Search found 102 matches

by Alexs
Sat Sep 05, 2015 9:07 pm
Forum: Mods
Topic: [MOD 0.12.x] Logistic Combinators
Replies: 49
Views: 43017

Re: [MOD 0.12.x] Logistic Combinators

When I try to delete the combinator, this message comes:
LogisticKombinator.jpg
LogisticKombinator.jpg (80.54 KiB) Viewed 8635 times
Is it because I bought it and have not yet explored?
by Alexs
Fri Sep 04, 2015 6:24 pm
Forum: Mods
Topic: [MOD 0.12.x] Circuit GUI 0.1.0
Replies: 19
Views: 29715

Re: [MOD 0.12.x] Circuit GUI 0.1.0

THX - how cool mod!
InfoCent.jpg
InfoCent.jpg (808.06 KiB) Viewed 26194 times
by Alexs
Fri Sep 04, 2015 9:19 am
Forum: Mods
Topic: [0.12.0]The "No Crafting Challange" Mod 0.2.3
Replies: 3
Views: 10913

Re: [0.12.0]The "No Crafting Challange" Mod 0.2.3

it works - thx
by Alexs
Fri Sep 04, 2015 8:53 am
Forum: Mods
Topic: [MOD 0.12] Color Coding - Trains, Lights, and Concrete!
Replies: 160
Views: 124422

Re: [MOD 0.12] Color Coding - Trains, Lights, and Concrete!

Here are some ideas for their cool mod:
- Illuminated letters, numbers, arrows for railway stations, industrial estates ...
- Ability to set Vanilla Trees
by Alexs
Thu Sep 03, 2015 1:21 pm
Forum: Mods
Topic: [MOD 0.12.X] Galactic Trade
Replies: 179
Views: 123231

Re: [MOD 0.12.5] Galactic Trade (Now With Multiplayer)

How can I version 0.6.0 compel read the config.lua?
This line is not about:
global.gt_reload_item_values_on_load = true

thx for help
by Alexs
Tue Sep 01, 2015 9:11 pm
Forum: Mods
Topic: [MOD 0.12.X 0.13.X][1.0.0] Rail logic system
Replies: 61
Views: 54879

Re: [MOD 0.12.X][0.0.8] Rail logic system

THX!! :D
by Alexs
Tue Sep 01, 2015 9:34 am
Forum: Mods
Topic: [>=0.12.5] Slipstream
Replies: 10
Views: 13233

Re: [>=0.12.5] Slipstream

:D :D :D THX!!!

Edit 1:

Could you please configure SlipstreamChests so, that they can be connected with a signal cable to the network, please?
by Alexs
Tue Sep 01, 2015 8:31 am
Forum: Mods
Topic: [0.12.X] TimeButtons
Replies: 35
Views: 36526

Re: [0.12.X] TimeButtons

@ KeepOnBuilding - thx
by Alexs
Tue Sep 01, 2015 8:29 am
Forum: Mods
Topic: [MOD 0.15] ModuleInserter 2.0.0
Replies: 133
Views: 92752

Re: [0.12.5+] ModuleInserter 0.0.8

thx - Choumiko :D
by Alexs
Tue Sep 01, 2015 8:26 am
Forum: Mods
Topic: [MOD 0.12.x] CyberChest 0.9.1 (ported by jorgenRe)
Replies: 68
Views: 48689

Re: [MOD 0.12.x] CyberChest 0.9.1 (ported by jorgenRe)

Yes, the 0.9.1 is running without any problems up to the Lags. Also when I load an old save, from the version 0.9.2, which does not work, run the 0.9.1 without problems. If I change in the same save to 0.9.2, I can no longer operate the 2.Chest. If I then switch to 0.9.1, it goes again .... -- Now I...
by Alexs
Mon Aug 31, 2015 8:37 pm
Forum: Mods
Topic: [MOD 0.15|0.14] Foreman - Blueprint Manager 2.0.1
Replies: 186
Views: 121390

Re: [MOD 0.12.x] Foreman - Blueprint Manager 0.0.7

@ waduk..

