Search found 2630 matches

by FuryoftheStars
Fri May 17, 2024 8:50 pm
Forum: News
Topic: Friday Facts #411 - All about asteroids
Replies: 39
Views: 4670

Re: Friday Facts #411 - All about asteroids

Deutschflanker wrote:
Fri May 17, 2024 7:25 pm
Wait, is bullet casing falling on space platform like if they are affected by gravity?
They're likely using the same animations as planetside. Don't read too much into it.
by FuryoftheStars
Fri May 17, 2024 4:10 pm
Forum: News
Topic: Friday Facts #411 - All about asteroids
Replies: 39
Views: 4670

Re: Friday Facts #411 - All about asteroids

Something that's been at the back of my brain since the first announcements about asteroids and using them for fuel and resources, but made louder with this announcement, is how are any of these planets supporting life (past or present) and not just constantly under bombardment? Everything is so bus...
by FuryoftheStars
Wed May 15, 2024 4:15 pm
Forum: Ideas and Suggestions
Topic: Add settings to disable specific system messages
Replies: 1
Views: 141

Re: Add settings to disable specific system messages

Hmm, not that it wouldn't be a bad idea, but I feel like the better(?) solution for the "Can't insert" spam is to 1) make it hover text (like you alt. suggested as, yeah, it doesn't make sense having that in the chat log), and 2) combine multiple from the same tick into a single "Can'...
by FuryoftheStars
Wed May 15, 2024 10:30 am
Forum: Technical Help
Topic: Help wanted
Replies: 4
Views: 145

Re: Help wanted

spinba11 wrote:
Wed May 15, 2024 10:29 am
Thank you, I’m still unsure what to do with files now I’ve got them can you expand on what I need to do with them please.
The zip version is a standalone version of the game. You just unzip it where you want it and go. No installing.
by FuryoftheStars
Tue May 14, 2024 2:28 pm
Forum: Ideas and Suggestions
Topic: Rear marker lights on the car
Replies: 7
Views: 413

Re: Rear marker lights on the car

It is also equally important to make sure that the glow of the headlights and rear marker lights is also present when placing the car with the cursor. Since by default, the game turns on the headlights only when the hero gets into the car. 8 [14.05.2024].png I know, but for modding, I'd have to hac...
by FuryoftheStars
Tue May 14, 2024 1:47 pm
Forum: Ideas and Suggestions
Topic: Rear marker lights on the car
Replies: 7
Views: 413

Re: Rear marker lights on the car

This one was actually easy to do.... https://mods.factorio.com/mod/Taillights Although, note, due to the way lighting in this game works, I can't make them visible during the day, even if I force them to stay on. I know the mod Hazard Lights does this with buildings, but it looks like it does so by ...
by FuryoftheStars
Tue May 14, 2024 11:23 am
Forum: Ideas and Suggestions
Topic: Searchlights
Replies: 7
Views: 434

Re: Searchlights

That's what searchlight does already, and the best it can achieve is a very narrow beam that'll only appear when there's a target and then follow it around. Searchlight Assault does something different, but effectively only creates a spot of light (that sweeps back and forth). Neither of these are w...
by FuryoftheStars
Tue May 14, 2024 1:51 am
Forum: Ideas and Suggestions
Topic: Searchlights
Replies: 7
Views: 434

Re: Searchlights

Ah, crap, as I was starting to work on this, I happened to remember about this: https://forums.factorio.com/viewtopic.php?f=28&t=100628 Lamps don't actually have a "direction", thus they don't support a focused beam in a particular direction that could then be rotated. The car, locomot...
by FuryoftheStars
Mon May 13, 2024 10:16 pm
Forum: Technical Help
Topic: Game crashes upon loading
Replies: 7
Views: 281

Re: Game crashes upon loading

You should try watching your computer's ram usage during this and see what happens. But if it is a specific mod, you can do the half at a time method: load with only half of the mods enabled; if the problem does not happen, then the issue is in the other half. Which ever half is causing the problem,...
by FuryoftheStars
Mon May 13, 2024 11:01 am
Forum: Ideas and Suggestions
Topic: Searchlights
Replies: 7
Views: 434

Re: Searchlights

A mod like this would be trivial for me to make, and is something I'd kind of want, too, due to my use of Clockwork to darken and extend the nights.

