Since the trains got smarter somewhere around .11.13 I tried to implement a lot of train networking in my worlds and even dedicated a whole map to see whats possible with trains.
I'm always runing in a simple but crucial occurence: Junctions! I figured that one-way-rails are more efficient as there are only trains using the rail in one direction, so shorter waiting times. Upon this the design of my junction seems not far to seek yet pretty slow working.
For visualisation purposes I added a picture of the junction. All inbound connections (red arrows on the sides) have directly before the junction a signal. This means if one train uses the junction, no other train can enter.
I tried signals on the black marked spots. Those positions seemd to be logical because if one train uses the outer ring to turn left, i.e. a train from the oposite side can pass the junction and doesn't have to let the turning train complete it's turn.
In addition I added signals on the red marked spots to see if it improves the 'smoothness' of the trains passing the junction. In most cases this junction works fine...
BUT once in a while all my trains are gone - at least nothing is passing by my HQ. When I take a look around I find them gridlocked on one of the junctions (the blue squishy thomething I marked. One in the middle comming from the north and one from the left). So I abandoned my idea of a fast working junction and keept instead only four signals (one on each inbound intersecting rail).
Can anybody tell me what I'm doing wrong? I thought I'm rather advanced in this game but this junctions giving me a hard time.
Trainlogic
Looking forward to any suggestions, comments!Cheers!