Search found 192 matches
- Wed Dec 13, 2017 1:43 pm
- Forum: Resolved Problems and Bugs
- Topic: [Oxyd][Linux] Freeze on start after "Loading mod core.."
- Replies: 61
- Views: 26634
Re: [0.16.0][Linux] Freeze on start after "Loading mod core.."
Same here, this is what ps -AF gives me psihius 7531 6570 0 1128 716 1 15:42 ? 00:00:00 sh -c addr2line -C -i -f -e /opt/factorio/bin/x64/factorio 0x0000000000dcd07d 0x000000000072b158 0x000000000072b318 0x00000000000354b0 0x0 0x000000000000000b 0x00000000000777ea 0x000000000008037a 0x00000000000000...
- Sun Nov 26, 2017 12:44 am
- Forum: Resolved Problems and Bugs
- Topic: 15.38 continuous desyncs
- Replies: 5
- Views: 2244
Re: 15.38 continuous desyncs
Nexela - I did not enable it for this event - it's commented out in control.lua
Here's also my desync report, we had a big one that we had to restart the server. After that things runned smooth.
Here's also my desync report, we had a big one that we had to restart the server. After that things runned smooth.
- Fri Nov 17, 2017 12:11 pm
- Forum: News
- Topic: Friday Facts #217 - Just another Friday Facts
- Replies: 84
- Views: 35562
Re: Friday Facts #217 - Just another Friday Facts
Yay for resource spacing. Railword preset right now feels like it's nothing special - resources are way too close and playing with the resource settings does not help much
- Thu Sep 28, 2017 7:12 pm
- Forum: Releases
- Topic: Version 0.15.35
- Replies: 6
- Views: 15041
Re: Version 0.15.35
[Moderated by Koub]
Those desyncs look like it was fun to catch them
Those desyncs look like it was fun to catch them
- Fri Aug 25, 2017 4:19 pm
- Forum: News
- Topic: Friday Facts #205 - Teaching the things that everybody knows
- Replies: 110
- Views: 49491
Re: Friday Facts #205 - Teaching the things that everybody knows
Dat radar graphic is sweeeet af!
[Moderated by Koub]
[Moderated by Koub]
- Wed Jul 12, 2017 4:20 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.15.28] Headless does not release temp/mp-save*.zip files
- Replies: 10
- Views: 5005
Re: [0.15.28] Headless does not release temp/mp-save*.zip files
Yay, thank you and glad I helped find this for you to fix
- Tue Jul 11, 2017 7:43 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.15.28] Headless does not release temp/mp-save*.zip files
- Replies: 10
- Views: 5005
Re: [0.15.28] Headless does not release temp/mp-save*.zip files
Makes too much sense, and this we do get a lot of, so worth testing out.Harkonnen wrote:Could it be that file is kept opened if client drops during map download or is unable to catch up?
- Tue Jul 11, 2017 1:39 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.15.28] Headless does not release temp/mp-save*.zip files
- Replies: 10
- Views: 5005
Re: [0.15.28] Headless does not release temp/mp-save*.zip files
Here are all 3 that I had in the server dir.
- Tue Jul 11, 2017 12:52 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.15.28] Headless does not release temp/mp-save*.zip files
- Replies: 10
- Views: 5005
Re: [0.15.28] Headless does not release temp/mp-save*.zip files
Definitely not 15. 1-2 - maybe, but 15 no. That server requires top of the line hardware to even join, so the traffic is not that big. That far I checked so I don't bother with some false-positives. It's the first thing that came to my mind - Am I deleting files still being transferred? The main ser...
- Sun Jul 09, 2017 9:24 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.15.28] Headless does not release temp/mp-save*.zip files
- Replies: 10
- Views: 5005
Re: [0.15.28] Headless does not release temp/mp-save*.zip files
Here's a log file, but I doubt there will be anything there.
This is the answer on the internet that lead me to the discovery of what is going on: https://serverfault.com/a/581521
This is the answer on the internet that lead me to the discovery of what is going on: https://serverfault.com/a/581521
- Sun Jul 09, 2017 7:17 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.15.28] Headless does not release temp/mp-save*.zip files
- Replies: 10
- Views: 5005
[0.15.28] Headless does not release temp/mp-save*.zip files
We have a long-term 24/7 server that we run and maps are big, so MP saves way a lot, and being the FactorioMMO server - there is a lot of traffic. Today I runned into the issue that the server does not release the mp-save-xxx.zip files, so after deletion they still take space. I have a cron command ...
