Search found 202 matches

by Blu3wolf
Mon Apr 04, 2016 11:08 pm
Forum: Mods
Topic: Treefarm Download
Replies: 117
Views: 95051

Re: Treefarm Download

My 140 treefarm map uses about 2.5-3.5ms for updates now, so UPS runs about 57-58. That's definitely better than Treefarm 2.x used to run. :) Although still a bit noticeable. Guess I have more work to do then! Well, there's options. Making treefarms scan less per tick/slower is one of the suggestio...
by Blu3wolf
Mon Apr 04, 2016 12:27 pm
Forum: Questions, reviews and ratings
Topic: Bug Reports
Replies: 200
Views: 93607

Re: Bug Reports

Edited my comment with the version number. Factorio version 0.12.29 Also, put the report on GitHub. I noticed that the version was pre-released. Reverted back to the previous release, and don't have issues now. Ive gone a step further, and removed the release entirely, due to the game breaking bugs...
by Blu3wolf
Mon Apr 04, 2016 12:05 pm
Forum: Mods
Topic: Treefarm Download
Replies: 117
Views: 95051

New Version 0.3.5 is up

Thanks for waiting all! 0.3.5 is up here: https://github.com/Blu3wolf/Treefarm-Lite/releases If you have made a save with 0.3.4 unfortunately due to an oversight on my part, it will not be compatible with 0.3.5 or any future or past version of Treefarm. Its probably unlikely anyone did due to the ot...
by Blu3wolf
Sun Apr 03, 2016 11:40 pm
Forum: Mods
Topic: Treefarm Download
Replies: 117
Views: 95051

Re: Treefarm Download

Thanks for the bug report! Again folks may wish to prefer to use 0.3.3 or 0.2.8 for the momemt; 0.3.4 has some horrible bugs. Thanks for your patience!
by Blu3wolf
Sun Apr 03, 2016 9:07 am
Forum: Questions, reviews and ratings
Topic: Bug Reports
Replies: 200
Views: 93607

Re: Bug Reports

Thanks for the reports guys, I really appreciate them! Can I get folks to include the version number they were using, of both factorio and the Treefarm mods as well, when you post? Thanks! Also please note that 0.3.4 is best not used at all right now, it would be better to wait for 0.3.5 due to some...
by Blu3wolf
Sat Apr 02, 2016 11:47 am
Forum: Mods
Topic: Treefarm Download
Replies: 117
Views: 95051

Re: Treefarm Download

Hold that thought, people: 0.3.5 will be up shortly. Sorry!

EDIT: owing to some performance issues 0.3.5 will be delayed. Apologies for the premature announcement.
by Blu3wolf
Sat Apr 02, 2016 11:40 am
Forum: Questions, reviews and ratings
Topic: Bug Reports
Replies: 200
Views: 93607

Re: Bug Reports

I fixed it myself if anyone is interested. sinp ooh thanks bob. Another Bug Report. When robots place a Tree Farm Mk2 it causes a crash to desktop referencing Attempting to index nil. I think it was code to account for multiplayer (control.lua:196 - local player = game.players[event.player_index]) ...
by Blu3wolf
Sat Apr 02, 2016 10:29 am
Forum: Mods
Topic: Treefarm Download
Replies: 117
Views: 95051

New Version 0.3.4 Is Up

A new version, 0.3.4, is now available for download! This version should make it possible to add treefarm to an existing save that was started without treefarm installed, as well as hopefully improve framerates with LOTS of treefarms installed. This version is still a little fresh from testing, so a...
by Blu3wolf
Wed Mar 30, 2016 5:05 am
Forum: Mods
Topic: Treefarm Download
Replies: 117
Views: 95051

Re: Treefarm Download

Would anyone be interested in testing the performance of an interim release for me? It would likely not be a good idea to progress your saves on this release, but Id be interested in hearing what kind of errors folks get and what kind of performance.
by Blu3wolf
Sun Mar 27, 2016 4:20 pm
Forum: Modding discussion
Topic: Source management and Licensing for Mods
Replies: 65
Views: 37643

Re: Source management and Licensing for Mods

Seeing as github desktop let's you mess around with git without seeing a line of code for commands, its pretty easy to get into. Of course you dont learn how git works if you do that, but it works pretty well with github. Right up until the first merge conflict anyway.
by Blu3wolf
Sun Mar 27, 2016 1:38 am
Forum: Mods
Topic: 12.20+ TreeFarm Lite
Replies: 37
Views: 49075

