Search found 3911 matches
- Mon Jan 03, 2022 10:27 pm
- Forum: Resource Spawner Overhaul
- Topic: Resource spawn size not as expected
- Replies: 4
- Views: 1944
Re: Resource spawn size not as expected
Sizes are not guaranteed and code has a lot of room to go around them. Or my math is messed up somewhere in code that tires to make them not go crazy big. If you are curious (for one case I won't be playing the save game game I think) you can enable debug in config.lua and then logs will contain inf...
- Mon Jan 03, 2022 2:27 am
- Forum: Resource Spawner Overhaul
- Topic: RSO regenerate/clear
- Replies: 14
- Views: 4498
Re: RSO regenerate/clear
And starting area size is in regions and thats taken from map settings. So making region size to 21 means a huge starting area. You don't need to set it so big in map settings when planning to play with such big region sizes. Ah, ok. I guess that explains it. In my use case, I was wanting the dista...
- Mon Jan 03, 2022 2:25 am
- Forum: Mods
- Topic: BZ Mods - Titanium, Silica & Silicon, Lead, Tungsten, Zirconium...
- Replies: 46
- Views: 31874
Re: BZ Mods - Titanium, Silica & Silicon, Lead, Tungsten, Zirconium...
Few notes from me: If one of mods is not supported by RSO then config needs to be added - some description of how to spawn it from mod author would be useful. Having config prepared by mod author is ideal. As for starting area size - you wrote that it changes exponentially and that sounds suspicious...
- Mon Jan 03, 2022 2:20 am
- Forum: Resource Spawner Overhaul
- Topic: Resource regen with new seed?
- Replies: 8
- Views: 3277
Re: Resource regen with new seed?
It seems that new seed option was lost on one of upgrades. When it worked it caused new seed to be randomly generated and I think I could get that back to working state easily. Entering new seed might get a bit tricky since there is a second parameter to regenerate now and I'd need to do something l...
- Mon Jan 03, 2022 2:15 am
- Forum: Resource Spawner Overhaul
- Topic: RSO regenerate/clear
- Replies: 14
- Views: 4498
Re: RSO regenerate/clear
I think that there is a note somewhere that you should not change the region size in a running game - thats because you will notice issues like this potentially. And starting area size is in regions and thats taken from map settings. So making region size to 21 means a huge starting area. You don't ...
- Tue Dec 28, 2021 10:52 pm
- Forum: Technical Help
- Topic: Performance problems when using the factorissimo mod
- Replies: 61
- Views: 12244
Re: Factorio suggestions for improvement performance patch
As a host, he didn't lose that much FPS. at least that's how he says it. We have not yet tried that we have swapped and he joins as a client. Since network seems ok few additional questions: Do you have similar machine compared to host? Can you check on yours in cingle player with: /c game.speed = ...
- Tue Dec 28, 2021 7:24 pm
- Forum: Technical Help
- Topic: Performance problems when using the factorissimo mod
- Replies: 61
- Views: 12244
Re: Factorio suggestions for improvement performance patch
You are so right and I mean calm. i say i have a MagentaZuhause L (2) mit TV Plus 150mb/s My Network Card can 1 GB/s max. I think that not my problem. To check if that is not your link problem grab a trace route tool - like WinMTR - and run a trace to your host ip address. You will be able to see w...
- Sat Dec 18, 2021 5:11 pm
- Forum: Technical Help
- Topic: [1.1.49] Unexpected error occurred while preview map
- Replies: 12
- Views: 2540
Re: [1.1.49] Unexpected error occurred while preview map
yeah, but it only happens in factorio. it said i should share it, so there you are. And also not only in factorio, it also ONLY happens while creating a preview of a map. I think that preview map generates using multiple threads so if it causes blue screens you could run some tests to load CPU and ...
- Thu Dec 16, 2021 11:58 am
- Forum: Mods
- Topic: [MOD 0.13.17+] Rampant
- Replies: 648
- Views: 319003
Re: [MOD 0.13.17+] Rampant
Veden, any chance your recent updates to Rampant fixed the compatibility issues with mods that spawn spawners, like RSO? Not sure what the problem is. Nothing appears wrong to me. Orzelek, when you are creating entities are you calling the raise_built flag on the create entity? If so, I should be p...
- Wed Nov 24, 2021 1:03 am
- Forum: Technical Help
- Topic: High UPS, Low FPS
- Replies: 13
- Views: 7041
Re: High UPS, Low FPS
Did you try to disable the integrated GPU in the APU (if thats possible?).
I'm thinking running NV and AMD GPU at the same time might not be a good thing for a PC.
