12.22 incorrect wires when using blueprint

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Woehler
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12.22 incorrect wires when using blueprint

Post by Woehler »

Red and green wires are not rotated when the blueprint they are attached to is rotated.
Red and green wires thus remain in the same position even though the things they are now attached to is not the same as in the original blueprint.
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Bottom circuit network is copy of the top but rotated 180. <br />Wires remain in the same exact position even though the inputs and outputs have changed.
Bottom circuit network is copy of the top but rotated 180.
Wires remain in the same exact position even though the inputs and outputs have changed.
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DaveMcW
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Re: 12.22 incorrect wires when using blueprint

Post by DaveMcW »

Your blueprint is horizontally symmetric, of course they will not change horizontal position.

If you look closely, they did change vertically.
Last edited by DaveMcW on Thu Feb 11, 2016 8:20 am, edited 1 time in total.

Woehler
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Re: 12.22 incorrect wires when using blueprint

Post by Woehler »

DaveMcW wrote:Your blueprint is horizontally symmetric, of course they will not change horizontal position.

If you look closely, they did change vertically.
The wires should remain at the same outputs and inputs regardless of how you rotate the blueprint.
Otherwise it hardly matters when you have to set up all the red and green wires manually.

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DaveMcW
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Re: 12.22 incorrect wires when using blueprint

Post by DaveMcW »

I don't understand what you are describing, and what you want changed.

Top-left decider combinator output is green-on-top, red-on-bottom.
Bottom-right decider combinator output is red-on-top, green-on-button.

Seems like a perfect rotation to me.

Woehler
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Re: 12.22 incorrect wires when using blueprint

Post by Woehler »

My brain might have been fried from the hours I played yesterday.
Gonna check up on it when I play today.

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Re: 12.22 incorrect wires when using blueprint

Post by kovarex »

Yes, it is just just rotated.

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