- Mon Jul 03, 2017 9:02 pm
- Forum: Resolved Problems and Bugs
- Topic: [15.27] crash on blueprint library
- Replies: 7
- Views: 4228
Re: [15.27] crash on blueprint library
Same on FMMO server.
People suspect that it is caused by taking a blueprint from the library that is not yet downloaded.
There is a player under nickname "shelf" in the log who has ridiculous amounts of blueprints.
People suspect that it is caused by taking a blueprint from the library that is not yet downloaded.
There is a player under nickname "shelf" in the log who has ridiculous amounts of blueprints.
- Mon Jul 03, 2017 8:08 pm
- Forum: Technical Help
- Topic: Banlist format description - is there one?
- Replies: 0
- Views: 492
Banlist format description - is there one?
Hello, is there a proper banlist format description on what fields there might be and what structure does it expect? Right now the format is shown bellow, but I have seen references to other fields that might or not might be there. Also, that one empty element at the start looks weird, but it is wha...
- Mon Jul 03, 2017 3:23 pm
- Forum: Multiplayer
- Topic: FactorioMMO community - events, evening games, challenges
- Replies: 11
- Views: 4851
Re: FactorioMMO community - events, evening games, challenges
Banned for AFK Yesterday I was playing on FactorioMMO and I went to feed myself :D When I returned I saw that i was kicked for AFK I tried to reconnect and i was waiting about 10 minutes I bombed. I closed factorio and opened it. Again this sh*t After 2 tries When i was entering the lobby it showed...
- Mon Jul 03, 2017 2:41 pm
- Forum: Won't implement
- Topic: [Modding API] Character modifier handling enhansment
- Replies: 1
- Views: 843
[Modding API] Character modifier handling enhansment
TL;DR When character modifier changes are coming from multiple sources, keeping track of modifications becomes impossible if it's not a monolithic code base What ? I suggest an addition to modding API and/or change how character modifiers are handled by adding an API that can be used to add/modify/...
- Fri May 12, 2017 11:58 am
- Forum: Multiplayer
- Topic: FactorioMMO community - events, evening games, challenges
- Replies: 11
- Views: 4851
Re: FactorioMMO community - events, evening games, challenges
An event today for US/EU and tommorow for AU/Asia: https://www.reddit.com/r/FactorioMMO/co ... on_friday/
- Wed May 03, 2017 9:50 am
- Forum: Multiplayer
- Topic: FactorioMMO community - events, evening games, challenges
- Replies: 11
- Views: 4851
Re: FactorioMMO community - events, evening games, challenges
This Friday we have a "No Walking Challenge" event!
Reddit post: https://www.reddit.com/r/FactorioMMO/co ... 800_utc/ne.
Reddit post: https://www.reddit.com/r/FactorioMMO/co ... 800_utc/ne.
- Wed Apr 26, 2017 11:44 am
- Forum: Duplicates
- Topic: [0.15.2] - Server Crash - Multiplayer - Blueprint Related?
- Replies: 2
- Views: 967
Re: [0.15.2] - Server Crash - Multiplayer - Blueprint Related?
I also had a blueprint book related crash in multiplayer - happened when I tried opening the Blueprint book - clicked the button and crashed immediately. Log file attached
- Tue Apr 25, 2017 12:36 pm
- Forum: Multiplayer
- Topic: Unofficial Factorio Troll/Griefer Database
- Replies: 235
- Views: 156970
Re: Unofficial Factorio Troll and Griefer Database (FTGD)
We have a public ban list at FactorioMMO, we also included the 3ra guys bans too: https://aerith.ovh/factoriommo/banlist/
And you can get them in API form too: https://aerith.ovh/factoriommo/banlist/api/bans.php
And you can get them in API form too: https://aerith.ovh/factoriommo/banlist/api/bans.php
- Tue Apr 25, 2017 12:25 pm
- Forum: Multiplayer
- Topic: FactorioMMO community - events, evening games, challenges
- Replies: 11
- Views: 4851
Re: FactorioMMO community - events, evening games, challenges
FactorioMMO has a 0.15 launch party this Friday! Come join us, all the info is on our Reddit Also, we have released a .deb package for Debian/Ubuntu/etc - any .deb based linux distro, that handles your factorio headless server updating, enviroment creation and other stuff. Read details on reddit and...