However, I can't create graphics, so I don't know what I'd use for the entity(ies).
by FuryoftheStars
Mon May 13, 2024 10:06 am
Forum: Technical Help
Topic: Excessive savefile load times
Replies: 8
Views: 397

Re: Excessive savefile load times

MisterFister wrote:
Mon May 13, 2024 4:13 am
Is there any way to sock it away offline, so as to delete it from my Factorio directly, but retaining the possibility of re-accessing it in the future if need be?
Create a copy of the file and rename the copy.
by FuryoftheStars
Mon May 13, 2024 3:52 am
Forum: Technical Help
Topic: Excessive savefile load times
Replies: 8
Views: 397

Re: Excessive savefile load times

Related question: disabling a mod, but leaving the files installed and available to be re-enabled -- does that fully eliminate troubleshooting variables, i.e. does this prevent "contamination" of the install for any troubleshooting purpose that might or might not be relevant for my issue ...
by FuryoftheStars
Sun May 12, 2024 6:30 pm
Forum: Ideas and Suggestions
Topic: Tile building Area MIN/MAX keybind
Replies: 5
Views: 198

Re: [QOL] Tile building Area MIN/MAX keybind

I usually build in 2x2 and 4x4.

But, it wouldn't hurt to have something that goes min (1x1) to vanilla max (20x20 or whatever it is).
by FuryoftheStars
Sun May 12, 2024 3:06 pm
Forum: General discussion
Topic: Removing rcu?
Replies: 12
Views: 684

Re: Removing rcu?

If the rocket itself is a placeholder That is not what is being said. And even then, that's only thoughts & opinions, not facts. The rocket will still be around. The RCU is being removed in favor of blue chips. Functionally, this really makes no difference. While a moderator has said that the c...
by FuryoftheStars
Sun May 12, 2024 1:43 pm
Forum: Modding interface requests
Topic: Collision masks for whole surfaces OR collision mask of hidden tiles
Replies: 3
Views: 197

Re: Collision masks for whole surfaces OR collision mask of hidden tiles

Something along this line might be in 2.0, as you can't build certain entities on space platforms. Although this may be a simple allow in space boolean, but if that's the case I would hope we can ask them to change it.
by FuryoftheStars
Sun May 12, 2024 1:40 pm
Forum: Ideas and Suggestions
Topic: Global stats or universe to see other players
Replies: 5
Views: 231

Re: Global stats or universe to see other players

Hmm, not that I'm necessarily against this, but this has literally zero interest to me and I'd certainly hope for the option to disable/not participate if it was added. There are also many things that I'd rather see long before this because of that.
by FuryoftheStars
Sun May 12, 2024 1:36 pm
Forum: General discussion
Topic: It is pointless to increase the difficulty of the game
Replies: 22
Views: 1091

Re: It is pointless to increase the difficulty of the game

Illiander42 wrote:
Sun May 12, 2024 9:01 am
Personal challenge.

Not everything has to be about badge collecting.
Agreed.

Although, I'd rather see them be removed altogether to burn and rot in Hell....
by FuryoftheStars
Sat May 11, 2024 11:38 pm
Forum: General discussion
Topic: Removing rcu?
Replies: 12
Views: 684

Re: Removing rcu?

Not true. I think you could load up a 0.18 base and it'll work fine. Maybe even 0.17 (I think that's when they did the final changes to the science packs). Certainly I can load up a base I built on release (1.0) and everything will work. I have that base and I have continued in it without issue, so...
by FuryoftheStars
Sat May 11, 2024 1:52 pm
Forum: General discussion
Topic: Removing rcu?
Replies: 12
Views: 684

Re: Removing rcu?

It'll break all current worlds. Even changes to the minor version (second set of numbers) for this game have always brought breaking changes with it, so frankly breaking changes with an update to the major version should be expected . They will increase the amount of Processing Units you need inste...
by FuryoftheStars
Sat May 11, 2024 1:32 pm
Forum: Technical Help
Topic: Excessive savefile load times
Replies: 8
Views: 397

Re: Excessive savefile load times

If you happen to have a second computer, you can try loading the save on that one, too, just as a way of determining if it's something up with your computer, install, or the save itself. Alternatively, post your save for someone else to download and test on their own computer. Anything further witho...

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