Hey guys! i was thinking about mining drills... So, why not to include the possibility to create an advanced mining drill (steam and/or electric)? For the second, more mining power (like 5) and more mining speed (like 1.25). What do you think? The other idea is: could you make that the crafting orde...
- Tue Mar 05, 2013 11:24 am
- Forum: Releases
- Topic: Version 0.2.10
- Replies: 20
- Views: 28192
Re: Version 0.2.10
Horray!! thank you for fast bug fixing!
- Mon Mar 04, 2013 8:35 pm
- Forum: Gameplay Help
- Topic: Editing recipes/result count
- Replies: 23
- Views: 21545
Re: Editing recipes/result count
thanks a lot for the reply! no, i don't try to start a new game... i'm sorry for my save: i made so many things... :roll: However i'll try start a new game and i'll come back here with the results. Also, NOW i try to put underground assembly line in "autocrafting" and see what happens. Tha...
- Mon Mar 04, 2013 6:50 pm
- Forum: Gameplay Help
- Topic: Editing recipes/result count
- Replies: 23
- Views: 21545
Editing recipes/result count
Hello everyone! I'm from Italy so forgive me for my english :) naturally, i'll do my best eheheh!! well, i need 2 underground lines. I click twice and it goes. But if i want craft 2 underground lines together/at a time, hoow can i do? I looked for the repice file, i added the line "result-count...