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LuaRendering::send_to_back()

Posted: Fri Feb 09, 2024 7:47 pm
by _CodeGreen
I have a bunch of sprites that are increasing in "height", that when created start at a "height" of 0.
Right now I have to call LuaRendering::bring_to_front() on every single rendering object in reverse order every time a new one is made, whereas a send_to_back() method would only have to be called on the new object once.

Re: LuaRendering::send_to_back()

Posted: Fri Feb 09, 2024 8:08 pm
by boskid
1.1.105; LuaRendering::move_to_back.