just adding the desync report
if you can help please have a look as we can not get in the game within 30min of trying
Search found 37 matches
- Wed Oct 14, 2015 3:40 pm
- Forum: Technical Help
- Topic: Problem joining MP game 12.8
- Replies: 3
- Views: 6607
- Wed Oct 14, 2015 9:18 am
- Forum: Mods
- Topic: [MOD 0.12.1] Supreme Warfare - 1.0.5
- Replies: 139
- Views: 164849
Re: [MOD 0.12.1] Supreme Warfare - 1.0.5
Hi thanks for the great mod We are having problems with the small orbs dropped by the critters In a mp game the orbs are making the save to large and we have to wipe them so the other players can join Is it hard for me to remove them from the mod and not make problems On a side note having a setting...
- Wed Oct 14, 2015 6:32 am
- Forum: Technical Help
- Topic: Sudden, huge drop in FPS and UPS
- Replies: 12
- Views: 16229
Re: Sudden, huge drop in FPS and UPS
This command deletes all alien artifacts in a save. Change alient-artifact in this line if you want to delete anything else lying on the ground if ent.stack.name == "alien-artifact" then /c for chunk in game.surfaces.nauvis.get_chunks() do local top, left = chunk.x * 32, chunk.y * 32 loca...
- Tue Oct 13, 2015 3:10 am
- Forum: Technical Help
- Topic: Problem joining MP game 12.8
- Replies: 3
- Views: 6607
Problem joining MP game 12.8
HI All We are having problems joining a map we have been playing for some time once we get in the game is running fine So i know this was a problem in 11. Sumthig we are getting the desink and the game just re downloads the map and we cant get it to join I think it is likely the bad net speed we hav...
- Tue Sep 15, 2015 4:11 am
- Forum: Ideas and Requests For Mods
- Topic: Mod Request - Biter agro tower
- Replies: 0
- Views: 3031
Mod Request - Biter agro tower
Hi All I am looking to see if it is possible to have a tower say like a radar that all the bugs in that range are agro to that tower and run to it the reason im looking for this is to farm the small artifacts that are dropping from the Supreme Warfare mod this is likely good to use to funnel them aw...
- Sat Sep 12, 2015 11:41 pm
- Forum: 5dim's mod
- Topic: Bugs and problems
- Replies: 279
- Views: 147136
Re: Bugs and problems
Just wanted to let you know the mark 4 productivity module needs the effectivity 3 as a ingredient Grate set of mods by the way i have played with this pack from my first game so your mods are the base game from my point of vue keep up the good work Glad you uped the power of solar when you dropped...
- Fri Sep 11, 2015 2:59 am
- Forum: 5dim's mod
- Topic: Bugs and problems
- Replies: 279
- Views: 147136
Re: Bugs and problems
Just wanted to let you know the mark 4 productivity module needs the effectivity 3 as a ingredient Grate set of mods by the way i have played with this pack from my first game so your mods are the base game from my point of vue keep up the good work Glad you uped the power of solar when you dropped ...
- Tue Sep 01, 2015 12:23 am
- Forum: Mods
- Topic: [MOD 0.12.x] Transformator
- Replies: 32
- Views: 48884
Re: [MOD 0.12.x] Transformator
Hi
Just want to say thank you this mod has changed the way i play this game in a very good way
i think more then all the other mods i have tried this mod needs to be in the base game
please keep it up to date as i don't think i will play without it
Just want to say thank you this mod has changed the way i play this game in a very good way
i think more then all the other mods i have tried this mod needs to be in the base game
please keep it up to date as i don't think i will play without it
- Sun Aug 30, 2015 11:21 am
- Forum: Mods
- Topic: [MOD 0.12.x] Smarter Circuitry
- Replies: 141
- Views: 98066
Re: [MOD 0.12.x] Smarter Circuitry
im still getting the same error --------------------------- Error --------------------------- File C:/Users/Peter/AppData/Roaming/Factorio/mods/Factorio-Smarter-Circuitry-f48dd44bf909ab8842e753886cdcd6e02295fb5a.zip/info.json not found --------------------------- OK --------------------------- im ne...
- Sun Aug 30, 2015 9:23 am
- Forum: Mods
- Topic: [MOD 0.12.x] Smarter Circuitry
- Replies: 141
- Views: 98066
Re: [MOD 0.12.x] Smarter Circuitry
hi do you still have a link for the one that will work on .12.4 i have a lot of mods that haven't got to .5 and only just found your mod and looks like it wont play nice with .12.4 You can do this using github, I've added short instructions in the first post. In your case, you'd have to download th...
- Sun Aug 30, 2015 5:03 am
- Forum: Mods
- Topic: [MOD 0.12.x] Smarter Circuitry
- Replies: 141
- Views: 98066
Re: [MOD 0.12.x] Smarter Circuitry
hi do you still have a link for the one that will work on .12.4
i have a lot of mods that haven't got to .5 and only just found your mod and looks like it wont play nice with .12.4
i have a lot of mods that haven't got to .5 and only just found your mod and looks like it wont play nice with .12.4
- Fri Aug 28, 2015 12:26 am
- Forum: Mods
- Topic: [MOD 0.12.x] Corpse Collector (Dytech)
- Replies: 3
- Views: 8894
Re: [MOD 0.12.x] Corpse Collector (Dytech)
Hi
Thanks for the mod but im having trouble finding the chest is there a research pre reck
Thanks for the mod but im having trouble finding the chest is there a research pre reck
- Thu Aug 27, 2015 8:18 am
- Forum: Mods
- Topic: [MOD 0.12.0] Fluid Barrel (1.0.0)
- Replies: 42
- Views: 75093
Re: [MOD 0.12.0] Fluid Barrel (1.0.0)
to be honest i will only need the 100 as that's all im ever going to make
i hope this sounds good to some one and we see it at some point
i hope this sounds good to some one and we see it at some point
- Wed Aug 26, 2015 1:37 am
- Forum: Mods
- Topic: [MOD 0.12.0] Fluid Barrel (1.0.0)
- Replies: 42
- Views: 75093
Re: [MOD 0.12.0] Fluid Barrel (1.0.0)
Hi Grate mod no way i can play this game without it now is there a way to have the barrel retain what heat the fluid was when barreled i have no idea how to code things so don't know if it is possible was thinking along the lines of add temp to the name of the barrel so i can be kept track of and ch...
- Wed Aug 26, 2015 12:29 am
- Forum: Mods
- Topic: The Future of SupremeWarfare
- Replies: 6
- Views: 17093
Re: The Future of SupremeWarfare
Grate mod looking forward to seeing what you do with it all the things you posted sound fun to me love new tools i think the one i want to see first is the upgraded gun turret and can you please use the old one in the making of the new one always end up with boxes of old gun turrets having more turr...
- Sat Aug 08, 2015 8:26 am
- Forum: Gameplay Help
- Topic: purple science can't create pack
- Replies: 2
- Views: 4692
Re: purple science can't create pack
ThanksDaveMcW wrote:Research Alien Technology.
Didn't have rockets
Struggles of a new game all good now
- Sat Aug 08, 2015 6:20 am
- Forum: Gameplay Help
- Topic: purple science can't create pack
- Replies: 2
- Views: 4692
purple science can't create pack
I All Just started playing factorio and loving it i am hooked But i am having problems getting my purple science going i have the 5dim's mod pack runing and using 0.12.2 of both I have the alien bits from killing the biter nests but cant get the purple pack to show in a assembling machine For that m...