[MOD 0.12.x] Piano Player

Topics and discussion about specific mods
Post Reply
User avatar
Klonan
Factorio Staff
Factorio Staff
Posts: 5150
Joined: Sun Jan 11, 2015 2:09 pm
Contact:

[MOD 0.12.x] Piano Player

Post by Klonan »

Image
Graphics by YuokiTani
Type: Mod
Name: Piano Player
Description: Add a automated Piano that plays tunes for you and your bots
License: Creative Commons Attribution-ShareAlike 4.0 (Music is Royalty Free)
Version: 0.1.0
Release:2015/12/29
Tested-With-Factorio-Version: 0.12.20
Category: Misc
Tags: Music, Misc
Latest Release:
Piano_Player_0.1.0.zip
-- Initial Release 29/12/2015
(37.98 MiB) Downloaded 3871 times

Gif of it in action


Youtube Spotlight by Xterminator

Any comments, feedback etc. leave them here for me.

It has 15 different old timey ragtime tunes at the moments, i may release add on packs as the time goes on




Special thanks to YuokiTani for the incredible sprite and animation :D
Last edited by Klonan on Wed Jan 06, 2016 8:54 pm, edited 3 times in total.

YuokiTani
Smart Inserter
Smart Inserter
Posts: 1037
Joined: Thu May 08, 2014 7:57 pm
Contact:

Re: [MOD 0.12.x] Piano Player

Post by YuokiTani »

you know already, this mod catches me - for me one of the essential mods.

Airat9000
Smart Inserter
Smart Inserter
Posts: 1418
Joined: Fri Mar 28, 2014 12:32 am
Contact:

Re: [MOD 0.12.x] Piano Player

Post by Airat9000 »

I understood the essence?
I start playing and come running to me a bunch of enemies? *

User avatar
Klonan
Factorio Staff
Factorio Staff
Posts: 5150
Joined: Sun Jan 11, 2015 2:09 pm
Contact:

Re: [MOD 0.12.x] Piano Player

Post by Klonan »

Airat9000 wrote:I understood the essence?
I start playing and come running to me a bunch of enemies? *
Maybe they like to find out whats making such sweet tunes :P

But really this does nothing to the biters to make them do anything (its just a roboport)

YuokiTani wrote:you know already, this mod catches me - for me one of the essential mods.
Already I hope you've sat by and listened to the whole collection with your bots, let me know when you need more tracks :D

User avatar
ssilk
Global Moderator
Global Moderator
Posts: 12888
Joined: Tue Apr 16, 2013 10:35 pm
Contact:

Re: [MOD 0.12.x] Piano Player

Post by ssilk »

This is nice, but is there any reason not to put it into Non-game-changing board?
https://forums.factorio.com/forum/viewforum.php?f=144
Cool suggestion: Eatable MOUSE-pointers.
Have you used the Advanced Search today?
Need help, question? FAQ - Wiki - Forum help
I still like small signatures...

User avatar
Klonan
Factorio Staff
Factorio Staff
Posts: 5150
Joined: Sun Jan 11, 2015 2:09 pm
Contact:

Re: [MOD 0.12.x] Piano Player

Post by Klonan »

ssilk wrote:This is nice, but is there any reason not to put it into Non-game-changing board?
https://forums.factorio.com/forum/viewforum.php?f=144
Well its not 'game changing' in the sense that it doesnt affect gameplay,

But it is a new entity, and adds its own functionality in that way, its something not in the game already, and thus extends a players game experience

Also it charges bots, so it does affect gameplay ;)

SirRichie
Fast Inserter
Fast Inserter
Posts: 244
Joined: Wed Feb 25, 2015 4:50 pm
Contact:

Re: [MOD 0.12.x] Piano Player

Post by SirRichie »

First of all: great job on the visuals!

Do I guess right when I say that this is basically a roboport with a different skin?
In this case I'd say the category should be non game changing. The colored lights and locomotives and such are also in that category and reskinning the roboport is pretty much the same thing?

Foxy_Boxes
Inserter
Inserter
Posts: 47
Joined: Mon Apr 27, 2015 3:39 pm
Contact:

Re: [MOD 0.12.x] Piano Player

Post by Foxy_Boxes »

SirRichie wrote:First of all: great job on the visuals!

