Search found 33 matches

by AmbulatoryCortex
Mon Aug 17, 2015 3:31 am
Forum: Mods
Topic: [MOD 0.12.x] Cannon Turret
Replies: 17
Views: 29405

Re: [0.12.X] Cannon Turret

Same here. Tried to make a custom flame thrower and ran into issues. That said, a rocket turret would work fine. Also, you might be able to spawn the projectile further out, though it would look bad. Lastly, at least make the turret 1k hp or so durable, so it is it's own wall. That and note that it...
by AmbulatoryCortex
Mon Aug 17, 2015 2:38 am
Forum: Modding interface requests
Topic: Flag for direction_only friendly fire.
Replies: 5
Views: 5508

Flag for direction_only friendly fire.

Certain weapons, like the cannon shell, damage friendly entities when fired through them. I'd like an entity flag to turn off impact with friendly entities, mainly for use in turrets. I think an entity flag would work best, as it would let us use the same projectile definition for turrets and other ...
by AmbulatoryCortex
Mon Aug 17, 2015 2:02 am
Forum: Texture Packs
Topic: [Request] Cannon Turret
Replies: 6
Views: 19820

Re: [Request] Cannon Turret

DOSorDIE wrote:That turret is great, but it cant fire over walls ... so as base defend its useless.
Can you fix that?
You should bring discussion over to the mod thread. But to answer your question, no I cannot make it both use the existing cannon behavior and also not hurt friendly entities.
by AmbulatoryCortex
Mon Aug 17, 2015 1:58 am
Forum: Mods
Topic: [MOD 0.12.x] Cannon Turret
Replies: 17
Views: 29405

Re: [0.12.X] Cannon Turret

Assuming it uses tank turret shells, its not the fact that it deals AOE damage, so much as the fact that factorio doesn't support filters on impact projectiles. Same thing as trying to shoot a shotgun through a wall. The walls gotta go first.... Pretty much. That's why I put the warning in the op. ...
by AmbulatoryCortex
Sun Aug 16, 2015 8:57 pm
Forum: Texture Packs
Topic: [Request] Cannon Turret
Replies: 6
Views: 19820

Re: [Request] Cannon Turret

It's done! https://forums.factorio.com/forum/vie ... 93&t=14957

Thank you so much, YuokiTani!
by AmbulatoryCortex
Sun Aug 16, 2015 8:55 pm
Forum: Mods
Topic: [MOD 0.12.x] Cannon Turret
Replies: 17
Views: 29405

[MOD 0.12.x] Cannon Turret

http://i.imgur.com/yDCjNmY.png Type: Mod Name: Cannon Turret Description: Adds a cannon turret and upgrades. License: Do whatever you want, just don't claim it's yours. Version: 0.0.1 Release: 8/16/2015 Tested-With-Factorio-Version: 0.12.4 Category: Turret Tags: cannon, turret, defense Warning! Can...
by AmbulatoryCortex
Sat Aug 15, 2015 11:56 pm
Forum: Mods
Topic: [0.11.x](1.1.0) Dynamic Expansion (Feel the wrath!)
Replies: 24
Views: 28224

Re: [0.11.x](1.1.0) Dynamic Expansion (Feel the wrath!)

Yolan wrote:Any update of this mod on the way?
I updated it the day before you asked that. https://forums.factorio.com/forum/vie ... 20&t=14101
by AmbulatoryCortex
Sat Aug 15, 2015 2:08 pm
Forum: Texture Packs
Topic: [Request] Cannon Turret
Replies: 6
Views: 19820

Re: [Request] Cannon Turret

I have made a standalone mod for a 2x2 cannon turret, plus research and upgrades. I need a matching set of cannon turret, damage upgrade, and rate of fire upgrade sprites. The turret should match the general Factorio turret style and look like it can take some hits. Thanks! if you want visible dama...
by AmbulatoryCortex
Thu Aug 13, 2015 5:39 pm
Forum: Texture Packs
Topic: [Request] Cannon Turret
Replies: 6
Views: 19820

[Request] Cannon Turret

I have made a standalone mod for a 2x2 cannon turret, plus research and upgrades.

I need a matching set of cannon turret, damage upgrade, and rate of fire upgrade sprites. The turret should match the general Factorio turret style and look like it can take some hits.

Thanks!
by AmbulatoryCortex
Thu Aug 13, 2015 4:56 pm
Forum: Yuoki Industries
Topic: Concepts + GFX related to Yuoki-Industries MOD
Replies: 54
Views: 51470

Re: Concepts + GFX related to Yuoki-Industries MOD

no - because if someone also plays with YI he would expect a behavoir of these turrets and not a different. it is easy to make unique-looking turrets for your mod (and the better solution), simple make a request in the texture-section of the forum with the needed/intended informations. Alright, I'l...
by AmbulatoryCortex
Thu Aug 13, 2015 2:22 pm
Forum: Yuoki Industries
Topic: Concepts + GFX related to Yuoki-Industries MOD
Replies: 54
Views: 51470

Re: Concepts + GFX related to Yuoki-Industries MOD

Normally I'd ask in a PM, but I haven't posted enough yet apparently. Do you mind if I use the graphics of a couple of your turrets in a mod of my own?
by AmbulatoryCortex
Sun Aug 09, 2015 5:35 pm
Forum: Resource Spawner Overhaul
Topic: Bug reports
Replies: 125
Views: 51738

Re: Bug reports

Starting ore does not respond appropriately to size and richness changes. One cannot increase richness and size in the config without disproportionately increasing the value of starting deposits. Instead, it will have the same per-tile value regardless of any size setting in config.lua or vanilla.lu...
by AmbulatoryCortex
Sun Jul 26, 2015 1:21 am
Forum: Mods
Topic: [0.12.11+] Dynamic Expansion
Replies: 7
Views: 20779

[0.12.11+] Dynamic Expansion

Original Post

Mod now updated for 12.11.

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