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[MOD 0.12.17+] Train tracker 1.0.0

Posted: Sun Dec 13, 2015 9:23 pm
by MrDoomah
Type: Mod
Name: Train tracker
Description: Tracks trains on your map so that you always know where they are
License:CC BY-NC 4.0
Version: 1.0.0
Release: 2015-12-13
Tested-With-Factorio-Version: 0.12.20
Categories: Helper, Convenience
Tags: Trains, Radar,
Download-Url:
train-tracker_1.0.0.zip
(2.76 MiB) Downloaded 1161 times
License
Long description
Version history

Re: [MOD 0.12.17+] Train tracker 1.0.0

Posted: Mon Dec 14, 2015 2:39 am
by SirRichie
I will definitely try this, great idea!

Re: [MOD 0.12.17+] Train tracker 1.0.0

Posted: Sat Mar 05, 2016 11:29 am
by madpav3l
Great mod, thanks!

Re: [MOD 0.12.17+] Train tracker 1.0.0

Posted: Mon Mar 14, 2016 11:55 pm
by spaz_marine
Mod wont work but the error only pops up when making a new world and not on game startup https://gyazo.com/04e107a7ae653a9ddca7ecf43cced2a8 cant use mod kinda makes me sad :(

Re: [MOD 0.12.17+] Train tracker 1.0.0

Posted: Wed Jul 27, 2016 6:41 am
by Optera
Updated to 0.13.11
In case someone else likes to have a more simplistic mod for tracking trains than Big Brother.

Re: [MOD 0.12.17+] Train tracker 1.0.0

Posted: Sun Sep 04, 2016 8:51 am
by ssilk
I've made some small changes, renamed it and put it onto mods.factorio.com.
https://mods.factorio.com/mods/ssilk/RadarTracker
To be honest, the biggest reason why I did this was, that I had overseen, that Optera did a 0.13 fix :o :roll: , so I fixed it too for myself (cause I needed it for playing on my really big map) and then I fixed here a bit and there a bit and I had some more ideas and suddenly it was as it was. Then I though: Would be a pity not to publish it. Forgive me, it's my first mod. :)

Perhaps I should make an own thread for this, but I will see, how much response it will have...

Re: [MOD 0.12.17+] Train tracker 1.0.0

Posted: Fri Sep 09, 2016 9:04 am
by Optera
ssilk wrote:Perhaps I should make an own thread for this, but I will see, how much response it will have...
You probably should start a new thread, this one is pretty much dead.

I've tweaked your code a bit, added german translation, made vehicles work, increased speed of loading on_init/on_config_changed. (not MP/multiple forces tested)