Search found 72 matches
- Wed Dec 24, 2014 10:29 pm
- Forum: Modding discussion
- Topic: Colored machines, pls less of them
- Replies: 18
- Views: 13392
Re: Colored machines, stop it! >:(
Info: main post now updated!
- Wed Dec 24, 2014 10:11 pm
- Forum: Modding discussion
- Topic: Colored machines, pls less of them
- Replies: 18
- Views: 13392
Re: Colored machines, stop it! >:(
Problem is that i don't refer only to theese mods, i refer to any machine that has re-painted graphics of vannila one. repainting is a fast way and i would say is better as a placeholder-gfx. most people can so see what this machine do because gameplay-exp. if the machine looks different then they ...
- Wed Dec 24, 2014 9:52 pm
- Forum: Mods
- Topic: [MOD 0.11.X] AlphaMod - Advanced Fluid Handling
- Replies: 62
- Views: 46705
Re: [MOD 0.11.X] AlphaMod
Hmm good idea, i could do that in every storage-tank liquid tempeture decays. But how? I cant do it as in real world because there are no data for it, and if i wanna do this compatible with other mods it have to be universal. So I think about patter with something like (maxTemperature/startTemperat...
- Wed Dec 24, 2014 9:20 pm
- Forum: Mods
- Topic: [MOD 0.11.X] AlphaMod - Advanced Fluid Handling
- Replies: 62
- Views: 46705
Re: [MOD 0.11.X] AlphaMod
Wee!Kexík wrote:Released version 0.0.8 with Optimalizations
- Wed Dec 24, 2014 12:59 am
- Forum: Mods
- Topic: [MOD 0.11.X] AlphaMod - Advanced Fluid Handling
- Replies: 62
- Views: 46705
Re: [MOD 0.11.X] AlphaMod
Oh ok :) Ghost io-pipe is actual io-pipe normal io-pipe is inserter for the arrow effect in info layer I optimalized storage tank, it should no longer cause fps drop, but small pump and electric boiler maybe will, i will optimalize them tomorow and create new version. (version with optimalized smar...
- Tue Dec 23, 2014 10:14 pm
- Forum: Mods
- Topic: [MOD 0.11.X] AlphaMod - Advanced Fluid Handling
- Replies: 62
- Views: 46705
Re: [MOD 0.11.X] AlphaMod
This is probably one of bug i will not be able solve :( because 1) I use same colision and selection box as normal pipe 2) I use same texture as pipe 3) looks like something specific triggered it in your game (i dont have that bug on any surface) 4) if i make bigger texture it will not probably fit...
- Tue Dec 23, 2014 8:56 pm
- Forum: Texture Packs
- Topic: How to do factorio graphics?
- Replies: 4
- Views: 11653
Re: How to do factorio graphics?
https://forums.factorio.com/forum/viewtopic.php?f=34&t=5336 Blender is the free 3D software that I see modders using http://www.blender.org/ I imagine there is a way to develop sprites with 3DS Max, but I haven't dabbled enough to figure it out yet. Great! Now I'll have to learn how to use it. :P
- Tue Dec 23, 2014 7:52 pm
- Forum: Texture Packs
- Topic: How to do factorio graphics?
- Replies: 4
- Views: 11653
How to do factorio graphics?
I have some understanding of code/how factorio works but i don't know with what to create grapics?
Someone knows a good free software that i could use?
Someone knows a good free software that i could use?
- Tue Dec 23, 2014 6:36 pm
- Forum: Mods
- Topic: [MOD 0.11.X] AlphaMod - Advanced Fluid Handling
- Replies: 62
- Views: 46705
Re: [MOD 0.11.X] AlphaMod
I have some other "not so fatal" bug that i am experiencing:
image
It may be just cause of my hardware/software or that i have some other mods installed, hope it helps - Tue Dec 23, 2014 5:47 pm
- Forum: Texture Packs
- Topic: [Request} Mohole and Crystallizer
- Replies: 7
- Views: 16686
Re: [Request} Mohole and Crystallizer
Secondly, a crystallizer: This is the machine that cools the lava. Either slowly with a seed material to produce ores, or fast with water to produce hot water for power. 3x3 size, same as an assembler. One liquid inlet, one outlet. I'm not really sure what it should look like. maybe you can accept ...
