Search found 192 matches

by psihius
Wed Dec 13, 2017 1:43 pm
Forum: Resolved Problems and Bugs
Topic: [Oxyd][Linux] Freeze on start after "Loading mod core.."
Replies: 61
Views: 26634

Re: [0.16.0][Linux] Freeze on start after "Loading mod core.."

Same here, this is what ps -AF gives me psihius 7531 6570 0 1128 716 1 15:42 ? 00:00:00 sh -c addr2line -C -i -f -e /opt/factorio/bin/x64/factorio 0x0000000000dcd07d 0x000000000072b158 0x000000000072b318 0x00000000000354b0 0x0 0x000000000000000b 0x00000000000777ea 0x000000000008037a 0x00000000000000...
by psihius
Sun Nov 26, 2017 12:44 am
Forum: Resolved Problems and Bugs
Topic: 15.38 continuous desyncs
Replies: 5
Views: 2244

Re: 15.38 continuous desyncs

Nexela - I did not enable it for this event - it's commented out in control.lua

Here's also my desync report, we had a big one that we had to restart the server. After that things runned smooth.
by psihius
Fri Nov 17, 2017 12:11 pm
Forum: News
Topic: Friday Facts #217 - Just another Friday Facts
Replies: 84
Views: 35562

Re: Friday Facts #217 - Just another Friday Facts

Yay for resource spacing. Railword preset right now feels like it's nothing special - resources are way too close and playing with the resource settings does not help much :(
by psihius
Thu Sep 28, 2017 7:12 pm
Forum: Releases
Topic: Version 0.15.35
Replies: 6
Views: 15041

Re: Version 0.15.35

[Moderated by Koub]

Those desyncs look like it was fun to catch them :)
by psihius
Fri Aug 25, 2017 4:19 pm
Forum: News
Topic: Friday Facts #205 - Teaching the things that everybody knows
Replies: 110
Views: 49491

Re: Friday Facts #205 - Teaching the things that everybody knows

Dat radar graphic is sweeeet af!

[Moderated by Koub]
by psihius
Wed Jul 12, 2017 4:20 pm
Forum: Resolved Problems and Bugs
Topic: [0.15.28] Headless does not release temp/mp-save*.zip files
Replies: 10
Views: 5005

Re: [0.15.28] Headless does not release temp/mp-save*.zip files

Yay, thank you and glad I helped find this for you to fix :)
by psihius
Tue Jul 11, 2017 7:43 pm
Forum: Resolved Problems and Bugs
Topic: [0.15.28] Headless does not release temp/mp-save*.zip files
Replies: 10
Views: 5005

Re: [0.15.28] Headless does not release temp/mp-save*.zip files

Harkonnen wrote:Could it be that file is kept opened if client drops during map download or is unable to catch up?
Makes too much sense, and this we do get a lot of, so worth testing out.
by psihius
Tue Jul 11, 2017 1:39 pm
Forum: Resolved Problems and Bugs
Topic: [0.15.28] Headless does not release temp/mp-save*.zip files
Replies: 10
Views: 5005

Re: [0.15.28] Headless does not release temp/mp-save*.zip files

Here are all 3 that I had in the server dir.
by psihius
Tue Jul 11, 2017 12:52 pm
Forum: Resolved Problems and Bugs
Topic: [0.15.28] Headless does not release temp/mp-save*.zip files
Replies: 10
Views: 5005

Re: [0.15.28] Headless does not release temp/mp-save*.zip files

Definitely not 15. 1-2 - maybe, but 15 no. That server requires top of the line hardware to even join, so the traffic is not that big. That far I checked so I don't bother with some false-positives. It's the first thing that came to my mind - Am I deleting files still being transferred? The main ser...
by psihius
Sun Jul 09, 2017 9:24 pm
Forum: Resolved Problems and Bugs
Topic: [0.15.28] Headless does not release temp/mp-save*.zip files
Replies: 10
Views: 5005

Re: [0.15.28] Headless does not release temp/mp-save*.zip files

Here's a log file, but I doubt there will be anything there.
This is the answer on the internet that lead me to the discovery of what is going on: https://serverfault.com/a/581521
by psihius
Sun Jul 09, 2017 7:17 pm
Forum: Resolved Problems and Bugs
Topic: [0.15.28] Headless does not release temp/mp-save*.zip files
Replies: 10
Views: 5005

