Page 107 of 195
Re: Bugs & FAQ
Posted: Fri Mar 01, 2019 6:02 pm
by Arch666Angel
Components and Tech is merged into the Industries mod.
Re: Bugs & FAQ
Posted: Sun Mar 03, 2019 2:19 am
by Erie
Hello, thank you for what you've been doing here.
I think the FAQ is the right place to post this so: I have a question about an item that I believe comes with the petrochem mod, the gas well. Specifically, how they are generated.
Petrochem is not yet updated for .17. I haven't been able to find a timeline, but it may take a while as it seems like a complex mod.
My question is, do gas wells appear only if specified in worldgen, or will they start appearing in undiscovered areas if the mod is added after worldgen?
I'm mostly wondering because I plan to start a new file once I update, and don't want to accidentally miss out on gas wells from being too hasty.
If anyone understands how they are generated, I would be grateful to know.
Re: Bugs & FAQ
Posted: Sun Mar 03, 2019 2:31 am
by Light
Erie wrote: ↑Sun Mar 03, 2019 2:19 am
My question is, do gas wells appear only if specified in worldgen, or will they start appearing in undiscovered areas if the mod is added after worldgen?
I'm mostly wondering because I plan to start a new file once I update, and don't want to accidentally miss out on gas wells from being too hasty.
If anyone understands how they are generated, I would be grateful to know.
New resources are added after a world is created, however, given the large worldgen from the start it would be quite a distance out. Also worth noting is that undiscovered chunks around the border of your explored regions are pre-generated but just not explored yet (The border is 3 chunks thick I believe), which furthers the distance of new resources.
You're better off waiting a little while longer to ensure adequate oil well spawns.
Re: Bugs & FAQ
Posted: Sun Mar 03, 2019 1:20 pm
by Solarwuff
With the last update of petrochem i am getting the following error
Re: Bugs & FAQ
Posted: Sun Mar 03, 2019 1:38 pm
by martydingo
Solarwuff wrote: ↑Sun Mar 03, 2019 1:20 pm
With the last update of petrochem i am getting the following error
I'm also getting the same error after updating.
Re: Bugs & FAQ
Posted: Sun Mar 03, 2019 1:42 pm
by Arch666Angel
Solarwuff wrote: ↑Sun Mar 03, 2019 1:20 pm
With the last update of petrochem i am getting the following error
Did you update refining to the latest version?
Re: Bugs & FAQ
Posted: Sun Mar 03, 2019 1:46 pm
by sevs44936
Arch666Angel wrote: ↑Sun Mar 03, 2019 1:42 pm
Solarwuff wrote: ↑Sun Mar 03, 2019 1:20 pm
With the last update of petrochem i am getting the following error
Did you update refining to the latest version?
Same error, refining version 0.10.1 from yesterday here.
Re: Bugs & FAQ
Posted: Sun Mar 03, 2019 2:05 pm
by martydingo
Right, so I dived in and commented the following on line 45, in the angels-function.lua in refining
Code: Select all
table.insert(item.flags,"hidden")
And it loads okay, all the techs are there in game. So it appears to do with the flag changes that came in with 0.17, and the disabling barrelling recipe.
I've run into another problem which this created, the newest Cargo Ships won't load now due to the following
Cargo Ships was working before I updated petrochem, and it runs fine without petrochem.
Re: Bugs & FAQ
Posted: Sun Mar 03, 2019 2:06 pm
by martydingo
martydingo wrote: ↑Sun Mar 03, 2019 2:05 pm
Right, so I dived in and commented the following on line 45, in the angels-function.lua in refining
Code: Select all
table.insert(item.flags,"hidden")
And it loads okay, all the techs are there in game. So it appears to do with the flag changes that came in with 0.17, and the disabling barrelling recipe.
I've run into another problem which this created, the newest Cargo Ships won't load now due to the following
Cargo Ships was working before I updated petrochem, and it runs fine without petrochem.
Just so I'm being clear!
Code: Select all
function angelsmods.functions.disable_barreling_recipes(fluid_to_disable)
angelsmods.functions.OV.disable_recipe("fill-"..fluid_to_disable.."-barrel")
angelsmods.functions.OV.disable_recipe("empty-"..fluid_to_disable.."-barrel")
for nx, item in pairs(data.raw.item) do
if item.name == fluid_to_disable.."-barrel" then
-- table.insert(item.flags,"hidden") -- I commented this
end
end
end
Re: Bugs & FAQ
Posted: Sun Mar 03, 2019 2:43 pm
by mutkanum
Petrochem's last update not works!!
Re: Bugs & FAQ
Posted: Sun Mar 03, 2019 2:45 pm
by mutkanum
Arch666Angel wrote: ↑Sun Mar 03, 2019 1:42 pm
Solarwuff wrote: ↑Sun Mar 03, 2019 1:20 pm
With the last update of petrochem i am getting the following error
Did you update refining to the latest version?
I updated too. But same error. It not Works.
PD: I love your mod, repair it, pleeeaseeee
Re: Bugs & FAQ
Posted: Sun Mar 03, 2019 3:41 pm
by DreamSmith
New Refining update clears error with Petro. Thank you.
Re: Bugs & FAQ
Posted: Sun Mar 03, 2019 3:43 pm
by Arch666Angel
Yeah forgot to include the fix to exact these lines to yesterdays update.
Re: Bugs & FAQ
Posted: Sun Mar 03, 2019 3:50 pm
by omegaton
It misses more than the smelting mod is it's perfect ^^
Re: Bugs & FAQ
Posted: Sun Mar 03, 2019 3:57 pm
by martydingo
I'm guessing the cargo-ships is something on their end, since enabling one of their optional dependencies must cause this if you didn't find anything.
Re: Bugs & FAQ
Posted: Sun Mar 03, 2019 4:00 pm
by Stolenbows
The latest update from a few minutes ago fixed petrochemical but is now causing issues with Cargo Ships & Enhanced map colors, should i contact their respective developers?
Re: Bugs & FAQ
Posted: Sun Mar 03, 2019 4:38 pm
by Arch666Angel
Stolenbows wrote: ↑Sun Mar 03, 2019 4:00 pm
The latest update from a few minutes ago fixed petrochemical but is now causing issues with Cargo Ships & Enhanced map colors, should i contact their respective developers?
Since I don't exactly know what they do yeah would be better
Re: Bugs & FAQ
Posted: Sun Mar 03, 2019 6:30 pm
by Light
Is anyone else experiencing major slowdown when trying to mouse over icons in the crafting menu since installing Angel's Petrochem? For some reason I suffer 8-13 seconds of the game dropping to 2-5 FPS or locking up even longer than that.
When petrochem is disabled, everything is a buttery 60 FPS without issue. I've got no idea what's going on exactly, but it must have something to do with the tooltip itself.
Re: Bugs & FAQ
Posted: Sun Mar 03, 2019 7:23 pm
by coderpatsy
It might be related to calculating raw ingredient totals? I vaguely remember seeing posts along those lines.
Re: Bugs & FAQ
Posted: Sun Mar 03, 2019 8:03 pm
by GeneralFox
if i disable bob's electronics i get this error
Code: Select all
stack traceback:
[C]: in function 'insert'
__angelsrefining__/prototypes/override-functions.lua:503: in function 'execute'
__angelssmelting__/data-updates.lua:5: in main chunk
Mods, die deaktiviert werden müssen:
• angelssmelting