- Tue Dec 23, 2014 5:21 pm
- Forum: Mods
- Topic: [MOD 0.18.X] Air Filtering
- Replies: 134
- Views: 172216
Re: [MOD 0.11.8] Air Filtering
:lol: tree wall, it is new, i like for a mod xd #abusingtreefarmmod I woud love some mo pollution mod. like some difference between some carbon dioxide pollution and aromatic hydrocarbon like pollution(causes cancer!). Otherwise aliens should attack burning forests, jump into vulcanos, and kill the...
- Tue Dec 23, 2014 4:40 pm
- Forum: Ideas and Requests For Mods
- Topic: [Idea] Capsule Turret
- Replies: 6
- Views: 4855
Re: [Idea] Capsule Turret
Can help with this post. Progamming skill=little bit :roll:, Factorio modding skills=basics :? Only thing(in code) i did with factorio mods was #1 Added green and red wires to cartmen's complete overhaul #2 added molten bronze recipe to the same mod(some crafting used it)(same input/outcome ratio)
- Tue Dec 23, 2014 4:31 pm
- Forum: Mods
- Topic: [MOD 0.18.X] Air Filtering
- Replies: 134
- Views: 172216
Re: [MOD 0.11.8] Air Filtering
Weeeee!Schorty wrote:It should, yes. Just try it out
*Edit*
Just tested. It works
Now i don't need to build treewall around my base to contain polution
image
I'll use it it on my next world.
anotherImage
- Tue Dec 23, 2014 3:00 pm
- Forum: Ideas and Requests For Mods
- Topic: [Idea] Capsule Turret
- Replies: 6
- Views: 4855
Re: [Idea] Capsule Turret
I was hoping for a throw a' turret capsule that woud create a turret with a ammo inside.
- Tue Dec 23, 2014 2:58 pm
- Forum: Mods
- Topic: [MOD 0.18.X] Air Filtering
- Replies: 134
- Views: 172216
Re: [MOD 0.11.8] Air Filtering
Will it work on 11.6?
- Mon Dec 22, 2014 8:49 pm
- Forum: Modding discussion
- Topic: Colored machines, pls less of them
- Replies: 18
- Views: 13392
Re: Colored machines, stop it! >:(
The mostly of modders are programmers, not graphic designers, i think it's hard to design a new image. And this can be posted here and here http://i1.kym-cdn.com/photos/images/original/000/001/582/picard-facepalm.jpg Problem is that i don't refer only to theese mods, i refer to any machine that has...
- Mon Dec 22, 2014 6:36 pm
- Forum: Modding discussion
- Topic: Colored machines, pls less of them
- Replies: 18
- Views: 13392
Re: Colored machines, stop it! >:(
Well I am going to have to say that as it stands there is are two things that are holding back "realistic" graphics for machines and causing so many of them to be tints/recoloring of vanilla machines. First off you have the fact that creating a good looking machine that not only matches t...
- Mon Dec 22, 2014 3:05 pm
- Forum: Mods
- Topic: [MOD 0.11.X] AlphaMod - Advanced Fluid Handling
- Replies: 62
- Views: 46705
Re: [MOD 0.11.X] AlphaMod
ou yeah, i will create special category for my mod and move genereted luquid items to bottom to let it be more visible Great but i'll have to remove it for now because WERY LARGE performace drops( -(~40fps) ), so sad :cry: , please do some optimizations for it to be playable. Note: time used percen...
- Mon Dec 22, 2014 1:52 pm
- Forum: Ideas and Suggestions
- Topic: Solar boiler / Solar thermal energy
- Replies: 45
- Views: 12612
Re: Solar boilers
Btw, even if there was a solar boiler mod you woud need this mod to controll the power plantray4ever wrote:I would like this type of power plant as part of the base game.
link
- Mon Dec 22, 2014 1:41 pm
- Forum: Modding discussion
- Topic: Colored machines, pls less of them
- Replies: 18
- Views: 13392
Colored machines, pls less of them
One thing that really bothers me is that all higher tier machines are just recolored versions of vannila ones! basic:________________________Most advanced: basic+ Millions of dollars+centuries of development http://i.imgur.com/YM8ZpSo.jpg?3 http://i.imgur.com/HTbCDoI.jpg?1 Basic:____________________...