Search found 72 matches

by G_glop
Wed Dec 24, 2014 10:29 pm
Forum: Modding discussion
Topic: Colored machines, pls less of them
Replies: 18
Views: 13392

Re: Colored machines, stop it! >:(

Info: main post now updated!
by G_glop
Wed Dec 24, 2014 10:11 pm
Forum: Modding discussion
Topic: Colored machines, pls less of them
Replies: 18
Views: 13392

Re: Colored machines, stop it! >:(

Problem is that i don't refer only to theese mods, i refer to any machine that has re-painted graphics of vannila one. repainting is a fast way and i would say is better as a placeholder-gfx. most people can so see what this machine do because gameplay-exp. if the machine looks different then they ...
by G_glop
Wed Dec 24, 2014 9:52 pm
Forum: Mods
Topic: [MOD 0.11.X] AlphaMod - Advanced Fluid Handling
Replies: 62
Views: 46705

Re: [MOD 0.11.X] AlphaMod

Hmm good idea, i could do that in every storage-tank liquid tempeture decays. But how? I cant do it as in real world because there are no data for it, and if i wanna do this compatible with other mods it have to be universal. So I think about patter with something like (maxTemperature/startTemperat...
by G_glop
Wed Dec 24, 2014 9:20 pm
Forum: Mods
Topic: [MOD 0.11.X] AlphaMod - Advanced Fluid Handling
Replies: 62
Views: 46705

Re: [MOD 0.11.X] AlphaMod

Kexík wrote:Released version 0.0.8 with Optimalizations
Wee!
by G_glop
Wed Dec 24, 2014 12:59 am
Forum: Mods
Topic: [MOD 0.11.X] AlphaMod - Advanced Fluid Handling
Replies: 62
Views: 46705

Re: [MOD 0.11.X] AlphaMod

Oh ok :) Ghost io-pipe is actual io-pipe normal io-pipe is inserter for the arrow effect in info layer I optimalized storage tank, it should no longer cause fps drop, but small pump and electric boiler maybe will, i will optimalize them tomorow and create new version. (version with optimalized smar...
by G_glop
Tue Dec 23, 2014 10:14 pm
Forum: Mods
Topic: [MOD 0.11.X] AlphaMod - Advanced Fluid Handling
Replies: 62
Views: 46705

Re: [MOD 0.11.X] AlphaMod

This is probably one of bug i will not be able solve :( because 1) I use same colision and selection box as normal pipe 2) I use same texture as pipe 3) looks like something specific triggered it in your game (i dont have that bug on any surface) 4) if i make bigger texture it will not probably fit...
by G_glop
Tue Dec 23, 2014 8:56 pm
Forum: Texture Packs
Topic: How to do factorio graphics?
Replies: 4
Views: 11653

Re: How to do factorio graphics?

https://forums.factorio.com/forum/viewtopic.php?f=34&t=5336 Blender is the free 3D software that I see modders using http://www.blender.org/ I imagine there is a way to develop sprites with 3DS Max, but I haven't dabbled enough to figure it out yet. Great! Now I'll have to learn how to use it. :P
by G_glop
Tue Dec 23, 2014 7:52 pm
Forum: Texture Packs
Topic: How to do factorio graphics?
Replies: 4
Views: 11653

How to do factorio graphics?

I have some understanding of code/how factorio works but i don't know with what to create grapics? :cry:
Someone knows a good free software that i could use?
by G_glop
Tue Dec 23, 2014 6:36 pm
Forum: Mods
Topic: [MOD 0.11.X] AlphaMod - Advanced Fluid Handling
Replies: 62
Views: 46705

Re: [MOD 0.11.X] AlphaMod

I have some other "not so fatal" bug that i am experiencing:
image
It may be just cause of my hardware/software or that i have some other mods installed, hope it helps :)
by G_glop
Tue Dec 23, 2014 5:47 pm
Forum: Texture Packs
Topic: [Request} Mohole and Crystallizer
Replies: 7
Views: 16686

Re: [Request} Mohole and Crystallizer

Secondly, a crystallizer: This is the machine that cools the lava. Either slowly with a seed material to produce ores, or fast with water to produce hot water for power. 3x3 size, same as an assembler. One liquid inlet, one outlet. I'm not really sure what it should look like. maybe you can accept ...
by G_glop
Tue Dec 23, 2014 5:21 pm
Forum: Mods
Topic: [MOD 0.18.X] Air Filtering
Replies: 134
Views: 172216