[0.15.28] Headless does not release temp/mp-save*.zip files

We have a long-term 24/7 server that we run and maps are big, so MP saves way a lot, and being the FactorioMMO server - there is a lot of traffic. Today I runned into the issue that the server does not release the mp-save-xxx.zip files, so after deletion they still take space. I have a cron command ...
by psihius
Mon Jul 03, 2017 9:02 pm
Forum: Resolved Problems and Bugs
Topic: [15.27] crash on blueprint library
Replies: 7
Views: 4228

Re: [15.27] crash on blueprint library

Same on FMMO server.

People suspect that it is caused by taking a blueprint from the library that is not yet downloaded.

There is a player under nickname "shelf" in the log who has ridiculous amounts of blueprints.
by psihius
Mon Jul 03, 2017 8:08 pm
Forum: Technical Help
Topic: Banlist format description - is there one?
Replies: 0
Views: 492

Banlist format description - is there one?

Hello, is there a proper banlist format description on what fields there might be and what structure does it expect? Right now the format is shown bellow, but I have seen references to other fields that might or not might be there. Also, that one empty element at the start looks weird, but it is wha...
by psihius
Mon Jul 03, 2017 3:23 pm
Forum: Multiplayer
Topic: FactorioMMO community - events, evening games, challenges
Replies: 11
Views: 4851

Re: FactorioMMO community - events, evening games, challenges

Banned for AFK Yesterday I was playing on FactorioMMO and I went to feed myself :D When I returned I saw that i was kicked for AFK I tried to reconnect and i was waiting about 10 minutes I bombed. I closed factorio and opened it. Again this sh*t After 2 tries When i was entering the lobby it showed...
by psihius
Mon Jul 03, 2017 2:41 pm
Forum: Won't implement
Topic: [Modding API] Character modifier handling enhansment
Replies: 1
Views: 843

[Modding API] Character modifier handling enhansment

TL;DR When character modifier changes are coming from multiple sources, keeping track of modifications becomes impossible if it's not a monolithic code base What ? I suggest an addition to modding API and/or change how character modifiers are handled by adding an API that can be used to add/modify/...
by psihius
Wed May 03, 2017 9:50 am
Forum: Multiplayer
Topic: FactorioMMO community - events, evening games, challenges
Replies: 11
Views: 4851

Re: FactorioMMO community - events, evening games, challenges

This Friday we have a "No Walking Challenge" event!

Reddit post: https://www.reddit.com/r/FactorioMMO/co ... 800_utc/ne.
by psihius
Wed Apr 26, 2017 11:44 am
Forum: Duplicates
Topic: [0.15.2] - Server Crash - Multiplayer - Blueprint Related?
Replies: 2
Views: 967

Re: [0.15.2] - Server Crash - Multiplayer - Blueprint Related?

I also had a blueprint book related crash in multiplayer - happened when I tried opening the Blueprint book - clicked the button and crashed immediately. Log file attached
by psihius
Tue Apr 25, 2017 12:36 pm
Forum: Multiplayer
Topic: Unofficial Factorio Troll/Griefer Database
Replies: 235
Views: 156970

Re: Unofficial Factorio Troll and Griefer Database (FTGD)

We have a public ban list at FactorioMMO, we also included the 3ra guys bans too: https://aerith.ovh/factoriommo/banlist/
And you can get them in API form too: https://aerith.ovh/factoriommo/banlist/api/bans.php
by psihius
Tue Apr 25, 2017 12:25 pm
Forum: Multiplayer
Topic: FactorioMMO community - events, evening games, challenges
Replies: 11
Views: 4851

Re: FactorioMMO community - events, evening games, challenges

FactorioMMO has a 0.15 launch party this Friday! Come join us, all the info is on our Reddit Also, we have released a .deb package for Debian/Ubuntu/etc - any .deb based linux distro, that handles your factorio headless server updating, enviroment creation and other stuff. Read details on reddit and...

Go to advanced search