Search found 202 matches

by Blu3wolf
Fri May 20, 2016 3:58 am
Forum: Mods
Topic: Treefarm Download
Replies: 117
Views: 95059

Re: Treefarm Download

0.4.1 is available, with a performance fix for mk1 fields when their outputs are backed up. Cheers to Matrix0150 for the fix, and Zanthras for spotting my mistake on the version number!

Download from any of the links in the thread.
by Blu3wolf
Fri May 20, 2016 12:09 am
Forum: Questions, reviews and ratings
Topic: Bug Reports
Replies: 200
Views: 93622

Re: Bug Reports

Wow, I was so excited to see the rewrite in 0.4.0! "Tested with 2500 farms" - finally. Many thanks for working on this! Tested with the robot tree farms not the other garbage ones :P I told him to just delete the other ones but I guess that didn't happen. This is an interesting thing real...
by Blu3wolf
Fri May 20, 2016 12:03 am
Forum: Mods
Topic: [UPDATED] Introducing NARMod 3.4
Replies: 171
Views: 99792

Re: [UPDATED] Introducing NARMod 3.4

That github thing is its present state. Its not abandoned, but its also a way aways from needing its own forum thread as yet. Unfortunately my time is limited at present, with exams in a couple weeks. I am hoping to be able to put a little more time into it after them. Creating a large mod, even wit...
by Blu3wolf
Tue May 17, 2016 1:19 am
Forum: Questions, reviews and ratings
Topic: Bug Reports
Replies: 200
Views: 93622

Re: Bug Reports

It should just be dropped on the ground rather than lost. Will see about adding the error message back.
by Blu3wolf
Mon May 16, 2016 8:16 am
Forum: Mods
Topic: 12.20+ TreeFarm Lite
Replies: 37
Views: 49075

Re: 12.20+ TreeFarm Lite

orzelek wrote:With latest version I was running around 18 of those with script usage around 0.7 I think.
Still need to switch to greenhouses or bio-farm for real mass production.
This should no longer be the case with 0.4.0.
by Blu3wolf
Sun May 15, 2016 5:05 am
Forum: Mods
Topic: Treefarm Download
Replies: 117
Views: 95059

Re: Treefarm Lite 0.4.0

Treefarm Lite 0.4.0 is now available! You can find it here: https://github.com/Blu3wolf/Treefarm-Lite/releases Treefarm Lite has been completely overhauled from the ground up! This newer version will look and feel much the same, but with much faster performance, letting you work on your factory with...
by Blu3wolf
Fri May 06, 2016 5:45 pm
Forum: Modding discussion
Topic: Source management and Licensing for Mods
Replies: 65
Views: 37643

Re: Source management and Licensing for Mods

Not unless the author of the mod gives you permission (which would be an alternate license to use their work, instead of the one presented). The -ND part is the issue - the No Derivatives clause is pretty clear cut. As a minor note, Creative Commons recommend software not be licensed using their lic...
by Blu3wolf
Thu May 05, 2016 11:34 am
Forum: Questions, reviews and ratings
Topic: Bug Reports
Replies: 200
Views: 93622

Re: Bug Reports

Update to 0.5.0 and let me know if that fixes it.

https://github.com/Blu3wolf/Treefarm-Caffeine/releases
by Blu3wolf
Thu May 05, 2016 4:33 am
Forum: Mods
Topic: RE Series Part 1: A wild LUA appears !
Replies: 12
Views: 14057

Re: RE Series Part 1: A wild LUA appears !

Interesting, because a number of mods require other files normally in factorio. I suspect the assumptions made here are not entirely valid.
by Blu3wolf
Wed May 04, 2016 12:06 am
Forum: Mods
Topic: Treefarm Download
Replies: 117
Views: 95059

Re: Treefarm Download

In fairness, the spelling fixes had been ready to go pretty much straight after 0.3.6 was released, but they didnt really constitute a release on their own. The bug causing treefarms to stop updating though, a fix for that was worth a release. I think the point Im at is looking for performance impro...
by Blu3wolf
Tue May 03, 2016 1:59 am
Forum: Modding discussion
Topic: Source management and Licensing for Mods
Replies: 65
Views: 37643