Do I guess right when I say that this is basically a roboport with a different skin?
In this case I'd say the category should be non game changing. The colored lights and locomotives and such are also in that category and reskinning the roboport is pretty much the same thing?
It's a new entity. That's all that's needed to make it game changing. You remove the mod and buildings disappeae? Game changing.

YuokiTani
Smart Inserter
Smart Inserter
Posts: 1037
Joined: Thu May 08, 2014 7:57 pm
Contact:

Re: [MOD 0.12.x] Piano Player

Post by YuokiTani »

yes, to discuss in which mod-category a mod should go is the best way to motivate mod-authors.
i suggest ban, because it fits not perfect in a catagory !

Thanks for this mod Klonan - and i have it downloaded before i can't found again in the forum-depth.

SirRichie
Fast Inserter
Fast Inserter
Posts: 244
Joined: Wed Feb 25, 2015 4:50 pm
Contact:

Re: [MOD 0.12.x] Piano Player

Post by SirRichie »

YuokiTani wrote:yes, to discuss in which mod-category a mod should go is the best way to motivate mod-authors.
i suggest ban, because it fits not perfect in a catagory !

Thanks for this mod Klonan - and i have it downloaded before i can't found again in the forum-depth.
Of course, cynicism is a good way to respond to a constructive discussion.

exbeer
Burner Inserter
Burner Inserter
Posts: 6
Joined: Sun Apr 27, 2014 6:07 pm
Contact:

Re: [MOD 0.12.x] Piano Player

Post by exbeer »

i like this alot :) but is this just vanilla ? or combatebul with mods, like bobs mod with mk2 and 3 versons ov the roboport, and if not , will it just change the mk1 standard ?

User avatar
Klonan
Factorio Staff
Factorio Staff
Posts: 5150
Joined: Sun Jan 11, 2015 2:09 pm
Contact:

Re: [MOD 0.12.x] Piano Player

Post by Klonan »

exbeer wrote:i like this alot :) but is this just vanilla ? or combatebul with mods, like bobs mod with mk2 and 3 versons ov the roboport, and if not , will it just change the mk1 standard ?
It adds a new roboport, and its compatible with any and every mod in the world :D

exbeer
Burner Inserter
Burner Inserter
Posts: 6
Joined: Sun Apr 27, 2014 6:07 pm
Contact:

Re: [MOD 0.12.x] Piano Player

Post by exbeer »

sweet tanks you :)

User avatar
Klonan
Factorio Staff
Factorio Staff
Posts: 5150
Joined: Sun Jan 11, 2015 2:09 pm
Contact:

Re: [MOD 0.12.x] Piano Player

Post by Klonan »

exbeer wrote:sweet tanks you :)
No problem :D

ConfusedWolf
Manual Inserter
Manual Inserter
Posts: 1
Joined: Sat Apr 30, 2016 9:58 pm
Contact:

Re: [MOD 0.12.x] Piano Player

Post by ConfusedWolf »

I have seen to have run into a problem with this mod. Every time I place down the Piano, it turns into a Roboport with a normal Roboports range. I hear no music playing out of this Piano-Robotport either. I hope somebody can help me with that problem @-@

User avatar
Klonan
Factorio Staff
Factorio Staff
Posts: 5150
Joined: Sun Jan 11, 2015 2:09 pm
Contact:

Re: [MOD 0.12.x] Piano Player

Post by Klonan »

ConfusedWolf wrote:I have seen to have run into a problem with this mod. Every time I place down the Piano, it turns into a Roboport with a normal Roboports range. I hear no music playing out of this Piano-Robotport either. I hope somebody can help me with that problem @-@
The piano is a roboport, and you need to stand near it to hear the music

battleon81
Manual Inserter
Manual Inserter
Posts: 2
Joined: Fri May 13, 2016 3:36 pm
Contact:

Re: [MOD 0.12.x] Piano Player

Post by battleon81 »

How do you go about adding to the song list? Whenever I start up it loads the mod just fine but when it start to load the sounds it says "song name" not loaded! (with song name being whatever I try to put in).

Post Reply

Return to “Mods”