Give assembling machines a stack size bonus

Post your ideas and suggestions how to improve the game.

Moderator: ickputzdirwech

Post Reply
User avatar
DaveMcW
Smart Inserter
Smart Inserter
Posts: 3700
Joined: Tue May 13, 2014 11:06 am
Contact:

Give assembling machines a stack size bonus

Post by DaveMcW »

Assembling machines shut down when their output stack reaches 2x the recipe. For single-item recipes, this means output inserters don't get to take advantage of their stack size bonus.

I propose increasing the size of the assembling machine output slot, equal to the level of inserter stack size bonus.

Code: Select all

Stack Size Bonus   Inserter stack   Assembling machine limit
      +0                 1                     2
      +1                 2                     3
      +2                 3                     4
      +3                 4                     5
      +4                 5                     6
This is not as big a problem for recipes like copper wire that produce 2x the input. But if you want to prevent those stacks from getting too big, you can do something like max(2 * recipe, 2 + stack size bonus).
Last edited by DaveMcW on Wed Feb 18, 2015 12:56 am, edited 1 time in total.

User avatar
ssilk
Global Moderator
Global Moderator
Posts: 12888
Joined: Tue Apr 16, 2013 10:35 pm
Contact:

Re: Give assembling machines a stack size bonus

Post by ssilk »

This means, you shrink the production control to the insert-side. You need to place the smart inserter on the input side, instead of output or input.

Example: alien science pack. Results currently into 20 items in output stack, or better: 4 eggs (2 for the input stack and 2 as assembled to 20 eggs in the output stack). can be stored inside the assembly. That's a good buffer, it doesn't hurt much if you have 2 eggs more or less. But with your suggestion we come to 8 eggs and that is a number, which in my opinion really hard at the corner where it begins to hurt, or where you could move you into a dead end. Especially for beginners.

Coming back: For me this means, That for "expensive" items, like alien potion, or tier 3 modules etc., that I've to built the smart inserter not longer on the output side. That shrinks my possibilities in a way, that I don't like.

I think, that your suggestion hits an important point, but I think just multiplying with something is not the right way, cause it influences the whole gameplay.

Wouldn't that not be a good candidate for a "space module"?
Cool suggestion: Eatable MOUSE-pointers.
Have you used the Advanced Search today?
Need help, question? FAQ - Wiki - Forum help
I still like small signatures...

JoeSchmoe
Inserter
Inserter
Posts: 34
Joined: Thu May 08, 2014 4:06 pm
Contact:

Re: Give assembling machines a stack size bonus

Post by JoeSchmoe »

I really like this idea. There are times I'm having difficulty feeding machines from a belt, not because I can't cram enough inserters around it, but because it runs empty before even a fast inserter can put something in. If you have something that only takes 0.5 seconds and its in an AM3 with a speed module or two. The machine can be stocked and the inverters get turned off. Then when the am3 starts requesting stuff again it can run empty before a fast inserter can restock it.

IMO if you're worried about waste you should be handling your worries through ways other than handicapping an AM from running at full speed.

Wyrm
Long Handed Inserter
Long Handed Inserter
Posts: 55
Joined: Fri Jan 30, 2015 3:56 am
Contact:

Re: Give assembling machines a stack size bonus

Post by Wyrm »

The situation where this really shines is with an assembler-to-assembler or an assembler-to-chest-to-assembler production chains. (The stack bonus doesn't matter for belt-fed factories.) That way, an assembler can blaze ahead of the inserter(s), where their increased stack size can be put to full use to maximize throughput. However, the assembler-to-chest-to-assembler design has severe limitations in terms of space and not being able to cross over with itself.

Frankly, I would like to see inserters being able to take upgrade modules. Like, say, having a fast inserter fast enough to fill its side of an express belt.

Post Reply

Return to “Ideas and Suggestions”