Re: Source management and Licensing for Mods

Also, even if its not, the exception is for allowing you to convey the modified work. None of the mods mentioned have conveyed a non GPL work. Clearly if it is installed and used with Factorio, that factorio install and the mod are one program under the GPL. It would seem that that would prevent Fac...
by Blu3wolf
Tue May 03, 2016 1:05 am
Forum: Modding discussion
Topic: Source management and Licensing for Mods
Replies: 65
Views: 37643

Re: Source management and Licensing for Mods

I believe that Factorio constitutes a System Library in the context of the GPLv3. Something that you dont need to include with GPLed programs. The mod in question is considered the 'work' in the terms of the GPL, and as it is not conveyed in an 'aggregate' form, the terms of that section are immater...
by Blu3wolf
Sat Apr 30, 2016 11:04 am
Forum: Mods
Topic: Treefarm Download
Replies: 117
Views: 95059

Treefarm Lite Version 0.3.7

Treefarm Lite Version 0.3.7 can be now downloaded from Github here: https://github.com/Blu3wolf/Treefarm-Lite/releases

This version fixes a bug causing some treefarms to stop updating, as well as some minor spelling fixes.
by Blu3wolf
Sat Apr 30, 2016 10:38 am
Forum: Mods
Topic: Treefarm Download
Replies: 117
Views: 95059

Re: Treefarm Download

Some pictures in the first post here would be really nice for people that haven't used this mod before, most of the pictures in this thread, afaik, are of error logs, not so inviting to newcomers :) Great idea! I added a picture from Drs9999's old thread, but something newer and more up to date wou...
by Blu3wolf
Thu Apr 28, 2016 5:56 pm
Forum: Modding discussion
Topic: Source management and Licensing for Mods
Replies: 65
Views: 37643

Re: Source management and Licensing for Mods

But if I have a GPL plugin, and i cant distribute everything, as required by the GPL, then I cant distribute the plugin. Least that is my understanding from the normal C++ and Java work I do (both compiled). Is there a clear case for Lua to be different? You still require in Factorio APIs. What do ...
by Blu3wolf
Thu Apr 28, 2016 1:05 am
Forum: Modding discussion
Topic: Source management and Licensing for Mods
Replies: 65
Views: 37643

Re: Source management and Licensing for Mods

What is your point exactly? Nobody is forcing you to open source your mods. It's aimed as a response to golfmiketango's post. He's right. Intellectual property is not the same thing as property. It's a linguistic shorthand. Anyway, that isn't particularly relevant to the discussion. Well we can at ...
by Blu3wolf
Sat Apr 16, 2016 3:02 am
Forum: Questions, reviews and ratings
Topic: General Compatibility Patch
Replies: 3
Views: 2665

Re: General Compatibility Patch

An interesting idea. There was no issue with adding inventory slots to the treefarms? I was under the impression furnaces needed a specific number of inventory slots. Also, did you apply this change to the mk2 fields as well?
by Blu3wolf
Thu Apr 14, 2016 3:10 am
Forum: Questions, reviews and ratings
Topic: Bug Reports
Replies: 200
Views: 93622

Re: Bug Reports

Id suggest showing that error message to the developer for the autofill mod, to see if they can identify the error.
by Blu3wolf
Thu Apr 07, 2016 2:35 pm
Forum: Mods
Topic: MOD [ 0.18.x / 1.1 ] Bio-Industries
Replies: 592
Views: 315736

Re: MOD [0.12.28+] Bio-Farm 0.6.0 - Tree Farming Mod

Fortunately, this is easily settled! If the mod here incorporated elements of the Treefarm hosted here https://github.com/Blu3wolf/Treefarm-Lite by Github, then it would need to comply with the license Treefarm is released under (GPL v3). The code in the Bio-Farm Github repository as of this commit ...
by Blu3wolf
Tue Apr 05, 2016 1:46 am
Forum: Mods
Topic: Treefarm Download
Replies: 117
Views: 95059

Re: Treefarm Download

0.3.6 is up and should not crash when mk2 fields are placed! No specific performance improvements, though. Im not sure if this will help anyone, but 0.3.7 should allow you to load saves from 0.3.4. All treefarms already placed would have to be removed and replaced, though. Not sure how far away 0.3....

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