Re: [MOD 0.11.8] Air Filtering

:lol: tree wall, it is new, i like for a mod xd #abusingtreefarmmod I woud love some mo pollution mod. like some difference between some carbon dioxide pollution and aromatic hydrocarbon like pollution(causes cancer!). Otherwise aliens should attack burning forests, jump into vulcanos, and kill the...
by G_glop
Tue Dec 23, 2014 4:40 pm
Forum: Ideas and Requests For Mods
Topic: [Idea] Capsule Turret
Replies: 6
Views: 4855

Re: [Idea] Capsule Turret

Can help with this post. Progamming skill=little bit :roll:, Factorio modding skills=basics :? Only thing(in code) i did with factorio mods was #1 Added green and red wires to cartmen's complete overhaul #2 added molten bronze recipe to the same mod(some crafting used it)(same input/outcome ratio)
by G_glop
Tue Dec 23, 2014 4:31 pm
Forum: Mods
Topic: [MOD 0.18.X] Air Filtering
Replies: 134
Views: 172216

Re: [MOD 0.11.8] Air Filtering

Schorty wrote:It should, yes. Just try it out

*Edit*
Just tested. It works
Weeeee!
Now i don't need to build treewall around my base to contain polution
image
I'll use it it on my next world.
anotherImage
by G_glop
Tue Dec 23, 2014 3:00 pm
Forum: Ideas and Requests For Mods
Topic: [Idea] Capsule Turret
Replies: 6
Views: 4855

Re: [Idea] Capsule Turret

:? I was hoping for a throw a' turret capsule that woud create a turret with a ammo inside.
by G_glop
Tue Dec 23, 2014 2:58 pm
Forum: Mods
Topic: [MOD 0.18.X] Air Filtering
Replies: 134
Views: 172216

Re: [MOD 0.11.8] Air Filtering

Will it work on 11.6?
by G_glop
Mon Dec 22, 2014 8:49 pm
Forum: Modding discussion
Topic: Colored machines, pls less of them
Replies: 18
Views: 13392

Re: Colored machines, stop it! >:(

The mostly of modders are programmers, not graphic designers, i think it's hard to design a new image. And this can be posted here and here http://i1.kym-cdn.com/photos/images/original/000/001/582/picard-facepalm.jpg Problem is that i don't refer only to theese mods, i refer to any machine that has...
by G_glop
Mon Dec 22, 2014 6:36 pm
Forum: Modding discussion
Topic: Colored machines, pls less of them
Replies: 18
Views: 13392

Re: Colored machines, stop it! >:(

Well I am going to have to say that as it stands there is are two things that are holding back "realistic" graphics for machines and causing so many of them to be tints/recoloring of vanilla machines. First off you have the fact that creating a good looking machine that not only matches t...
by G_glop
Mon Dec 22, 2014 3:05 pm
Forum: Mods
Topic: [MOD 0.11.X] AlphaMod - Advanced Fluid Handling
Replies: 62
Views: 46705

Re: [MOD 0.11.X] AlphaMod

ou yeah, i will create special category for my mod and move genereted luquid items to bottom to let it be more visible Great but i'll have to remove it for now because WERY LARGE performace drops( -(~40fps) ), so sad :cry: , please do some optimizations for it to be playable. Note: time used percen...
by G_glop
Mon Dec 22, 2014 1:52 pm
Forum: Ideas and Suggestions
Topic: Solar boiler / Solar thermal energy
Replies: 45
Views: 12612

Re: Solar boilers

ray4ever wrote:I would like this type of power plant as part of the base game.
Btw, even if there was a solar boiler mod you woud need this mod to controll the power plant
by G_glop
Mon Dec 22, 2014 1:41 pm
Forum: Modding discussion
Topic: Colored machines, pls less of them
Replies: 18
Views: 13392

Colored machines, pls less of them

One thing that really bothers me is that all higher tier machines are just recolored versions of vannila ones! basic:________________________Most advanced: basic+ Millions of dollars+centuries of development http://i.imgur.com/YM8ZpSo.jpg?3 http://i.imgur.com/HTbCDoI.jpg?1 Basic:____________________...

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