thx, I'll try it so :)
by Alexs
Mon Aug 31, 2015 12:59 pm
Forum: Mods
Topic: [MOD 0.12.x] CyberChest 0.9.1 (ported by jorgenRe)
Replies: 68
Views: 48689

Re: [MOD 0.12.x] CyberChest 0.9.1 (ported by jorgenRe)

Version 0.9.2 does not work with other saves. All other GUIs function properly - except the mod "Time" button ... But this is why I have deactivated. Why is there then with the 0.9.1 no problems, except the LAGs? Therefore, it must are located on the version 0.9.2. Galactic Trade works act...
by Alexs
Mon Aug 31, 2015 11:59 am
Forum: Mods
Topic: [MOD 0.15|0.14] Foreman - Blueprint Manager 2.0.1
Replies: 186
Views: 121390

Re: [MOD 0.12.x] Foreman - Blueprint Manager 0.0.7

Hi Coumiko, how can I load this blueprints into play again?
Or are they "lost" when they not are in a **book.lua *?
blueprints.JPG
blueprints.JPG (153.46 KiB) Viewed 7902 times
thx for your help. :D
by Alexs
Sun Aug 30, 2015 8:35 pm
Forum: Mods
Topic: [MOD 0.12.x] CyberChest 0.9.1 (ported by jorgenRe)
Replies: 68
Views: 48689

Re: [MOD 0.12.x] CyberChest 0.9.1 (ported by jorgenRe)

I always play created using own cards with the editor. It is so that 0.9.1 works without problems, just with pesky LAGs I'm trying to uninstall mods .. Thank you for your attention EDIT: I have all the mods deactivated except: "color-coding_1.0.6". This mod can not be disabled, otherwise t...
by Alexs
Sun Aug 30, 2015 3:07 pm
Forum: Mods
Topic: [MOD 0.15] SmartTrains 2.0.5
Replies: 608
Views: 302466

Re: [0.12.2+] SmartTrains 0.3.65

Thanks for your work. :)

I have just started a new game and have not yet explored the trains.
But I'm really happy to test the new version
by Alexs
Sun Aug 30, 2015 8:57 am
Forum: Mods
Topic: [MOD 0.12.x] CyberChest 0.9.1 (ported by jorgenRe)
Replies: 68
Views: 48689

Re: [MOD 0.12.x] CyberChest 0.9.1 (ported by jorgenRe)

... Did the start button disappear or the whole GUI? ... The Start button was there, the GUI no longer. Now I try a new game and only with the new version. The old version with 100 cyber Chests jerky very strong. In the new version that is jerk away - well worth it! ---- Edit 1: I started a new game...
by Alexs
Sat Aug 29, 2015 1:16 pm
Forum: Mods
Topic: [MOD 0.15] ModuleInserter 2.0.0
Replies: 133
Views: 92752

Re: [0.12] ModuleInserter 0.0.6

de.cfg
(1.51 KiB) Downloaded 262 times
Hier in deutsch: :)
by Alexs
Sat Aug 29, 2015 8:08 am
Forum: Mods
Topic: [MOD 0.12.X] Galactic Trade
Replies: 179
Views: 123231

Re: [MOD 0.12.5] Galactic Trade (Now With Multiplayer)

Thanks, I'll start a new game, and really looking forward to version 0.6.1 - thanks for the work
by Alexs
Fri Aug 28, 2015 2:39 pm
Forum: Mods
Topic: [MOD 0.12.X] Galactic Trade
Replies: 179
Views: 123231

Re: [MOD 0.12.4+] Galactic Trade (Now With Multiplayer)

seit_der_version_0125.jpg
seit_der_version_0125.jpg (76.08 KiB) Viewed 7736 times
a new error with the version 0.12.5 factorio.
my galactic trade version is 0.5.3.
by Alexs
Fri Aug 28, 2015 8:56 am
Forum: Mods
Topic: [MOD 0.15] ModuleInserter 2.0.0
Replies: 133
Views: 92752

Re: [0.12] ModuleInserter 0.0.5

It is an honor for me, and I translate the "locale" also like in German, if you do not want to do it yourself that.

A super-mod!

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