I'm thinking running NV and AMD GPU at the same time might not be a good thing for a PC.
- Mon Nov 22, 2021 5:53 pm
- Forum: Releases
- Topic: Version 1.1.47
- Replies: 11
- Views: 13238
Re: Version 1.1.47
This one looks.. interesting. Do we have mods that enjoy extreme table nesting?FactorioBot wrote: ↑Mon Nov 22, 2021 4:18 pmScripting
- Reworked table saving and loading to be non-recursive. This allows to have extreme table nesting inside of `global` variable.
- Mon Nov 22, 2021 5:51 pm
- Forum: Mod portal Discussion
- Topic: Reducing the number of categories
- Replies: 19
- Views: 5183
Re: Reducing the number of categories
Looking at the list I'd still have no idea where to put RSO. It's not an Overhaul or Content mod but I think it might chage to much to be considered a Tweaks mod.
- Thu Nov 18, 2021 7:18 pm
- Forum: Technical Help
- Topic: DDR5 Tests
- Replies: 8
- Views: 3272
Re: DDR5 Tests
There are factorio (and Dwarf Fortress ) benchmarks here:
https://www.anandtech.com/show/17047/th ... plexity/12
DDR5 is quite new and those are first chips so it might get even better.
https://www.anandtech.com/show/17047/th ... plexity/12
DDR5 is quite new and those are first chips so it might get even better.
- Sat Nov 13, 2021 12:29 pm
- Forum: Mods
- Topic: [MOD 0.13.17+] Rampant
- Replies: 648
- Views: 319003
Re: [MOD 0.13.17+] Rampant
And I do recall Rampant working with RSO generated bases but that was long time ago. I'm pretty sure that the issue might be in the fact that RSO disables normal generation and creates the bases by hand in on chunk (and they are not confined to that chunk). Was there any chance in getting Rampant a...
- Thu Nov 04, 2021 2:17 am
- Forum: Questions, reviews and ratings
- Topic: help createing a map poster
- Replies: 8
- Views: 2297
Re: help createing a map poster
From what I remember screenshot size is limited by what GPU reports as biggest available texture size.
To go bigger you'd need to make tiles and stich them later.
To go bigger you'd need to make tiles and stich them later.
- Mon Oct 25, 2021 11:13 pm
- Forum: Resource Spawner Overhaul
- Topic: Ore config for Qatmore.
- Replies: 9
- Views: 4020
Re: Ore config for Qatmore.
I've added the config and tried to load mods but was greeted by this: 3.129 Error ModManager.cpp:1577: Failed to load mod "qatmore": __qatmore__/data-updates.lua:359: attempt to index field 'action_delivery' (a nil value) stack traceback: __qatmore__/data-updates.lua:359: in main chunk It ...
- Wed Oct 20, 2021 4:57 pm
- Forum: General discussion
- Topic: My new PC (Specially ordered for Factorio)
- Replies: 22
- Views: 7605
Re: My new PC (Specially ordered for Factorio)
Not any video card - take care to have decent amount of VRAM if you like lots of mods.
- Mon Oct 18, 2021 4:38 pm
- Forum: General discussion
- Topic: HDR
- Replies: 22
- Views: 5058
Re: HDR
I think that HDR mode would work quite well with Factorio especially after all the lightning updates. And since most of that is calculated in runtime it might not need any changes from srpites. Night mode would look much better in HDR most likely. (I might be biased but I have a monitor capable of H...
- Thu Sep 02, 2021 11:21 am
- Forum: Resolved Problems and Bugs
- Topic: [Rseding91] Burnt_Result_Inventory not being pulled from
- Replies: 7
- Views: 5012
Re: Burnt_Result_Inventory not being pulled from
Normal output is a fluid that inserter can't touch in any way.
And making sure that it's emptied might get problematic - would need to have storage for the fluid that has space and pump it out - seems a bit convoluted as workaround for inserter not ignoring fluids on output.
And making sure that it's emptied might get problematic - would need to have storage for the fluid that has space and pump it out - seems a bit convoluted as workaround for inserter not ignoring fluids on output.
- Wed Sep 01, 2021 7:33 pm
- Forum: News
- Topic: Friday Facts #366 - The only way to go fast, is to go well!
- Replies: 100
- Views: 68817
Re: Friday Facts #366 - The only way to go fast, is to go well!
One of the problems I have encountered after having been a software engineer for about 25 years now is that features and fixes are billable hours, while writing tests are not billable hours. In 95% of the time I have to 'sneakily' add tests during development. Everything is a priority, everything h...