Re: 12.20+ TreeFarm Lite

You can find it in the Treefarm subforum here: viewforum.php?f=44

Good luck!
by Blu3wolf
Fri Mar 25, 2016 4:17 pm
Forum: Modding discussion
Topic: Source management and Licensing for Mods
Replies: 65
Views: 37643

Re: Source management and Licensing for Mods

Well, without a license, you aren't sharing your work, and it isnt Open. A license is some form of permission you give others to use your work. An obvious example is when you download a program to use on your computer. Usually there is an End User License Agreement included in the installer, which t...
by Blu3wolf
Fri Mar 25, 2016 3:38 pm
Forum: Modding discussion
Topic: Treefarms and Co-Routines
Replies: 33
Views: 31435

Re: Treefarms and Co-Routines

Yeah, thats how the greenhouses mod works: an assembly machine with seeds as input and wood as output.

Treefarm is more visually appealing to some folks. I guess people like watching trees grow. Or at least, being able to see it happen as they walk past. It helps that its not that complicated.
by Blu3wolf
Fri Mar 25, 2016 3:33 pm
Forum: Mods
Topic: [UPDATED] Introducing NARMod 3.4
Replies: 171
Views: 99784

Re: [UPDATED] Introducing NARMod 3.4

Sadly due to a lack of support from the original mod authors, my updated NARMod will not be released on the forums. It uses other peoples works, for which no permission to use could be secured. Many thanks to Drs9999 for his gracious permission to use Treefarm content in this effort however! I am wo...
by Blu3wolf
Fri Mar 25, 2016 3:41 am
Forum: Questions, reviews and ratings
Topic: Ummmm.... how does this work?
Replies: 18
Views: 9082

Re: Ummmm.... how does this work?

It appears that way visually because treefarms are a two part entity - and one of the entities is invisible. Im not sure if I can change that and retain the treefarm functionality. Im also not very clear on how the map editor works WRT mods and scripts. If I could find some detail on that, perhaps I...
by Blu3wolf
Thu Mar 24, 2016 11:25 pm
Forum: Questions, reviews and ratings
Topic: Ummmm.... how does this work?
Replies: 18
Views: 9082

Re: Ummmm.... how does this work?

Did you place the treefarm in editor or during game? If former then try to deconstruct it and place again while in actual game. That could be the issue actually. IIRC, the in game script for treefarms places the actual treefarm, when you place a dummy entity. Could be the map editor is placing the ...
by Blu3wolf
Thu Mar 24, 2016 10:58 pm
Forum: Questions, reviews and ratings
Topic: Ummmm.... how does this work?
Replies: 18
Views: 9082

Re: Ummmm.... how does this work?

If its not planting, that would suggest the script isnt running. I haven't tested it at all with the map editor, so Ill take a look into it. Maybe there is a simple fix. Bobs mods do not appear to interfere with Treefarm in the standard game. The current Factorio version on steam experimental is 0.1...
by Blu3wolf
Thu Mar 24, 2016 1:32 pm
Forum: Questions, reviews and ratings
Topic: Ummmm.... how does this work?
Replies: 18
Views: 9082

Re: Ummmm.... how does this work?

I also forget which slot it is! If you put germlings (or coral seeds, or coffee seeds, or whatever) in the toolbar, and click it (or press the keyboard key associated with that slot), and then hold Ctrl and click on the treefarm, it will add 50 germlings (or coral seeds, etc) to the correct slot. Yo...
by Blu3wolf
Wed Mar 23, 2016 4:47 am
Forum: Mods
Topic: Treefarm Download
Replies: 117
Views: 95051

Re: Treefarm Download

Hopefully 0.3.3 fixes this issue: https://github.com/Blu3wolf/Treefarm-Lite/releases

Let us know how it goes. Cheers!
by Blu3wolf
Wed Mar 23, 2016 3:57 am
Forum: Mods
Topic: Treefarm Download
Replies: 117
Views: 95051

Re: Treefarm Download

Hey .. I posted a crasher on github - wasn't sure if I should paste it there or here :) https://github.com/Blu3wolf/Treefarm-Lite/issues/12 Posting it there is best, as I will get an email notification of it if its posted there. I am thus more likely to see it if its posted to Github. Ill look into...

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