i mean, OP is in the eye of the beholder. if someone comes up with the idea to use trains for murderous rampage, then, more power to them. a lot of players avoid trains. this would encourage their useDmytrozern wrote: ↑Thu Jul 21, 2022 11:29 amWell, it's not the only way. though. Splitting production so more trees could absorb pollution(actually preserving the trees), using green mods. It's always a balance and preference. I do enjoy playing on hard settings DW marathons and sometimes with Rampant, but I think more killing power would make trains a bit too OP, especially considering Train defence line.
Please make trains able to run over evolved aliens
Re: Please make trains able to run over evolved aliens
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Re: Please make trains able to run over evolved aliens
kinetic energy = m v^2 / 2
i would propose that killing power is proportional to k.e. , equivalently killing power is proportional to speed squared.
for example if 100kph can kill 3 biters before halting, 200kph can kill 12 biters. and the speed reduction should be based on reducing k.e.
also increase loco/cargo will increase k.e. proportionally.
i would propose that killing power is proportional to k.e. , equivalently killing power is proportional to speed squared.
for example if 100kph can kill 3 biters before halting, 200kph can kill 12 biters. and the speed reduction should be based on reducing k.e.
also increase loco/cargo will increase k.e. proportionally.