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FPS drops to 40 already
Posted: Fri May 12, 2023 2:50 am
by Airat9000
FPS drops to 40 already,
the game is not over yet, the map of the area is at 1 - I do not open new cells.
by the way, I changed the equipment with a hairdryer 2 1055t
at 5700x rysen
32 gb
1050ti videocard 4gb
as an option, change the video card to 2080 by 11 gb?
will it help? or is it better to 3080 ti that the performance would be higher?
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Re: FPS drops to 40 already
Posted: Fri May 12, 2023 6:23 am
by vjbone
You are limited by cpu(cpu+ram). Your base is too big so no surprise. Optimise your production, remove biters(if present), remove mods
Re: FPS drops to 40 already
Posted: Fri May 12, 2023 6:44 am
by Stringweasel
It seems like you're starting to reach the limits of what Factorio is capable of. Basically you're CPU/cache is bottlenecking.
What you can do is enable a debug view to show exactly where all the time is spent.
Wiki Link. Basically press F4, and then click on show-time-usage. It should show white numbers on the screen. If you want you can even post the photo here. Might be that some mod is taking all your performance and doesn't need to.
Some other things you can try:
- Turn off pollution
Delete all those area of the map you're not using, and remove the radars in that massive area at the bottom.
Re: FPS drops to 40 already
Posted: Fri May 12, 2023 7:36 am
by Airat9000
Stringweasel wrote: ↑Fri May 12, 2023 6:44 am
It seems like you're starting to reach the limits of what Factorio is capable of. Basically you're CPU/cache is bottlenecking.
What you can do is enable a debug view to show exactly where all the time is spent.
Wiki Link. Basically press F4, and then click on show-time-usage. It should show white numbers on the screen. If you want you can even post the photo here. Might be that some mod is taking all your performance and doesn't need to.
Some other things you can try:
- Turn off pollution
Delete all those area of the map you're not using, and remove the radars in that massive area at the bottom.
this? I just don't understand how to disable all tabs except for this so that the numbers would only be visible.
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Re: FPS drops to 40 already
Posted: Fri May 12, 2023 7:52 am
by Airat9000
Stringweasel wrote: ↑Fri May 12, 2023 6:44 am
It seems like you're starting to reach the limits of what Factorio is capable of. Basically you're CPU/cache is bottlenecking.
What you can do is enable a debug view to show exactly where all the time is spent.
Wiki Link. Basically press F4, and then click on show-time-usage. It should show white numbers on the screen. If you want you can even post the photo here. Might be that some mod is taking all your performance and doesn't need to.
Some other things you can try:
- Turn off pollution
Delete all those area of the map you're not using, and remove the radars in that massive area at the bottom.
by the way, the base is not that big, as you can see, I haven't even reached the 5th research package yet, and there are buildings for 4 max. for the whole process
Re: FPS drops to 40 already
Posted: Fri May 12, 2023 8:22 am
by Stringweasel
So your entitiy update time is really high, which means you just have too much machines built. This is the hardest one to solve. What you could try is show the "show-entity-time-usage" debug information. Then we can see which entities are taking so long to update, and if there is something we can do to improve it.
Airat9000 wrote: ↑Fri May 12, 2023 7:52 am
by the way, the base is not that big, as you can see, I haven't even reached the 5th research package yet, and there are buildings for 4 max. for the whole process
Py is a massive modpack. I'm not sure when people usually experience slow down, but I don't think anyone finishes Py on 60 UPS.
Re: FPS drops to 40 already
Posted: Fri May 12, 2023 8:26 am
by Airat9000
Stringweasel wrote: ↑Fri May 12, 2023 8:22 am
So your entitiy update time is really high, which means you just have too much machines built. This is the hardest one to solve. What you could try is show the "show-entity-time-usage" debug information. Then we can see which entities are taking so long to update, and if there is something we can do to improve it.
Airat9000 wrote: ↑Fri May 12, 2023 7:52 am
by the way, the base is not that big, as you can see, I haven't even reached the 5th research package yet, and there are buildings for 4 max. for the whole process
Py is a massive modpack. I'm not sure when people usually experience slow down, but I don't think anyone finishes Py on 60 UPS.
can you tell me how to remove the menu on the left? to show a list of actions. and then it closes about so it is not visible.
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Re: FPS drops to 40 already
Posted: Fri May 12, 2023 8:40 am
by Airat9000
Stringweasel wrote: ↑Fri May 12, 2023 8:22 am
So your entitiy update time is really high, which means you just have too much machines built. This is the hardest one to solve. What you could try is show the "show-entity-time-usage" debug information. Then we can see which entities are taking so long to update, and if there is something we can do to improve it.
Airat9000 wrote: ↑Fri May 12, 2023 7:52 am
by the way, the base is not that big, as you can see, I haven't even reached the 5th research package yet, and there are buildings for 4 max. for the whole process
Py is a massive modpack. I'm not sure when people usually experience slow down, but I don't think anyone finishes Py on 60 UPS.
Thank you so much! I found out what kind of mod loads the processor and actions so much.
mod
https://mods.factorio.com/mod/PoweredBeltsExtended
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Re: FPS drops to 40 already
Posted: Fri May 12, 2023 8:49 am
by Stringweasel
Ah great news! Happy to help. And yeah, that does sound like it can be really bad for UPS